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Author Topic: Mario's Nightmare Quest  (Read 92338 times)

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #180 on: May 30, 2015, 06:07:43 pm »
Roadmap?  It's currently on hiatus until my new site launches.  So til about Monday, which is also my birthday.

After that, I have one important date planned for the game:

June 19th

Also known as SMW Central's C3 date.  A time where Mario modders and fan game and indie makers show off their work.  I plan to release the first demo at that point.  I was hoping for all of part 1 to be complete, but... one guy has put his level on hiatus til exams are over and I think my programmers are on a day off or something.

Quote
Can you provide a list of features (such as gameplay innovations like wall-jump, custom bosses, imported SPC music tracks or MSU-1 support, etc...) to expect or something? ::)

Feature list for part 1 (demo):

All custom graphics for every level (where necessary)
All custom soundtrack, most sampled
Custom sprites/enemies in most levels
Custom bosses for every castle or world boss level.  Some (maybe a decent amount) of simple custom mini bosses in between.
Custom blocks
Custom map/overworld
Custom status bar
Custom Mario/player graphics
Maybe some sort of health system
About 50 decent levels, most of a reasonable length and difficulty level (with a few hard secret levels)

Be patient.  It's about two weeks til you'll get a demo.
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SC

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #181 on: May 30, 2015, 06:43:56 pm »
Wow, these two weeks are going to feel slow, boring, tedious, and painful... with both the waiting for this heavily content-packed demo and my own real-life duties.
But it will be a fun (and hot...) summer after that!!! :woot!: :crazy:

I wished for something more specific on that list, but I guess that will be secret and you don't want to spoil it to us. :-X

BTW, what will you expect us to report/criticize (if anything) from the upcoming demo?
And most importantly... am I asking too many questions? :P

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #182 on: May 30, 2015, 07:34:02 pm »
Wow, these two weeks are going to feel slow, boring, tedious, and painful... with both the waiting for this heavily content-packed demo and my own real-life duties.
But it will be a fun (and hot...) summer after that!!! :woot!: :crazy:

I wished for something more specific on that list, but I guess that will be secret and you don't want to spoil it to us. :-X

BTW, what will you expect us to report/criticize (if anything) from the upcoming demo?
And most importantly... am I asking too many questions? :P

If I posted more details, people would literally know everything about the game, from start to finish.  I've already just about gave away at least half of what would have otherwise been major level/game plot twists...

But there will be lots of cool stuff to discover.  After all, every time I give away a plot detail or level summary, that just inspires me to add two or three more to make up for it!  It's already gone from fairly simple to ludicrously complex, but that's just because I like have a large number of wham episode style moments that shock the player more and more as the game goes on.

I welcome any feedback.  Any.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #183 on: May 31, 2015, 03:23:36 pm »
Oh, it is gonna look very interesting now!

Those breasts are both beautiful and disturbing.

And the hack... Well, not disturbing, only beautiful!
Helicoptering about till I find some ROM hacking treasure.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #184 on: May 31, 2015, 05:12:10 pm »
Oh, it is gonna look very interesting now!

Those breasts are both beautiful and disturbing.

And the hack... Well, not disturbing, only beautiful!

Well, the game is a bit disturbing as well.  After all, it still has:

A level set in the aftermath of a nuclear meltdown
A Toad House inhabited by the undead with many killed Toads
The ruins of the Mushroom Kingdom after a war has reduced it to ruin and ashes
Ghostly enemies that look disturbing as hell.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #185 on: May 31, 2015, 05:26:41 pm »
I actually took those things in consideration after writing my last post :)

Nonetheless, it will be beautiful!

Exams, yeah. Can be pretty disturbing too.
Helicoptering about till I find some ROM hacking treasure.

Jonesy47

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #186 on: June 01, 2015, 09:56:29 am »
I hope you submit all this custom stuff to smwcetral tho Id understand if you didn't....but I hope anyways!!

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #187 on: June 01, 2015, 02:00:32 pm »
I hope you submit all this custom stuff to smwcetral tho Id understand if you didn't....but I hope anyways!!

I will.  I submitted everything from Endgame earlier this year.

Heck., this should prove how much I submit my graphics there:

http://www.smwcentral.net/?p=submissions&user=10295
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Jonesy47

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #188 on: June 01, 2015, 02:15:05 pm »
I will.  I submitted everything from Endgame earlier this year.

Heck., this should prove how much I submit my graphics there:

http://www.smwcentral.net/?p=submissions&user=10295

I meant more specifically the custom sprites/hacks but deeee-YAAAAAAMN, you have contributed a LOT of custom graphics!! Good Job! I think Ive unknowingly used a few of these before lol.

CM30

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Re: Mario\'s Nightmare Quest (currently in graphics ripping stages)
« Reply #189 on: June 01, 2015, 05:18:58 pm »
I meant more specifically the custom sprites/hacks but deeee-YAAAAAAMN, you have contributed a LOT of custom graphics!! Good Job! I think Ive unknowingly used a few of these before lol.

The sprites are usually publically released anyway.  ASM is not my strong point.

For those made on request, I usually ask any coders to release them to the public after the game has been released.

June 06, 2015, 09:19:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Level 1 is being upgraded:







« Last Edit: June 06, 2015, 09:19:37 pm by CM30 »
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #190 on: June 07, 2015, 04:15:06 am »
Looks awesome!
Helicoptering about till I find some ROM hacking treasure.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #191 on: June 07, 2015, 04:28:08 pm »
Sigh, I don't want to keep updating, but hey:









I'm going to fix the status bar later.  There's a much more urgent issue to fix first.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #192 on: June 07, 2015, 04:54:23 pm »
And that issue is?
Helicoptering about till I find some ROM hacking treasure.

SunGodPortal

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #193 on: June 07, 2015, 04:59:02 pm »
Quote
And that issue is?

Above the time, I believe. I didn't notice it at first either. :)
War is Peace. Freedom is Slavery. Ignorance is Strength.

Chpexo

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« Reply #194 on: June 07, 2015, 05:20:17 pm »
.
« Last Edit: January 01, 2016, 08:52:52 am by Chpexo »

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #195 on: June 07, 2015, 06:00:29 pm »


*cringes*

Fixed.  I think they need a better zoom level on this map16 editor, it's pretty hard to see minor pixel perfect mistakes like that one.

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Chpexo

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« Reply #196 on: June 07, 2015, 06:11:27 pm »
.
« Last Edit: January 01, 2016, 08:52:28 am by Chpexo »

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #197 on: June 07, 2015, 06:16:57 pm »
They're by a user called Kopejo on Mario Fan Games Galaxy:

http://mfgg.net/index.php?act=resdb&param=02&c=1&id=31202

http://mfgg.net/index.php?act=resdb&param=02&c=1&id=31248

I'm pretty much using all his graphics in this game now.  His item and pipe graphics are as great as the above tilesets.

Other than that, other graphics I'm using in the game are by a few other people.  Like this Shikaternia guy, who made a whole ton of nice SMB 3 styled tiles:

http://mfgg.net/index.php?act=resdb&param=02&c=1&id=30023

Mario Fan Games Galaxy is really making this game awesome.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #198 on: June 08, 2015, 04:19:59 pm »
Great, just great!
Helicoptering about till I find some ROM hacking treasure.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #199 on: June 08, 2015, 06:17:03 pm »
Redid Piranha Forest level graphics:



It's now a ton more vibrant and fancy looking.

Should be done with world 1 in the next few days now.  The castle will be easier, since I don't plan to change any graphics or level concepts whatsoever.
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