In what the color? Clipping perhaps?
The texture was corrected if that's what you mean.
If you can clarify, I could fix it somehow.
By clash, I mean the design of the shield itself. The outside of the shield is kinda dull and smooth, but the middle is bright and somewhat sharp-looking. Like if you look at the shield on the top, the outside and the middle fit together smoothly and have depth even in the shot where Link is facing backwards, but on the bottom there's more of a noticeable "line" if you will.
From the design I assume the bottom shield is meant to be the "mirror shield" of the project, so let's compare it to the mirror shield in vanilla OoT.
The "mirror", if you will, of the shield has a metallic sheen to it, but doesn't have any bright colors or anything to clash with that. Now if we look at the "new" shield again, you may notice how flat and jarring the middle seems to the rest of the shield in comparison. There's also the design choice of the spikes on the top, which while it does look cool, it almost feels like the border is trying to be the focus of the shield design, which at first glance seems to me like it's supposed to be the middle portion. For lack of a better term, it seems... unnatural.
Here's an idea. Do you see how in the OoT shield the mirror part is like indented slightly into the shield? (It's more noticeable on the bottom, particularly in OoT 3D) See if you can implement that same sort of thing in the new shield. That should help.
On an unrelated note, I do agree with David and Vanya. HUD looks way better now.