So question - about this whole extra inventory thing, does that mean you got rid of the dungeon map screen for dungeon's/temples ??
Or will that stay ? (i hope) --- if you've figured out in the past or something how to edit the dungeon maps (to reflect the new places you make out of them)
No, maps will be gone to make room for more dungeons I will be placing in the game. The dungeon maps are limited. If I want, say... 10 or 20 floors, dungeon maps only show maybe 3 to 5 floors... and there's not many options for rooms with the existing dungeons.
Also consider that the dungeon maps images, the file itself, is not necessarily extendable... meaning I may not be able to add anything to it for this to work.
I am still limited to the number of dungeons, for now... but I can still implement more. I could likely extend the maps to have more, but the work required to format everything to be called correctly is a mess that would take up more time than needed for just aesthetics.
I could add dungeon maps, but then what will cut into having a 2nd part to ZEY. It would be easier to extend the save data, and even that requires a shitload of re-coding for all the AI in the game if I do... which I may not end up doing. There should be plenty of room, though, for a lot more dungeons than what exists already. However the dungeon maps are not important.
If I DO show maps, it will be there... and I can fix it in the later points of my mod... where I can basically allow a 2nd subscreen to display maps with. This still means re-working a ton of data... and the issues with this start to conflict with the console because of where the data is. Anything already above code.zdata is ran on hardware without locating the new files created. This means the console will not load my new dungeons if it does this, creating a classy issue that the hardware has shown to me with swapping Navi.
The frustration with that can be endless.
Maps are not used much anyway, and are removed to make room for new features I will be adding into the mod.
Also, consider this: ZEY will have new areas and dungeons... it will not be in Hyrule at a certain point. The overworld map is even more limited, and it will not be relevant after the changes.
Again, this can be modified, but not until WAY later (like until the end) of the project.
ZEY will also have a LOT more content in it. I'm not showing everything in ZEY... there's a ton I have done already without revealing all secrets of ZEY, only the technical wonders.