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Author Topic: Japanese text  (Read 2988 times)

azoreseuropa

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Japanese text
« on: June 09, 2014, 01:00:54 pm »
By the way, I am going to make a table file that allows me to read the text. Can you help me ? Here:




ckrit

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Re: Japanese text
« Reply #1 on: June 10, 2014, 04:37:48 pm »
I'd like to help, but I'm not sure what it is that you're trying to do.

Revenant

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Re: Japanese text
« Reply #2 on: June 10, 2014, 05:54:46 pm »
Yep, that looks like Japanese text alright.

azoreseuropa

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Re: Japanese text
« Reply #3 on: June 11, 2014, 08:04:28 am »
Oh, Rockman & Forte (Megaman & Bass) is a superb game. I am doing this just for fun. By the way,  I'm doing my best even with my limited ROM knowledge. :)

Please ? ;)
« Last Edit: June 25, 2014, 03:09:27 pm by bearmon2010 »

CUE

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Re: Japanese text
« Reply #4 on: June 11, 2014, 11:24:58 am »
This?  ;D
Code: [Select]
!"# ▼ '()* ,-./
0123456789:;<=>?
@ABCDEFGHIJKLMNO
PQRSTUVWXYZ[¥]^_
`abcdefghijklmno
pqrstuvwxyz
ォェァ&ィぃぁぅゥ
あいうえおかきくけこさしすせそた
ちつてとなにぬねのはひふへほまみ
むめもやゆよらりるれろわをんゃゅ
ょっ?!「」·。、,.$ュョッ-
アイウエオカキクケコサシスセソタ
チツテトナニヌネノハヒフヘホマミ
ムメモヤユヨララルレロワヲン▼ィ

azoreseuropa

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Re: Japanese text
« Reply #5 on: June 11, 2014, 01:21:46 pm »
Thank you so much! For a test.. Here:



R.BUSTER and all the other weapons font is stored uncompressed in the ROM.



Someone once helped me out. Now, I understand. :)

For example, considering R. BUSTER, their tilemap bytes are located at offset $8184B7 (SNES Address). Here they are: 0C 01 81 DE 34 ED 34 C9 34 E9 34 DF 34 E8 34 CC 34 DE 34.

R - DE

to

M - DA

and for Forte:

F - CD

to

B - C9

I am happy now. :D



« Last Edit: June 25, 2014, 03:11:32 pm by bearmon2010 »

CUE

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Re: Japanese text
« Reply #6 on: June 13, 2014, 10:55:44 am »
Fixed a typo in the last line:
Code: [Select]
ムメモヤユヨラリルレロワヲン▼ィ

azoreseuropa

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Re: Japanese text
« Reply #7 on: June 14, 2014, 04:55:12 pm »
Fixed a typo in the last line:
Code: [Select]
ムメモヤユヨラリルレロワヲン▼ィ

Thank you kindly.