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Author Topic: My untitled Megaman 1 hack  (Read 907 times)

Timaeus

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My untitled Megaman 1 hack
« on: August 14, 2019, 04:35:28 pm »
  It is been a long time since I touched Rock and Roll editor, so since I love making level designs, I decided to make a hack of Megaman 1 between my breaks from working on Sonic Cronos 1.7. My goal with the hack is to provide a fun challenge based around the enemies instead of cheap stuff, and also adding new colors to enemies, weapons, stages and such. The challenges on it requires some knowledge of useful tricks that the level design offers you to do and others too (like beating Sniper Joe on the latter by staying slightly under his shots on it, positioning yourself well, destroy the enemie when they first start shooting, etc.). It is also meant to be just a recolor hack with no new art, since I think we need more of them of Megaman 1.

  This hack features:

-New palettes for stages, enemies and weapons.
-New creative level design based around a fair and fun challenge with enemies.
-New weakness chain.
-Every boss takes different amount of damage with each weapon and the Mega Buster too.
-Different boss chamber layouts.
-All weapons except Super Arm takes two lines of energy per shot.

Only Cutman, Gutsman, Elecman and Bombman stages are done.

Now for screenshots:














  Also, a question: Should I mute the music of the hack so people can use their own while playing? I did that long ago without releasing and I though it was a good touch. What do you guys think?

  Download: https://www.mediafire.com/file/ti32dea3sjbrn9x/Untitled_MM1_hack_IPS.ips/file

  That is not based around the japanese version, so remember that.

  Constructive Feedback is welcome. Peace.
« Last Edit: August 26, 2019, 11:05:28 pm by Timaeus »

Googie

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Re: My untitled Megaman 1 hack
« Reply #1 on: August 14, 2019, 04:54:14 pm »
I'm gonna give this a shot after dinner, haven't played a MM1 hack in a long time, thanks for sharing your hack with us!  :beer:

Cyneprepou4uk

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Re: My untitled Megaman 1 hack
« Reply #2 on: August 14, 2019, 06:38:45 pm »
Quote
Should I mute the music of the hack so people can use their own while playing?

Are you going to mute music without muting sounds? If yes, make an optional patch. If you are muting everything, it's the same as turning off volume in emulator, no reason to hack anything.

Personally sometimes I have the same idea for some games.
« Last Edit: August 14, 2019, 06:50:17 pm by Cyneprepou4uk »
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Timaeus

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Re: My untitled Megaman 1 hack
« Reply #3 on: August 14, 2019, 06:45:33 pm »
Only the melodies. Ok, I will make a separate patch with it. Thank you.

Also thanks for the kindness, Googie :)
« Last Edit: August 14, 2019, 07:02:19 pm by Timaeus »

Googie

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Re: My untitled Megaman 1 hack
« Reply #4 on: August 26, 2019, 02:57:08 pm »
No problem.  ;)

I got around to trying your hack, and I liked what I played, the level designs is where it's at for me.

If you dunno what to name your hack, how about "Mega Man Equinox" as a name?

Timaeus

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Re: My untitled Megaman 1 hack
« Reply #5 on: August 26, 2019, 07:19:05 pm »
  Awww. Thank you so much :)
  My main inspiration is Tsukikuro, because he always makes a level design where you must find lots of blind spots, lots of different ways to kill or avoid an enemy and making their IA(edited or not) being used for lots of different but so fun situations. I am tired of straight forward enemy placements, so I just put my imagination in action on this simple yet fun project. I LOVE being a level designer, and I think MM1 could have more simple looking but very fun hacks like mine or Kenk.
  That is a good name. Thanks for suggesting.
« Last Edit: August 26, 2019, 11:03:13 pm by Timaeus »