Ah, alright, I understand. Well, I bet you'll get those problems fixed eventually, and this'll be an amazing hack!:D
Yeah... it's weirder than expected though. Apparently the chest doesn't work above water blocks or death collision, even if the collision is in another room directly below it.
I know which bytes are causing the issue, but the read-outs are all weird where I can't pinpoint it yet.
Spent about 6 hours today getting lost... then I snooped around some code where I stumbled on a game speed control of sorts (like framerate in a way)...
I still haven't been able to make heads or tails of it as the chest AI code runs normally with some minor exceptions for the chests that are vanishing.
Especially when the one is in the first area, containing an important item to progress, and I'd very much rather not move it from its current location.
Considering how much I'm screwing with the player at the beginning, it's in a really shitty place for that to happen.
Easier to fix than I thought, but the main issue was figuring out the problem. Quite an odd mess. Still other problems, but it is pretty moot at this point.... especially considering my to-do list.