Oh wow,those are interesting sprite work that Optomon did for that canceled Mod,geez I would've played if it got done but still maybe you can use something for it,Sinis?
Been making my own version of it since I started designing the stage lol. Of how Mad Forest has plenty of room to design the level I am adding my own twists to it once the basic stuff is there. I got a lot of stuff made however I'm saving the tree backgrounds for last since I'm still focusing on the vegetation and now the cave ceilings. I'll see on what else can be added once everything I have made for the level
Also realizing of how Stage 3 is, I might have the programmer turn it into that of how the Ship of Fools is. Have a boss fight in the middle then traverse onward to the rest of the stage so will need to design a custom boss for that which brings my tally up to 7 custom bosses. Played through the entire Japanese game a few days ago to get passwords and such which made me realize a few more things to bring towards the future programmer.
I cannot express this enough. Whoever decides to join me on programming everything that needs to be done and what I'd like to try to implement, one thing I hope is that the ropes can be done without any problems and if there are then this project is screwed as I want this to be the first NES Castlevania game to have ropes instead of stairs. Be its own unique kind of specimen out there among the rest