Do you plan on implementing any newfound advanced knowledge to Vengeance on Hell? A while ago, you said that it wasn't going to be a high end hack, but you might be able to after learning all of the ins and outs of Castlevania III. I still stand by my statement of there being uses for enemies that can only be placed on certain screens with the knowledge you currently possess. Wouldn't it be great if you could find a way to place enemies at will?
I thought it wasn't going to be either but changed my mind as I figured to go that one extra mile plus getting a little more experience under my belt. Music was the plan at first but want a few other little details redone like harder bosses because with Sypha/Vilheim's flame attack eats them up so I want that challenge factor in place. I also want to look into changing Vilheim's attack stance while also giving them the same power as the main weapon of Trevor/Aleysia but short range. Another factor is to start out with both characters in normal mode and eliminate the other two from the game altogether however I would like to make Alucard's 3 way attack a sub weapon for Aleysia and Vilheim and if it can't then something else will replace it. It all depends on who I can find that is dedicated in helping to make these changes though I want to change all the levels first with some text tweaking then pass it on. I do have Sephirous on board to help with other changes as he knows how to hex edit in-depth sprites, nesfan with putting things together for music references and now I just need that programmer, or two, to help with stuff.
As for enemies, I'm not sure if that is possible as from what I noticed within reVamp that each enemy has a certain bank to rely upon with a certain set. Place something else down the sprite will become bugged and glitched as they won't work properly. It will also cause the ROM itself to crash on certain occasions within certain areas if you place Enemy Q with Enemy X. If there is a workaround for that then its well beyond and over my head.
Since I'm talking about game changes, my plans for Castlevania Legends.
The milestone that I want to do is to actually add ropes to the game instead of stairs. This I know is possible as I saw this almost 10 years ago on YouTube from some Russian hacker doing that to Castlevania 3. His English was extremely poor as all I remember him saying "Stairs remain but unusable. Don't know to sprite well can't put rope pictures in." I tried to find the video but its no longer there and sadly I do not remember on what name he was going under as I was too mesmerized by what he was doing lol. Back to the point, I want to change some boss functions and add new bosses so there is no double bosses while also eliminating others to be replaced with new ones found within Legends and a few other GameBoy Castlevania games. I know this won't be an easy thing to do but as there will be extra stages compared to the GameBoy version I want to go all out with that. For levels, I want them tied back to back with no routes. The only stage I want to eliminate is the first Clock Tower's second stage where you traverse back down as there will be no point in it since the world map will be remade to resemble an outer castle grounds feeling as the stages where it shows the walk cut scene will be placed more towards the ending levels to the castle itself so it gives the player that feeling you are finally coming close to the end levels but the end levels will be more challenging than the rest. For movement and weapons, pretty much the same though dunno how it will go down with the elemental stuff that was within Legends. I might keep those on the side as an idea though can also use some kind of utilization from Sypha's sub weapon attacks to fill that gap and make them drop within the world. The fireball attack from a powered up whip may be there but I can see it being exploited and also make the dagger sub weapon somewhat useless so still debating to keep it in the idea pool or toss it. Crouching I'd like to see it be attempted to program in. Different animation for throwing the sub weapons and magic stuff as it can be something similar to that of Sypha. Hell, at this rate I wonder if Sypha can just be turned into Sonia and reprogram her base attack to that of 3 animations instead of 2 for the staff to wield the whip. Be an idea to throw out there to see if things work. Maybe tie the whip animations that from Trevor and put it in on Sypha's base. I'd have to leave that up to the programmer and see if they can do that to their own personal discretion on how they want to approach it. Transition from stage to stage, I still want the doors in as they too are in Legends plus some areas solely rely on them. The door transitions will be eliminated entirely like the area within Mad Forest for example on where it goes from the door to the route selection. Those will be eliminated and a boss will be there instead. Some stages will be very short I know but will look into making them longer or hopefully longer.
The Alucard fights and character cut scenes won't be in as I said somewhere up top as I want to place this setting sometime after Christopher Belmont's time. Someplace between him and Richter but not where it interferes with Juste's era. Gotta look at the timeline sometime and see where I can properly put it in. It won't be canon of course but just want to go that extra mile and adjust it accordingly lol.
Password and such I want to toss and see if someone is willing to implement a save feature. Something somewhat similar to that found in Castlevania Chronicles but without the level select. Can have the option to save upon the game over screen.
Last but not least (broken record time) is music. First track is listed above in a different post. I do want to insert others from Legends in but not the entire thing. Just the stage music and the intro/story as to make it longer to fit in the beginning story reel. Other stuff will be selected from the GameBoy games and around the Castlevania Library.
I think that about covers things for now
February 25, 2017, 12:34:17 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The thing that I look forward to doing in COA above all else is editing the Track Names in the Sound Test Option. (A+B+Start)
It's going to be neat seeing the new names. I have no idea why that excites me but it does.
I need to get that done in my stuff still. I found something sometime back on how to edit the text though I won't mess with that later on until my stuff is done with you first