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Author Topic: ROM Hacks: New Hacks Added to the Database  (Read 13919 times)

RHDNBot

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ROM Hacks: New Hacks Added to the Database
« on: February 18, 2014, 03:55:20 am »

Update By: RHDNBot

This is an automated message generated by ROMhacking.net's RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):


Relevant Link: (http://www.romhacking.net/hacks/)

Malias

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #1 on: February 18, 2014, 06:33:00 am »
Those are some intriguing Earthbound hacks.  I might just give them a spin.
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UltimateGamerCC

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #2 on: February 18, 2014, 07:59:41 am »
omg, Earthbound getting some MUCH needed love up in here XD

I totally and utterly approve :)

btw, I cant access the new Darkwing hack, why no dl link?

Plint Michigan

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #3 on: February 18, 2014, 08:52:47 am »
I'll have to try some of those new Pokemon hacks soon.

mrrichard999

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #4 on: February 18, 2014, 10:30:55 am »
omg, Earthbound getting some MUCH needed love up in here XD

I totally and utterly approve :)

btw, I cant access the new Darkwing hack, why no dl link?

Oops, I just submitted the link for the Darkwing hack, will be available as soon as its approved. Wait Zynk did it already :P Should be good now.
« Last Edit: February 19, 2014, 02:22:37 am by mrrichard999 »

Plint Michigan

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #5 on: February 18, 2014, 03:44:00 pm »
The patches for Pokemon Altair and Sirius don't seem to work.

Pancio

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #6 on: February 18, 2014, 10:48:05 pm »
you are welcome mrrichard999 and RHDN ;) great hacks indeed
« Last Edit: February 18, 2014, 11:07:26 pm by Pancio »

mrrichard999

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #7 on: February 19, 2014, 02:25:31 am »
you are welcome mrrichard999 and RHDN ;) great hacks indeed

Thanks! Came across some nice ones this time around. I was excited about the AJ Blaster Master one!

Bregalad

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #8 on: February 19, 2014, 07:46:43 am »
I always wondered if restarting in 6-1 in Ninja Gaiden was a bug. I really think it's a bug rather than an expected behavious, since the game always restarts you to current level, even on game overs, on levels 1-5.

Plint Michigan

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #9 on: February 19, 2014, 07:56:55 am »
I always wondered if restarting in 6-1 in Ninja Gaiden was a bug. I really think it's a bug rather than an expected behavious, since the game always restarts you to current level, even on game overs, on levels 1-5.

Meh, It did teach me to just breeze through the 6 stages. After a while I could clear them no problem.

Also, anyone else get Pokemon Altair or Sirius to work? I'd really like to play those, as I've always wanted to try a hack with Fakemon in it, but the hacks we have had so far seem to have really crappy fakemon. Other than that weirdo Pikachu/Machoke edit, though, the sprites in those hacks don't look too bad.

H.S

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #10 on: February 19, 2014, 12:20:17 pm »
It's cool to see EarthBound hacks posted here, though the Hallow's End hack is using an outdated version.  The current version is 1.04b, which can be found at the project thread on Starmen.net or at the EarthBound Patcher site.

I would also recommend using .ebp patches (EarthBound Patcher format) for Hallow's End and Holiday Hex, the two hacks I worked on.  I prefer using that patch format, since it works for both headered and unheadered roms.

KingMike

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #11 on: February 19, 2014, 12:38:41 pm »
I always wondered if restarting in 6-1 in Ninja Gaiden was a bug. I really think it's a bug rather than an expected behavious, since the game always restarts you to current level, even on game overs, on levels 1-5.

That is actually the only place in the game where it explicitly sets your level number.
I tried to make a Game Genie level select code for a friend and realizes the game expects the level number to be 0 (1-1) from the RAM-clear routine. After that it increments the level number when you finish a substage (ie. from 1-1 to 1-2) and then decrements the level number when you die against a boss (that is why when you loss against a boss you are sent back to the START of the previous substage, even though if you die before the boss you go back to a checkpoint).
(actually the routine is checked when you die against a boss. If you are at the ID for stage 6-4 (IIRC it's $19) or greater, then it sets the level ID for 6-1, else it does DEC LevelNumber.
Actually, there must be one other routine that changes the level number to allow you to skip to the other final bosses, as they are technically stage 6-5 and 6-6.)

I remember the level number is $006E in RAM if you want to check yourself.
« Last Edit: February 19, 2014, 12:44:20 pm by KingMike »
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Kiyoshi Aman

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #12 on: February 19, 2014, 12:52:34 pm »

If you have time enough to tell us we're out of date, you have time enough to update the hack page. ;)

H.S

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #13 on: February 19, 2014, 01:39:38 pm »
Ah, I see.  I wasn't aware that anyone could make modifications to a hack page.

Plint Michigan

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #14 on: February 19, 2014, 02:15:08 pm »
Hellooooooo? Anyone gonna answer my comment?

mrrichard999

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #15 on: February 19, 2014, 03:00:26 pm »
Hellooooooo? Anyone gonna answer my comment?

I would ask ReMay about that one. He is the one who submitted it. Its also not in English just to give you a heads up.

Pancio

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #16 on: February 19, 2014, 05:21:14 pm »
It's cool to see EarthBound hacks posted here, though the Hallow's End hack is using an outdated version.  The current version is 1.04b, which can be found at the project thread on Starmen.net or at the EarthBound Patcher site.

many thanks for info H.S.
i must update to the latest version on my site ;)

Ballz

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #17 on: February 21, 2014, 12:24:24 pm »
Several of those Earthbound hacks sound really interesting, I'll have to give them a try.  Hyperbound sounds the most intriguing to me.  Anybody here played it? How is it?
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DougRPG

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #18 on: February 23, 2014, 09:02:16 am »
Someone knows if these Earthbound hacks are compatible with the real hardware?

Bregalad

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Re: ROM Hacks: New Hacks Added to the Database
« Reply #19 on: February 25, 2014, 03:12:56 am »
That is actually the only place in the game where it explicitly sets your level number.
I tried to make a Game Genie level select code for a friend and realizes the game expects the level number to be 0 (1-1) from the RAM-clear routine. After that it increments the level number when you finish a substage (ie. from 1-1 to 1-2) and then decrements the level number when you die against a boss (that is why when you loss against a boss you are sent back to the START of the previous substage, even though if you die before the boss you go back to a checkpoint).
(actually the routine is checked when you die against a boss. If you are at the ID for stage 6-4 (IIRC it's $19) or greater, then it sets the level ID for 6-1, else it does DEC LevelNumber.
Actually, there must be one other routine that changes the level number to allow you to skip to the other final bosses, as they are technically stage 6-5 and 6-6.)

So in my opinion this is definitely a bug. They intended to force the number to 6-3, so that when you loose to *any* of the last boss forms, you are back before the first form. They had to force the number, becuase if they weren't, and you'll be loosing against the 3rd form, you'd restart at the begining of the fight against the 2nd form which makes few sense.

However for some reason they messed up and make you restert at 6-1 instead of 6-3. So when you die at 6-3 you restart at 6-3, but when you die during the boss fight you're back on 6-1. Definitely a bug.