
So, I've some free time and I decided to spend it putting my hands on TileMolester.
I planned only to add some simple features, things that I could do easily.
So far:
-Internal palettes can be added using hexadecimal addresses.
-Added Nintendo DS support to the File->Load window
-Added an internal palette shifter and the palette address on the status bar

I plan to add a little textbox to get a custom palette shift (for example, i could want to shift by 256 pixel and not by only 1) but I have to make sure that what I did so far is ok.
I have to say, this is the first time I work on someone else's sources, and I must say that it has been magnifically written, I really hope not to f**k up everything SnowBro did.