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Author Topic: ROM Hacks: Final Fantasy Tactics KO PSP Released!  (Read 13827 times)

RHDNBot

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ROM Hacks: Final Fantasy Tactics KO PSP Released!
« on: August 12, 2014, 05:49:21 am »

Update By: Eternal248

Final Fantasy Tactics KO PSP has at last been released on RHDN! For those not in the know, FFT KO PSP is a project that aims (and has hopefully succeeded!) in making War of the Lions a more enjoyable experience.

In a nutshell, here are some of the new features you can enjoy in KO PSP:

-Slowdown removal.

-Multiplayer battles and items in singleplayer.

-One day Errands.

-Rebalanced jobs/skills/items.

-More balanced, level-scaled battles.

-Many other features that aren't listed here!

Basically, this mod is meant to be the definitive version of War of the Lions. Read the project page and the included links therein to get a feel for the full scope of changes provided in the game. Note that the patch requires a EUR ISO to be used, but it can be run on modded PSPs and PPSSPP nearly flawlessly.

Enjoy!

RHDN Project Page

Relevant Link: (http://ffhacktics.com/smf/index.php?topic=8739.0)

Isao Kronos

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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #1 on: August 12, 2014, 06:07:30 pm »
I remember playing this about a year or two ago, it was pretty interesting.

Eternal248

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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #2 on: August 13, 2014, 12:23:20 am »
Thanks Isao! I'm hoping to bring the PSX version and the Critical Mode (hard versions) onto RHDN soon as well, just so the complete set is here. Hope you'll replay it sometime soon! :P
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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #3 on: August 13, 2014, 11:51:05 am »
Any chance for a striped down version of this patch with just these changes below, for those of us who thinks this goes a little to far with the re-balancing but still wanting those Multiplayer features and other small QoL features like faster errands. If it wouldn't be to much trouble that is, I think a 'Lite' version would be most welcomed. Oh and will there ever be a USA version of this patch?
Quote
-Slowdown removal.
-Multiplayer battles and items in singleplayer.
-One day Errands.

Eternal248

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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #4 on: August 13, 2014, 07:43:44 pm »
At this time, there's no real plans for that, though I've been thinking about that for a while. As for US ISO compatibility, I didn't even realize the base ISO I had used for it was EUR in nature- that's how not-different it is from the US version, and the EUR version is floating around the internet a lot.
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Isao Kronos

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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #5 on: August 14, 2014, 01:17:21 pm »
Thanks Isao! I'm hoping to bring the PSX version and the Critical Mode (hard versions) onto RHDN soon as well, just so the complete set is here. Hope you'll replay it sometime soon! :P
I've actually never finished FFT as far as I can remember, but I'm picking up the PSP version again because why not.

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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #6 on: August 20, 2014, 11:15:26 pm »
What does it mean by "-Multiplayer battles and items in singleplayer." Can 2 players play in normal mode.

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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #7 on: August 20, 2014, 11:29:39 pm »
Unfortunately, no. The items that were once only accessible by doing multiplayer missions can now be obtained by normal, singleplayer gameplay. Because of how these items were programmed into the game, I couldn't just move them into singleplayer. Therefore, I had to replace some items with these new items and scatter them throughout the game (such as Poison Rod becoming the somewhat more fun Stardust Rod). So as you play through the game, keep an eye out for the multiplayer items. Most of them can be found by completing Midlight's Deep.

EDIT: The battles that once were only accessible via Multiplayer are now in Midlight's Deep and are rebalanced for singleplayer gameplay.
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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #8 on: August 23, 2014, 12:32:21 am »
wow...now this looks like a lot of fun  ^_^"

* time to hunt down a copy of the EUR version of this game *

question though...this will be my first time patching a PSP game.

I see that the file is named "FFT KO PSP 2point5.ppf"

what patching software would you recommend me using for this "ppf" file ?

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Isao Kronos

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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #9 on: August 23, 2014, 12:40:34 am »
ppf-o-matic which is hosted here in the utils section

Eternal248

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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #10 on: August 23, 2014, 11:37:53 am »
I encourage anyone who tries it to leave feedback, both negative and positive. It's a great way for me to improve future FFT projects and future updates for this mod as well!
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Isao Kronos

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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #11 on: August 23, 2014, 10:12:59 pm »
Huh, I didn't know you had an FFTA patch until someone on skype mentioned it and I waded through ffhacktics. Is there any reason to hold off on trying it now or should I wait for the final version?

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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #12 on: August 24, 2014, 03:35:38 pm »
You're welcome to try it now, although the current version is rather unpolished in terms of text, seeing as the text editor didn't exist at that point. I'll be releasing an updated version in about a month or two, but playing the current version will give you a good feel for what I'm trying to do. For that matter, many changes I made in KO/KO PSP are also present in FFTA GG.
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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #13 on: August 24, 2014, 09:59:32 pm »
@Isao Kronos 

thanks, I got everything working now !!

* google kept giving me odd PSP programs *

@Eternal248

well I have not played FFT since the PS1 days. 

the game starts off really fun...but now I am stuck at the beginning.

by stuck I mean I am unable to complete the next stage or any random battles.

* my main character is still at level 1 with 52 exp *

currently at the at beginning stage where you fight a knight, archers, and black mages.

* I have all of the best equipment and skill that are available *

normally I would fight random battles to level up...but the random battles are too high tier. 

the random battle enemies are so strong...their skills and equipment are crazy.

my whole team gets ended before I can defeat one random enemy. 

I may start over an see if I can do things differently...but I am leaning towards waiting for another update before I touch this game again. 

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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #14 on: August 24, 2014, 10:55:48 pm »
@Isao Kronos 

thanks, I got everything working now !!

* google kept giving me odd PSP programs *

@Eternal248

well I have not played FFT since the PS1 days. 

the game starts off really fun...but now I am stuck at the beginning.

by stuck I mean I am unable to complete the next stage or any random battles.

* my main character is still at level 1 with 52 exp *

currently at the at beginning stage where you fight a knight, archers, and black mages.

* I have all of the best equipment and skill that are available *

normally I would fight random battles to level up...but the random battles are too high tier. 

the random battle enemies are so strong...their skills and equipment are crazy.

my whole team gets ended before I can defeat one random enemy. 

I may start over an see if I can do things differently...but I am leaning towards waiting for another update before I touch this game again.

Hmm, that seems off. Randoms should be a bit more challenging than before, but why are they beating you in one turn? What are you fighting that's giving you such a challenge? If it's something really weird, it may be a bug and I need to know about it.

As for the storyline battle you're at- Dorter- it's a stumbling block for many people. Heck, as a kid I was stuck there for literally six months. My suggestion is to go for the Archer at the top first and make a "home base" there and let the enemies come to you while they deplete their resources. What are your units? Having Black Magick really helps for the fight, especially if that unit has Item as a secondary and can act as a healer after their MP is depleted.
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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #15 on: August 26, 2014, 12:13:34 pm »
@Eternal248

to be fair...my failure could be from my lack of skill/luck.

not so much that i lose in the first turn, during random battles, more that either the enemy can heal just as they are about to be defeated (then runs away) or my party get's the doom/death sentence and i am unable to clear the stage before the counter expires.

i think some of the early status elements have shut me down the most ( disable, don't move, blind, and one that broke my weapons/armor )

the damage prediction seems a little off to me...i seem to do 2~6 damage when it predicts 9~24 damage.

* this sometime allows the enemy to live and defeat me the follow turn *

oh and the random teams that have been giving me trouble are:

1st random area (red panthers with yellow chocobo)
2nd random area (blue/purple goblin with skeletons)

as far as the next story stage...i have tried to take out the archers first, but then the black mages twin cast an area fire spell that wipes out 2~3 party members (mainly the two guest members)

also, when i try to take out the mages the knight uses a hi-potion on them an then they start casting a one shot blizzard spell. 

* i would love to have any magic resistant equipment...or anything that would increase my evasion rate *

but my party is :

main - squire
black mage lv.3
chemist lv.3
everyone else is a squire lv.2~3
guests are level 3

while my black mage can take out enemys with 2~3 lv.2 thunder spells...i usually lose the battle when it runs out of mp.

i hope this feedback was helpful...should i start over and grind during the intro levels ?

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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #16 on: August 26, 2014, 07:33:47 pm »
@Eternal248

to be fair...my failure could be from my lack of skill/luck.

not so much that i lose in the first turn, during random battles, more that either the enemy can heal just as they are about to be defeated (then runs away) or my party get's the doom/death sentence and i am unable to clear the stage before the counter expires.

i think some of the early status elements have shut me down the most ( disable, don't move, blind, and one that broke my weapons/armor )

the damage prediction seems a little off to me...i seem to do 2~6 damage when it predicts 9~24 damage.

* this sometime allows the enemy to live and defeat me the follow turn *

oh and the random teams that have been giving me trouble are:

1st random area (red panthers with yellow chocobo)
2nd random area (blue/purple goblin with skeletons)

as far as the next story stage...i have tried to take out the archers first, but then the black mages twin cast an area fire spell that wipes out 2~3 party members (mainly the two guest members)

also, when i try to take out the mages the knight uses a hi-potion on them an then they start casting a one shot blizzard spell. 

* i would love to have any magic resistant equipment...or anything that would increase my evasion rate *

but my party is :

main - squire
black mage lv.3
chemist lv.3
everyone else is a squire lv.2~3
guests are level 3

while my black mage can take out enemys with 2~3 lv.2 thunder spells...i usually lose the battle when it runs out of mp.

i hope this feedback was helpful...should i start over and grind during the intro levels ?

By the sounds of it, it's just a matter of not really being used to enemies being half competent. Here are some tips that should help you get past Dorter (it'll get easier from there for a bit):

-Job change your Squires. Changing them to Knights is better all around, since they'll be able to use Shields to boost EVD and Heavy Armor to boost HP. They'll also hit a bit harder. As you've seen, breaking/stealing items is a lot more prevalent in KO, so Knights are a great choice. Having an Archer will also prove useful, especially once you get Longbow access shortly after Dorter.

-Fire magick (especially the base Fire spell) may have high AoE, but the Vertical Tolerance on those spells kinda suck. Keeping your units at varying heights will prevent them from getting blasted by a Fire spell. Generally, using level 1 magick is better for Dorter since it'll preserve precious MP. Use magick on the enemy mages first- they're the battle's biggest threat aside from the Archer on the rooftop.

-Damage prediction is correct- unless you use a random-damage skill like Dash or Throw Stone, in which case it'll do varying damage, or unless you do a critical hit.

-Remember that Goblins are weak to Ice and Skeletons are weak to Fire. You can also use healing spells/items to wound Skeletons and other Undead units.

There's no need to start over and grind, you're in a fine position as you are. You just need to change your lineup a bit and keep trying! Dorter is one of FFT's most infamous roadblocks, and it's one of the few fights that I barely even changed in KO. Keep trying and I know you'll be able to win! :)
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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #17 on: August 28, 2014, 06:05:03 pm »
@Eternal248

ha, I had planned to giving up on this hack...but your reply encouraged me to give it another try. 

quick version :

after 4 tries I was able to clear that stage. 

long version :

upgrading to a knight helped out a lot.

I stiil had problems with the knight and the black mages.

the knight kept using hi potions on it's self...took forever to kill.

took a while to realize how the black mages were healing with bolt spells...they have rubber shoes.

they would cast bolt on themselves then run at the party to heal themselves and kill off any party members next to them. 

I ended up losing one chemist and one archer that fight...main character was on "zero" during my final turn. 

my party made it to level 4~5 that fight...upgraded my thunder and poison spells and tried the next battle.

to my surprise...all of the enemies in the next stage have equipment that make them immune to all poison and thunder spells...not to mention they are level 7~8 and do 60 damage per hit.

* only my knight can take a hit from them...plus they can use potions to heal *

also, thanks again for the info on 'Dash' and 'Throw Stone'...those were the skills I was using.

hmm, I am at a loss of how to clear the next stage...how far would I have to grind up to be able to survive an attack from these enemies.

* very sad I can not use and thunder or poison spells *

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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #18 on: August 28, 2014, 07:20:51 pm »
@Eternal248

ha, I had planned to giving up on this hack...but your reply encouraged me to give it another try. 

quick version :

after 4 tries I was able to clear that stage. 

long version :

upgrading to a knight helped out a lot.

I stiil had problems with the knight and the black mages.

the knight kept using hi potions on it's self...took forever to kill.

took a while to realize how the black mages were healing with bolt spells...they have rubber shoes.

they would cast bolt on themselves then run at the party to heal themselves and kill off any party members next to them. 

I ended up losing one chemist and one archer that fight...main character was on "zero" during my final turn. 

my party made it to level 4~5 that fight...upgraded my thunder and poison spells and tried the next battle.

to my surprise...all of the enemies in the next stage have equipment that make them immune to all poison and thunder spells...not to mention they are level 7~8 and do 60 damage per hit.

* only my knight can take a hit from them...plus they can use potions to heal *

also, thanks again for the info on 'Dash' and 'Throw Stone'...those were the skills I was using.

hmm, I am at a loss of how to clear the next stage...how far would I have to grind up to be able to survive an attack from these enemies.

* very sad I can not use and thunder or poison spells *

As far as the Knight using Hi-Potion, it sounds like you just got really unlucky. For that to happen, the way that FFT generates units, would be this:

-The Knight is set to have a random secondary, this means it randomly chose Item as a secondary.

-From that secondary, the AI must have had just enough JP to pick Hi-Potion as a usable skill.

In other words, you got unlucky. :(

As far as the battle after Dorter- Zeklaus Desert- it sounds like the enemy is at a high enough level to where they draw Rubber Boots as their random accessory. Most gear in KO PSP is set, though accessories are still random for this part of the game. Rubber Boots are, of course, Absorb: Thunder and Immune: Poison. My suggestion is to focus on Ice Magick for Chapter I. Ice Magick is stronger and the Speed difference isn't that great yet. Focus on Ice first, and then Thunder.

I'm perplexed about the 60 damage thing though. Who was hitting for 60 damage?
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Re: ROM Hacks: Final Fantasy Tactics KO PSP Released!
« Reply #19 on: August 30, 2014, 12:01:52 am »
@Eternal248

oh wow...so the game generates all of the story enemies when I start a new game ?

or is it more what ever team/jobs you are currently using ?

yeah, I seem to be pulling unlucky straws here  ^_^"

hmm...so the enemy accessories are random as well ?

those rubber boots shut down all of my offense...i'll take your tip and grind for some ice spells.

* here is hoping the next set of enemies don't absorb ice magic *

oh and the monks are the ones who are hitting for a consistent 60 damage.

I was really surprised when I saw the damage !!

thought it was a critical or something, but that is how much they are hitting my fully armored knight for. 

it is still surprising that I have to grind this much in chapter one...I am sure the game will get better, but this sure is a high learning curve.

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