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Author Topic: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation  (Read 47086 times)

Frequency_Modulation

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For the past year or so, myself and another fellow have been working on a translation of this long-lost game in the SMT series, and it's now complete (as of July 2nd, 2014).

You can check out the work done so far here: http://pastebin.com/LHKVLNQB
It's under 'Devil Summoner', with script sheets #1-7.

Also, weapon names: http://pastebin.com/raw.php?i=ktXkpNa1
And armor names: http://pastebin.com/raw.php?i=urQeU7Ed

It's just something we've been working on in our spare time, and as fans of the series myself we'd be excited to see it finally be in English. I'm posting an ad for programmers in the Wanted Ads as well, since we can only handle the language part. I'm still new to this site, so if this is the wrong section, please excuse me. I checked around and it seemed like the right place for this.
« Last Edit: July 02, 2014, 10:43:37 pm by Frequency_Modulation »

Isao Kronos

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #1 on: June 26, 2014, 09:56:10 am »
oh neat, i was just reminded this version exists the other day

Frequency_Modulation

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #2 on: June 26, 2014, 09:59:39 am »
It actually has several improvements over the Saturn version, most important of which is a Demon Compendium that is in many of the later SMT games.

Piotyr

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #3 on: June 26, 2014, 04:15:41 pm »
Just beat devil summoner for the ps2 and thought to myself "I sure would love to play the original" and here we go! I can't wait!

Gideon Zhi

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #4 on: June 26, 2014, 04:33:02 pm »
I'm posting an ad for programmers in the Wanted Ads as well, since we can only handle the language part.

I'll take a look. Pretty busy this weekend though with the Seattle Retro Games Convention but I'll try to find some time.

Frequency_Modulation

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #5 on: June 26, 2014, 09:34:26 pm »
That's great! Let me know how it goes if you get to it.
Until then, if anyone else is interested, please still post, just in case Gideon Zhi can't for one reason or another.
« Last Edit: June 26, 2014, 09:39:53 pm by Frequency_Modulation »

Isao Kronos

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #6 on: June 28, 2014, 03:12:48 am »
Here's hoping it isn't programmed by drunk salarychimps like SMT If.. was!

Gemini

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #7 on: June 28, 2014, 06:25:36 am »
Given the way it was ported to the PSP, it probably looks like a complete mess. PSX Soul Hackers is a hell due to all the abstraction, but given this is yet another Saturn game ported to a different system, I bet my ass it's messy time once more.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

Frequency_Modulation

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #8 on: June 28, 2014, 02:28:10 pm »
Given the way it was ported to the PSP, it probably looks like a complete mess. PSX Soul Hackers is a hell due to all the abstraction, but given this is yet another Saturn game ported to a different system, I bet my ass it's messy time once more.

I don't know the ins and outs of it, but it is at least not the Saturn version being emulated on the PSP, given the vastly reduced loadtimes, faster battle animations, and added features.

Isao Kronos

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #9 on: June 28, 2014, 09:54:34 pm »
At least from what i hear PSP debugging is pretty good nowadays or something?

Gemini

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #10 on: June 29, 2014, 12:15:33 am »
I don't know the ins and outs of it, but it is at least not the Saturn version being emulated on the PSP, given the vastly reduced loadtimes, faster battle animations, and added features.
It's definitively recompiled to work "natively" on the PSP, but so was Soul Hackers and its inner working was quite awful. In other words, if you need somebody to get a proportional font and other hacks done (you'll have to get at least the former, given the quantity of text), make sure they don't implode in raging pain. It took me literally a full month to design proportional font code on Soul Hackers, and adjusting other aspects for the translation was plain madness (overlays have dupe code everywhere). :S
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

Frequency_Modulation

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #11 on: June 30, 2014, 12:36:14 am »
I went on Cathedral of Shadows, a Megami Tensei podcast, to talk about the project!

You can listen to it on Youtube: https://www.youtube.com/watch?v=-jb3-vQy7cs
Skip to 15:17 if you want to get right to the part about the DS1 translation.
« Last Edit: June 30, 2014, 12:43:02 am by Frequency_Modulation »

tryphon

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #12 on: June 30, 2014, 01:10:27 am »
I highly doubt that emulated Saturn games exist, especially on the PSP.

For debugging, PPSSPP seems to do a very decent job.

Frequency_Modulation

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #13 on: July 02, 2014, 10:44:46 pm »
The script translation has completed its first pass, so all the story dialogue is uploaded there in the pastebin if anyone would like to read it.
It was missing the final part, but that's now been added.

mrkotfw

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #14 on: July 09, 2014, 06:39:53 pm »
Any updates?

Frequency_Modulation

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #15 on: July 09, 2014, 08:05:13 pm »
Any updates?
We're working on inserting the script now and testing how that works.

Piotyr

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #16 on: July 10, 2014, 06:06:37 am »
I want to say, good work! I thought I was going to have to wait a LONG time before playing this game. Dream come true man! Next do the cell phone megaten games! (Hey if I'm gunna dream, dream big!).

Pennywise

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #17 on: July 10, 2014, 03:40:26 pm »
In all honesty, you probably are going to have to wait a long time to play this game. The translation may be more or less finished, but hacking an SMT is never easy and takes a shitload of time, especially if you want the game to look nice.

Frequency_Modulation

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #18 on: July 10, 2014, 05:22:16 pm »
In all honesty, you probably are going to have to wait a long time to play this game. The translation may be more or less finished, but hacking an SMT is never easy and takes a shitload of time, especially if you want the game to look nice.

Well it certainly doesn't look nice yet, but we're making progress. Here's a screenshot from what the default font looks like (we still have to get a VWF):

Piotyr

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Re: Shin Megami Tensei: Devil Summoner [PSP] - Script Translation
« Reply #19 on: July 11, 2014, 06:31:36 am »
In all honesty, you probably are going to have to wait a long time to play this game. The translation may be more or less finished, but hacking an SMT is never easy and takes a shitload of time, especially if you want the game to look nice.
I consider within 2 years "Soon" so if he gets it done in that time line I will totally be happy!
Comes from reading about translations being "Almost done" or to be released "Soon" but then hit snags and take like 2 years.