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Author Topic: Zcompress help  (Read 1557 times)


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Zcompress help
« on: April 05, 2014, 11:41:21 am »
is it possible to compress new graphics to a project that's already being worked on without starting over i either get  this rom either doesn't have a 0x200 byte header, or is too small for the Zelda rom. Or I get too many parameters. is there away past this without starting over


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Re: Zcompress help
« Reply #1 on: April 05, 2014, 12:59:22 pm »
Zcompress requires 3 things:

You must have the US rom with 200 byte header.

Your rom must have exactly 2001FF bytes in hex (or exactly 2MB+header). You can add bytes to the rom using the hex editor.

The internal Snes header of the rom must be set so, that the game name is: THE LEGEND OF ZELDA (this is at rom address 7FC0 if there is no header and 81C0 if there is a header). It will not work if the name is changed.

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