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Author Topic: Mario's Nightmare Quest  (Read 93062 times)

Bahamut ZERO

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #260 on: July 12, 2016, 05:10:27 pm »
Is this still a Mario World hack? I ask mainly because of how extreme the Overworld looks and the fact I haven't the foggiest what a Fusion Gameworks is.

Insane amount of detail in those pyramid level graphics!
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SC

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #261 on: July 13, 2016, 09:33:35 am »
Aye! That looks awesome! :thumbsup:
I thought the project was dead, so I am glad you updated!
Now if only you could give some expected date (month?) for a new beta or final release...

Grimlock

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #262 on: July 13, 2016, 09:52:55 am »
Looking great!  Out of curiosity, why not have and upkeep project threads on multiple sites?  It's the best way to get your work more exposure.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #263 on: July 13, 2016, 12:21:00 pm »
Is this still a Mario World hack? I ask mainly because of how extreme the Overworld looks and the fact I haven't the foggiest what a Fusion Gameworks is.

Insane amount of detail in those pyramid level graphics!

Yeah, still a SMW hack.

The pyramid graphics are from Indiana Jones on the SNES:

https://www.youtube.com/watch?v=oP_xnYteP2Q

They were also used in Birabuto Bash in Mushroom Kingdom Fusion:

https://www.youtube.com/watch?v=YB00HO2Mtzk

Talking of Mushroom Kingdom Fusion, Fusion Gameworks refers to the site for that game, Mario Fusion Revival, Mega Man Day in the Limelight and this ROM hack. Aka:

http://fusiongameworks.net/smf/index.php

They provide quite a bit of promotion for the game, and sometimes help with graphics and things.

Aye! That looks awesome! :thumbsup:
I thought the project was dead, so I am glad you updated!
Now if only you could give some expected date (month?) for a new beta or final release...

Next beta could be within the next few months or so. Maybe with the desert and toy themed worlds.

Looking great!  Out of curiosity, why not have and upkeep project threads on multiple sites?  It's the best way to get your work more exposure.

I am.
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Sephirous

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #264 on: July 14, 2016, 02:33:34 am »
Reminds me of the concept for Super Mario's Wacky Worlds.
The unreleased Mario World 2.  :)

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #265 on: July 15, 2016, 04:58:16 am »
You mean the Egypt like area and its style? I guess it's a bit like Wacky Worlds in that sense.
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #266 on: July 25, 2016, 08:11:58 pm »
Well, few updates I'll be showing soon, like the new food level I'm working on, plus the christmas level and hopefully the casino level.

Also added new map GFX, but not gonna post them here. Find them for yourself in the actual game, there needs to be some secrets left!
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #267 on: August 07, 2016, 08:39:21 pm »
Well, new K Rool battle setup (old):

https://www.youtube.com/watch?v=KoBP6pbAz_g

And the meltdown sequence from the current version (with animation):

https://www.youtube.com/watch?v=nE-sNiVQSyw
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #268 on: August 07, 2016, 08:48:55 pm »
Hey, I thought you took the hack to a different engine?

It seems you're using SMW again.
Helicoptering about till I find some ROM hacking treasure.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #269 on: August 08, 2016, 04:46:49 am »
Hey, I thought you took the hack to a different engine?

It seems you're using SMW again.

My idea was that there would be a two or three part SMW version and then a single part standalone game version somewhere down the line.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #270 on: August 08, 2016, 07:25:31 am »
Ah, alright!
Helicoptering about till I find some ROM hacking treasure.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #271 on: September 08, 2016, 05:35:53 am »
Well, got a few new pictures I didn't post:





Not much, but it's not dead yet. There is the possibility this game will be at NCFC 2016.

However, I do have some bad news as well. Namely that thanks to real life matters I need to be focused on, it is unlikely this game will be finished for quite a while now. Hence part 2 is currently on hiatus, and will remain as such for the next few years or so. Sorry for anyone who expected it more quickly, but with a bunch of websites and a business, this is honestly just not as big of a priority any more.
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MathUser2929

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #272 on: September 08, 2016, 08:30:31 am »
I like the christmas tree graphic. That'll be great to play at christmas. You should release this on christmas day.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #273 on: September 09, 2016, 11:27:03 am »
I like the christmas tree graphic. That'll be great to play at christmas. You should release this on christmas day.

The graphics are a really nice tileset on SMW Central.

And funny enough, this level is meant to be a level you play at Christmas. It's a sort of... remnant of the game's earlier days. Where each secret level is a special holiday themed level with its own (non serious) ending. But the halloween one turned out to not work too well with the tileset chosen, and I didn't find any fitting easter graphics, so the idea got scrapped.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #274 on: September 30, 2016, 06:41:15 pm »
Just so you know, Last Impact is out (the hack by Kaze Emanuar)!

I didn't knew you interviewed him.
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #275 on: October 01, 2016, 11:15:59 am »
Just so you know, Last Impact is out (the hack by Kaze Emanuar)!

I didn't knew you interviewed him.

I know. But until the controller arrives, I won't be able to play Last Impact. N64 games do not work well with keyboard controls.

And yes, Kaze Emanuar got an interview:

https://gamingreinvented.com/interview/lets-interview-kaze-emanuar/

As for the game the topic is about? It's currently somewhere in limbo at the moment.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #276 on: October 02, 2016, 06:38:11 am »
Isn't the topic mainly about Last Impact? That game was released two days ago. I had the honor of beta testing the game.
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #277 on: October 02, 2016, 11:42:14 am »
Isn't the topic mainly about Last Impact? That game was released two days ago. I had the honor of beta testing the game.

No, this is the Mario's Nightmare Quest topic. Look at the titles and what not.

The Last Impact topic is here:

http://www.smwcentral.net/?p=viewthread&t=75119


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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #278 on: October 02, 2016, 12:02:55 pm »
Ah, I thought you were talking about the topic of the interview itself ::)
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #279 on: October 02, 2016, 12:40:10 pm »
Ah, I thought you were talking about the topic of the interview itself ::)

In which case... it's sort of about Last Impact, but not entirely. We covered every hack he'd worked on.
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