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Author Topic: Castlevania Legends NES and Vengeance on Hell 2 (Akumajou Densetsu Projects)  (Read 23404 times)

ShadowOne333

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I say go for it and continue with mine.
Adding them to the credits alongside with me should be enough.
Something like:"Original Work - Original Akumajou Densetsu English translation" for theirs.

Also, I'm a native spanish speaker, I could lend a hand down the road for that one if you wish.

Sinis

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I could go with that route then and hope they aren't cross about it :)

Sounds good then :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

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Sinis

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Been sitting on this decision for a while now.  Been talking it over with nesfan after talking to Bregalad and snarfblam.  For Legends NES I'd like to have that converted over to the N163 sound engine format.  I know what you all are thinking. "Oh gosh, another move?  Is it going to be pushed back more??" Yes it is. I want to take as long as possible on Legends NES since there will be extra programming involved especially with new moves and such for it.  I know looking for a programmer to do this will be extremely difficult to do as it will be like looking for a needle in a haystack.  Why the move to N163?  Because its there and its possible.  Right now nesfan will be focusing on the VRC6 stuff unless he wants to go on with N163 6 channel stuff.

I understand that the ROM itself may not have so-and-so stuff for it but programming it in, whoever does it, will have all the time in the world to do this.  They just have to be very familiar with mappers and the likes for it to actually happen.  Could always find a sound engine that utilizes this and port it over though it all depends on what the programmer will want to do.

Am I reaching for a pipe dream?  Doesn't feel like it.  I've seen the impossible become possible on this website by talented programmers and not afraid to ask around for it when the time comes.  Was just holding onto the idea until I got more information.  Not an easy task to undertake but something I'd like to happen towards Legends NES.  Everything will have to be done by scratch since it will be a full on sound engine conversion.  Again, I'm not worried about putting this on a cartridge so can expand to whatever size necessary with hopes of not have to rely on a single custom or its own type of emulator just to run it :)


As for VoH 2, that will remain VRC6.






I know people will step forward and say I should just stick to VRC6 however this is something I want to aim for and with the help of whoever wants to step up and take on this massive task it will be deeply appreciated.  This will most likely be the only project I'll ever do this to :)




In time I will post up more stuff for Legends NES as I went back to tweak up some things.  Never knew I'd be putting this  much love and attention into the Clock Tower lol :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Another Chiptune change,oh well XD anyways good luck with the Clock Tower stage for Legends Nes :)

Sinis

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Re: Castlevania Legends NES and Vengeance on Hell 2 (Akumajou Densetsu Projects)
« Reply #224 on: September 04, 2017, 12:41:31 pm »
Just letting everyone know that the N163 idea is going to be messed with.  Finding out of how possible it is made me happy however punching in the numbers may take up more room than necessary so experimentation right now in what to have.  You all know I jump the gun on things but if worst case scenario happens we'll just stick to VRC6.  Might have to go that route of how things may be looking in order to save room and keep ideas that I want.  Learn as one goes along so such is life.  Plans always change :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

Sephirous

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Re: Castlevania Legends NES and Vengeance on Hell 2 (Akumajou Densetsu Projects)
« Reply #225 on: September 04, 2017, 07:33:10 pm »
If you need to expand the Rom for more code room, I can do that if you want as I did it to Cadence Of Agony.

Give the programmer about 256Kb of code room near the end of the Rom.  :thumbsup:
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

DavidtheIdeaMan

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Re: Castlevania Legends NES and Vengeance on Hell 2 (Akumajou Densetsu Projects)
« Reply #226 on: September 04, 2017, 07:34:46 pm »
Sounds interesting :) also still waiting for more CoA goodies to get me hyped for the game,gah I really need to play it! X3

Sinis

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Re: Castlevania Legends NES and Vengeance on Hell 2 (Akumajou Densetsu Projects)
« Reply #227 on: September 04, 2017, 08:46:31 pm »
If you need to expand the Rom for more code room, I can do that if you want as I did it to Cadence Of Agony.

Give the programmer about 256Kb of code room near the end of the Rom.  :thumbsup:


To save time and hours of pain I'm going to just stick with N163 and leave one future project that I have saved back for that idea.  I'll let you know of those plans later on down the road :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania Legends NES and Vengeance on Hell 2 (Akumajou Densetsu Projects)
« Reply #228 on: September 04, 2017, 08:58:38 pm »
Hmmm I wonder how the soundtrack to Legends Nes will sound like with that chip?

Sinis

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Re: Castlevania Legends NES and Vengeance on Hell 2 (Akumajou Densetsu Projects)
« Reply #229 on: September 04, 2017, 09:32:07 pm »

To save time and hours of pain I'm going to just stick with VRC6 and leave one future project that I have saved back for that idea.  I'll let you know of those plans later on down the road :)



Making adjustments to this comment.  Made an error typing it.  I'm freaking tired and almost dead to the world  :P



Sticking with VRC6 so it will be easier on everything.  My apologies on that.  Was thinking VRC6 but typed N163 instead.  Gonna disappear for the rest of the night before I make another mistake.  Super long day lol :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania Legends NES and Vengeance on Hell 2 (Akumajou Densetsu Projects)
« Reply #230 on: September 04, 2017, 09:48:52 pm »
LoL alright there Sinis,I hope you rest easy? :)

Sinis

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Re: Castlevania Legends NES and Vengeance on Hell 2 (Akumajou Densetsu Projects)
« Reply #231 on: September 06, 2017, 02:50:51 pm »
No rest this week, only sweat and work lol.




Final decision for Legends NES, I am keeping it VRC6 to save back on extra work.  I know things can be extended however no need to add anything extra to the pile besides I'm a sucker for VRC6 anyways  :P



For now, I shall disappear again for the rest of the day.  Of how things are going it might be a couple of weeks until I can work on Legends NES, MetroidVania and anything remotely CoA.  Got a lot of stuff to work on that was just brought to my attention besides my driveway and privacy fence.  Such is life  :)
Castlevania 3: Dracula's Curse Community Wiki Thread
http://www.romhacking.net/forum/index.php?topic=21344.0

Discord: Sinis#4332

DavidtheIdeaMan

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Re: Castlevania Legends NES and Vengeance on Hell 2 (Akumajou Densetsu Projects)
« Reply #232 on: September 06, 2017, 03:13:07 pm »
LoL glad to hear that the VRC6 chip is still being used for Legends Nes's soundtrack,also I wish you luck in your work Sinis and don't try to push yourself too hard? :)

I Hope to see more stuff soon later this week or next week. XD
« Last Edit: September 07, 2017, 04:49:43 pm by DavidtheIdeaMan »