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Author Topic: Mario's Nightmare Quest (currently in graphics ripping stages)  (Read 42219 times)

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #280 on: January 26, 2017, 08:06:30 pm »
Quick proof this project isn't as dead as a dodo:







However, another actual demo might be a while off.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #281 on: January 26, 2017, 08:59:14 pm »
Wow, sure looks great!
Keep up the hard work :D

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #282 on: January 27, 2017, 05:22:45 am »
Wow, sure looks great!
Keep up the hard work :D

Thanks! More screens and footage will be coming throughout the year.
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #283 on: February 05, 2017, 04:54:28 pm »
Not as if it matters, but last GFX update for a bit:







Found them on a free sprites archive. You know, one of those meant for indie developers building games to release on Steam or the likes. Surprisingly, they work amazingly in Super Mario World hacks!
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #284 on: February 05, 2017, 04:57:59 pm »
Wow, these graphics work exceptionally in SMW. They remind me of Mega Man!

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #285 on: February 06, 2017, 07:52:15 am »
Wow, these graphics work exceptionally in SMW. They remind me of Mega Man!

Yeah. The original sprite sheet actually had a lot more than this, but I decided to stick with what I could get looking thematically coherent in one level.

http://opengameart.org/content/space-merc

Either way, definitely sprites I'd recommend if you're making a Metroid or Mega Man hack. Or if you're doing something else with a space theme.
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #286 on: July 28, 2017, 10:29:42 am »
Well, this has been a while!

But hey, may as give some updates none the less. Firstly, I have some bad news.

Put simply, I was storing my latest version of the mod on an SD card which I've seemingly now misplaced. So unless I can find it easily (or my backup is up to date), it seems like some progress made be lost for this game.

However, that doesn't mean the game is cancelled. Oh no, I'm actually planning to release a new demo in the next few months or so, I just need time to finish a few more levels before doing so.

As a result of this, you may be able to find the project at the Nintendo Community Fangame Convention in October 2017:

http://forum.nintendocfc.com/showthread.php?tid=544

So yeah, just letting everyone know the status of this project.
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #287 on: September 07, 2017, 07:59:26 pm »
Oh hey, I redid the main overworld map here:



More linear than before (the path going up after the third level is a secret exit path unlocked from the other end), but I think it suits the game's more linear progression a bit better.

I've also replaced some of the music, and will switch the game over to PIXI (a new sprite editor allowing for level specific sprites) soon.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #288 on: September 08, 2017, 08:17:12 am »
Looking good!  :happy:

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #289 on: September 08, 2017, 02:58:52 pm »
Thanks! Other updates are coming soon.
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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #290 on: September 11, 2017, 02:12:06 am »
This looks really cool!

That's a great idea using open source original sprite work like that.

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #291 on: September 12, 2017, 07:31:20 am »
This looks really cool!

That's a great idea using open source original sprite work like that.

Thanks! I'm trying my hardest to look for more interesting resources to use here, to make this game stand out from the hordes of Super Mario Bros 3 style mods out there.

Well that and because it stops content ID problems. Don't want people who play this for a Let's Play to see their videos get demonetised for 'copyrighted content', so I'm avoiding as many default Nintendo graphics and songs as possible here.
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