---------------------------Castlevania: Vengeance on Hell II
First I'd like to thank Ballz for giving me their permission to add onto their story of their Castlevania II hack, Vengeance on Hell, with it's sequel VoH II based on the U.S ROM version of Castlevania 3!
The title screen isn't final as it's just me messing around with fonts and such to see which seems better to use from editing them down to fit in the allotted space given in the game via YY CHR.Programs Currently Using
In case someone is curious on what programs I'm using in this project, here's a list on what I'm using
-reVamp (Castlevania 3 editor)
-XVI32 (Hex Editor)
-Adobe Photoshop CS5 for sprite editing by copying the YY CHR sheet
-Patience (self attributed .EXE human factor) Story Setting
The setting is to take place immediately after the events of VoH with new twists onto the story. I am taking certain items, objects and enemies from Ballz's hack by giving them a new looks so that way the not only the player can be familiar with certain aspects but also understand that the chaos caused by Apollion is still rampant on the land due to 'unknown' factors. Reason why Vengeance is still being sought is that Vilheim learns that other factors were in play to take and corrupt his daughter, the same factors that lead to Apollion's release and eventually Satan's release.
Working on a plausible story without screwing anything up since I will be using the same concept that was used in VoH with the historical and theological background so people would understand the world and characters more.Plotted Changes to the Game
-Change the sprites within the attack animations of both Trevor and Sypha for the new characters' weapons
-Environments set in a mythological era with a few personal twists to make it feel like real environments
-Room environment layouts with editing from reVamp
-Complete enemy and character customization
-A complete edit to the game's music soundtrack (this will be completed when the text and graphic editing is 100% done and when their is a first version release; when I learn how to edit the music properly.)
-Reorganizing bosses with reVamp
-Deleting certain support characters, mainly Alucard and Grant, use their boss forms for something else. Sypha will be edited into a side support character.
-Will still keep the different routes to take to the final destination of the game, however, would like to place the edited Sypha character in the different paths so the main character can still encounter this person.
-Increase the attack power of the Sypha character so they feel just as usable as the main character
Just a basic of things that I'm doing right now and want to do. I'll be slowly working on this as real life has me busy from time to time but this is a 100% dedicated project that will see both the start and finish line. Things such as the music editing and other detailed, in-depth hacking will come out in later versions as I am mainly focusing on editing the sprites, backgrounds and texts within the game.
I will post up more screenshots in time when I progress further with this hack along with character sheets of the new characters and backgrounds used throughout the game so that way if someone wants to use those sprites for their own projects they can!