Huh... I thought I tried status spells on the Serpents and they failed. I'll try it again. I do have the traveler knife. Right now Tellah's got it, and I think I did find that it deals heavy damage to them, but I didn't understand why till now. Re: piercing sight - I tried that too, but I'm not sure it worked properly (yikes... Is that code I helped clean up?). It was supposed to make them vulnerable to fire, but Palom's Fire2 still did 1 damage... Quake did work for me, but with the 200 GP inn, I thought you had intended for me to be frugal with my MP.
I'll re-test that other stuff and let you know for sure what works and what doesn't.
November 30, 2014, 11:38:54 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I think the Serpent Road might be a little to hard for where it is in the game.
I understand you want the player to make use of all the new spells now available, but there isn't really time in the course of a battle to figure out what is going to work. I can beat the two serpents (which is good, considering they're a "can't run" battle - was that intentional?), though I basically accomplish that by hitting them with the strongest nonelemental spells in my arsenal, which leaves me with 0 MP. The other battles I already mentioned are fine enough, though it's pretty much all I can do to get through one. The Flayer, same story. The wood bot/mage/[couerl type, whatever it's called - I forget] battle is just about impossible. The Couerl type dies quickly with a quake (even virus might do it). I can mostly neutralize the mage with mute, but it doesn't matter. The wood bot gets me no matter what I do. Status attacksdon't seem to work. I can slow it, but part of its routine involves fast, so that helps little. If I kill the mage first, the wood bot uses fury and I'm dead. If I try to kill the wood bot first, it uses Fire3 on itself when its HP gets low ans reverses all the damage I've done. By the way, I tried Prcn, and it said it made the wood bot weak against fire, but it wasn't. So it got to me running every time that battle comes around. Then I got into a battle with three ogre types. I didn't even try. The first one hit one of my characters for over 1000 and I ran. I also "fought" a great drake. All it did was cast slow on me over and over, but I might as well have been using weapons made of aluminum foil, and it's seemingly impervious to all my magic. I could have sat there and used physical attacks to slowly but surely deplete it, but my guess is that once it gets down to a certain level of HP, then the "real battle" begins, and I seriously doubt I would have survived that.
So anyway, my suggestion is this:maybe try lowering the agility of the monsters in the serpent road. At least give the player a chance to figure out which spells will work to get them through because where it stands now, the options are 1) throw out the heavy artillery and deplete all MP so you have to go back and rest, or 2) try a couple of support spells and if/when they don't work, run, then go back and rest anyway because you're almost dead.
As for me, I'm going back to Ordeals to grind up to lv 35 or so. I think it's my only option. The humor of that situation is that it's less than what I usually do in a normal game of FFIV. I like to get Meteo for Palom before Tellah gets it so I can chuckle when he's so amazed that Tellah learned Meteo.
(True FFIV nerds, represent.)