Okay, a small update. First off I want to say that this hack is starting to have some of the difficulty and frustration from what the first Castlevania game has but in fairness. I know that info may scare people off but I'm keeping it down to the wire of being fair and justified.Bug Found
-Found a bug with the Doppelganger boss upon testing the first stage today. Instead of death matching the boss I decided to run to the left and due to the room layout (one block higher than the floor instead of two of where the doppelganger's room originally is) it literally spazed out while walking over the ledge while attacking faster. Don't know how to fix this bug so I'm undecided to either keep in the death match, change the room layout (not feeling great about that idea as it will go against my initial plans for the first stage boss room), or put in another boss with the help of reVamp.
Slight improvements to Level 1's sprites though just the final corridor. I'm looking into changing some stuff around while I'm putting sprites into the Clock Tower level and I am going to put some of those animated sprite sections to use. I'm beginning to find myself going from the second to first level a lot to see on what I can add in to make it more dark-ish to my original idea without ruining it or hoping that I am not adding too much to it already lol.
A sprite statue that I found from some time back so I edited and changed it around heavily to this personal version. The green columns are my version of that 'chaos' column you see in Order of Ecclesia where Dracula's capsule is at (spoiler, sorry). Had to dust off my DS to take a peek at it to get an idea of how to create it with my own twist on it...no pun intended.
Just added a few stuff to the boss room.
Sometime next week I'll showboat the Clock Tower stage of how that's progressing along.
@TheLuigiLightning: I actually enjoyed Chorus of Mysteries and how it was themed from stage to stage especially the music. I always felt there needed to be a part 2 to it with an extremely heavily hacked Castlevania 3 to where every stage was put back to back instead of stuck to chose the paths. I have a similar hack in mind like that with the stages back to back that I'd love to tackle some day but that won't be a couple of years from now unless someone with tons of programming knowledge wants to do a joint effort to help out as I'd sprite and palette edit (all I can do right now) but that isn't a priority of mine as I'm heavily focused on this project right now. I will say that one project that I'd like to do is to get with Ballzysoft, the original creator of the first Vengeance on Hell, and give that a rework on stuff. I know its a 15 year old hack but thought I'd ask him once this is done to see if he's up to letting me edit stuff in it and remake a lot of it but if not that's cool.
For the music in VoH II, I deeply want to change it to fit around the areas. The thing that I am kind of dreading is to add extra music tracks since a few areas within Dracula's Curse shares the same music from area to area so no clue if its going to be a complete nightmare or what to edit in extra themes. With that being said this hack won't be coming out for some time until I can learn this even if its just the current music within it which will be just fine with me no matter what the outcome will be.
@SunGodPortal: You'll have to let me know when you begin working on it!
@Optomon, I appreciate the comment sir. I may try different columns to see on how they are though right now I'm focusing more on enemy sprites and Clock Tower editing. Hoping to get that level done by the end of next week unless something comes up.