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Author Topic: Mario's Nightmare Quest  (Read 91204 times)

Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #200 on: June 09, 2015, 12:49:37 pm »
Beautiful!

How does World 1 castle look?
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #201 on: June 09, 2015, 06:13:58 pm »
It's this level from earlier:



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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #202 on: June 10, 2015, 07:34:19 am »
Oh wow!
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #203 on: June 11, 2015, 06:12:16 pm »
I have also now integrated this song into the game:

https://www.youtube.com/watch?v=QDn_uaOEWJ0

It's the new boss theme!
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #204 on: June 12, 2015, 08:01:09 pm »
Oh, wow!
This one is really good!

A great edited version of the original!
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #205 on: June 13, 2015, 06:05:17 pm »
Some airship (World 2 fortress) pictures:









The background animates, a bit like in Super Mario Bros 3.  This is followed by a vertical climbing section on airships and masts and rigging, and then a battle with Tryclyde.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #206 on: June 14, 2015, 09:00:05 am »
Looks hard, like an Airship level should be.
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #207 on: June 19, 2015, 05:15:55 pm »
Well, this tool is gonna make things a bit easier for this project:

http://www.smwcentral.net/?p=viewthread&t=78990

Just stick in an SPC file, and out comes a fully sampled music port which plays the original song in SMW format.  Doesn't really loop the song (so it uses a ton more space), but it's good enough for the odd one off song, like something epic from the Donkey Kong Country series or Final Fantasy.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #208 on: June 20, 2015, 09:40:20 am »
Wow, that's pretty interesting.
So you can insert every Snes song into your hack?

That's great!

Ihad many Spc's, but I converted them to Mp3 with Chun-Yu's tool.

FantasyAnime has many Spc soundtracks of the well known Snes Rpg's.
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #209 on: June 20, 2015, 06:59:48 pm »
Wow, that's pretty interesting.
So you can insert every Snes song into your hack?

That's great!

Ihad many Spc's, but I converted them to Mp3 with Chun-Yu's tool.

FantasyAnime has many Spc soundtracks of the well known Snes Rpg's.

Kind of, yes.  They're not perfect ports (probably because they don't loop them properly and the tool doesn't let you cut off the intros in some cases), but you pretty much get extremely nice versions of the original songs that you can insert into the game at a drop of a hat.

I'm probably going to add some SNES songs that haven't been ported with samples.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #210 on: June 22, 2015, 02:56:58 pm »
I really like that!

But are they sounding like the SMW songs as well?
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #211 on: June 22, 2015, 06:25:37 pm »
Yes.

On another note:



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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #212 on: June 23, 2015, 04:10:51 pm »
Huh?

Is it underwater?

And is part 1 released?
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #213 on: June 23, 2015, 05:36:19 pm »
Not yet.  Had no real time to get everything done.

Of course, I also so want to include the new custom power ups and morph abilities released at C3... in at least one part.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #214 on: June 24, 2015, 03:18:43 pm »
C3?
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Chpexo

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« Reply #215 on: June 24, 2015, 07:24:09 pm »
.
« Last Edit: January 01, 2016, 08:30:32 am by Chpexo »

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #216 on: June 25, 2015, 09:48:46 am »
This has been bothering me for a while, the HP border doesn't have a wooden texture. Do you have an extra palette at hand or a brown to use? What's also bugging me is that the coin palette in the HUD shares the palette with the health meter, meaning the coin constantly changes color. I assume you're low on color :-/

I'm going to fix the status bar later.  There's a much more urgent issue to fix first.

So it will eventually be fixed, I guess.

CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #217 on: June 25, 2015, 04:00:22 pm »
To be honest, I might not even use that health bar.  It's not AddMusic K compatible at the moment, so I might change to another one with a different style/layout. Like Mega Man health or Metroid health or Super Mario Bros 2 health or a standard health bar.
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Thirteen 1355

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #218 on: June 25, 2015, 05:04:46 pm »
But what does C3 mean?

Does it resemble E3? Isn't it something from SMWCenral I recently saw on their home page?
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CM30

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Re: Mario's Nightmare Quest (currently in graphics ripping stages)
« Reply #219 on: June 25, 2015, 06:28:01 pm »
Okay, this is freaking awesome.

Now testing the power ups patch from SMW Central and it's fantastic!  Now I'll be able to hopefully use the following powerups in this game:

Hammer Suit
Raccoon Leaf
Tanooki Suit
Blue Shell
Boomerang Flower
Ice Flower
Rocket Boots

Seriously.  As per a test ROM:







I also want to use these morph sprites:

http://www.smwcentral.net/?p=viewthread&t=79034

Cause god, imagine Yoshi's Island style transformations and custom power ups in one game!

If you thought this game couldn't get more epic, you thought wrong!

On another note, I'll soon be posting the game on the projects system on https://gamingreinvented.com.  So if you want to follow progress, sign up and wait for it to be posted.  It'll probably have a URL like https://gamingreinvented.com/project/marios-nightmare-quest.
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