Hey I read your help wanted ad and would like some more details on the pixel art and music. What particular type of art would you want from Luigi's Mansion and the newer Zelda games? I am also a music composer I can make some .spcs for you but I have no idea how to even use AddMusicK; it's also not very friendly to use. If you have the MIDI files I can surely make some .spcs for you you so a music porter can look at it. The music composition should take a little under an hour if the MIDIs can import into my program but the art should take some time depending on how much you want and how complicated it is.
I'm after boss sprites for some of the following characters and bosses:
http://www.mariowiki.com/Tough_Possessorhttp://zeldawiki.org/YugaUnfortunately, because no sprite sheets or ripped models exist, it's proving pretty hard. Maybe the 3DS game hackers out there could find some of the original resources to base the new graphics on, but it's most likely anyone interested will have to draw their own versions based on screenshots and videos.
What's more, each sprite would have to:
A: Use no more than 15 colours and transparency
B: Fit into some variant of a 16 x 16 collision box. So either 16 x 16, 16 x 32, 32 x 32, 48 x 48, 64 x 64, etc.
Still, if there's a bright side, it's that there's no particular set up needed for the graphics, nor a minimum/maximum number of frames (since the sprites haven't been coded yet).
As for music, it's mostly SMW ports I'm interested in. MIDIs can be directly translated to ports fairly easily, and having an SPC doesn't really help here.