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Author Topic: Mario's Nightmare Quest (currently in graphics ripping stages)  (Read 44760 times)

Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #80 on: April 28, 2015, 11:26:27 am »
It looks really good, from what I have seen!

I will certainly give it a try when it is out!

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #81 on: April 28, 2015, 06:05:20 pm »
Thank you!  Wonder if this game will ever end up with a wiki at one point, ala Brutal Mario and Mushroom Kingdom Fusion!
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #82 on: April 29, 2015, 08:33:29 am »
If Carol helps with your programming, it will certainly end up on the Brutal Mario wiki!

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #83 on: April 29, 2015, 05:06:09 pm »
If Carol helps with your programming, it will certainly end up on the Brutal Mario wiki!

That will be absolutely awesome.  I mean, it can be like how the VIP series got an article there for the same reasons...
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #84 on: April 30, 2015, 02:09:41 pm »
Exactly!

Carol has contributed to the VIP series, too!

Does Raocow actually know of Brutal Mario's existence?
I think he never let's played the game.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #85 on: April 30, 2015, 04:42:42 pm »
Exactly!

Carol has contributed to the VIP series, too!

Does Raocow actually know of Brutal Mario's existence?
I think he never let's played the game.

He knows.  He doesn't like it much:

Quote from: raocow
Also Brutal' Mario's level design is shit.

So I doubt he'll ever play Brutal Mario.  He probably will play this game though.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #86 on: April 30, 2015, 04:47:04 pm »
Hmm, but maybe he will like the new levels?
Who knows?

And I hope he will let's play your hack (and maybe even Brutal Mario someday).

Jonesy47

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #87 on: April 30, 2015, 04:56:17 pm »
Hmm, but maybe he will like the new levels?
Who knows?

And I hope he will let's play your hack (and maybe even Brutal Mario someday).

I assume that's why carol hasn't released a full version yet, right? To use the criticism he's gotten over the years to make a fun as well as impressive, asm-wise, hack? That's the impression I got from the little tiny demos hes released lately but maybe I'm just being a wishful thinker...either way, AWESOME that carol is helping you, CM30!!! Can't wait for the end result!

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #88 on: April 30, 2015, 05:46:22 pm »
I assume that's why carol hasn't released a full version yet, right? To use the criticism he's gotten over the years to make a fun as well as impressive, asm-wise, hack? That's the impression I got from the little tiny demos hes released lately but maybe I'm just being a wishful thinker...either way, AWESOME that carol is helping you, CM30!!! Can't wait for the end result!

Well, I did give him a link to a review (by myself) which criticised Brutal Mario's level design.  Perhaps he's learnt from that.

But yeah, I'm excited for what kind of stuff he'll code too.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #89 on: May 01, 2015, 11:10:06 am »
Hmm, I think the level design wasn't that bad. Only the first and second Worlds weren't really well designed. After those Worlds, the level design increased.

That's what I think.

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #90 on: May 01, 2015, 02:08:33 pm »
Hmm, I think the level design wasn't that bad. Only the first and second Worlds weren't really well designed. After those Worlds, the level design increased.

That's what I think.

I agree.
Still it's hard to notice flaws in the level design, after you start crossing the other worlds, which are extremely cool in most of their aspects... too much busy to enjoy the game (yet i dunno if that's a good thing or not  :P)

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #91 on: May 01, 2015, 04:12:06 pm »
To be honest, I can see why the later levels might not be seen as brilliantly designed.  They're fun, and they're better than the early ones by far.  But they're still often a bit flat and overly linear, even with the nice graphics, music and programming stuff.

But hey, carol's new demo levels are fantastic, and the level design in this Mario hack will hopefully be even better.  I plan to make a game that not only looks and feels awesome, but has awesome level design too.

On another note... should I replace the typical grass tiles in this game with these?

http://mfgg.net/index.php?act=resdb&param=03&c=1&id=31202

It's Kopejo's new grass land tileset... and given that he made the grass land tileset I use in this ROM hack, I'm almost tempted to update to his new version of the sprite sheet.
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Jonesy47

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #92 on: May 01, 2015, 06:42:32 pm »
That new tileset looks awesome but could you show a side by side, comparing the two?
The hills with eyes in the new set are GREAT tho. TAKE those, even if you keep the rest of the tiles the same as before.

CM30

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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #94 on: May 02, 2015, 05:12:27 am »
Hmm, I like the old one more, but the new one looks more 'Mario-ish.'

SC

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #95 on: May 02, 2015, 03:01:49 pm »
I prefer the new one, too. :thumbsup:

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #96 on: May 02, 2015, 07:28:11 pm »
Okay then, I can switch the tilesets at a later time.

More important however is trying to redo the less interesting levels in the game, since a few stages (mostly early game, but a few midgame ones too) feel like they could be designed in more interesting ways.

Edit:

So, anyone interested in contributing to this ROM hack?  We currently need the following:

1. Anyone capable of porting music, so we can get songs from more recent games (as well as custom compositions) included.

2. Anyone willing to draw original graphics, for the many things out there that don't have any sprite sheets or tilesets available.  This is especially true of the Hyrule World, since 2D platformer style Zelda graphics are extremely rare.  As are sprites of ununusal enemies like Ocarina of Time and Majora's Mask minibosses.

3. Anyone willing to make actual levels, since well... there are quite a few blank spots that need to be designed and older levels that need improving.

So yes, anyone interested?  I'd rather not have to do just about everything myself, again.
« Last Edit: May 03, 2015, 12:31:33 pm by CM30 »
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #97 on: May 03, 2015, 02:36:23 pm »
A Hyrule world?!
Insane!!

You mean with porting music: inserting music, or giving music a SMW soundfont?
Which character sprites from Zelda do you need?

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #98 on: May 03, 2015, 02:39:51 pm »
A Hyrule world?!
Insane!!

You mean with porting music: inserting music, or giving music a SMW soundfont?
Which character sprites from Zelda do you need?

Mostly porting music, since I can insert music easily with AddMusicK.

As for character sprites... somewhat complex ones.  Namely:

http://zeldawiki.org/Ganon

http://zeldawiki.org/Garo_Master

http://zeldawiki.org/Gomess

http://zeldawiki.org/Vaati

http://zeldawiki.org/Yuga
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #99 on: May 03, 2015, 03:03:45 pm »
Yeah, I already expected you can insert music without any problems. It is really easy with those new Addmusics.

Vaati is always cool.

But Yuga? Meh... I'm not into the new Zelda stuff.

Majora's Mask enemies/bosses are a great idea, I think. But maybe you should replace Yuga with Agahnim.

I will look what I can do for sprites.
« Last Edit: May 03, 2015, 03:56:29 pm by Thirteen 1355 »