Right... probably because it's a .ppf that I made before remembering that I had Lunar .IPS set up beforehand, yet out of habit I still called the file extension '.ips' eh heh... I'll rerelease it then.
This newest release includes descriptions for all Attack Items and a more exact description for the Siren, unfortunately due to space constraints I had to get rid of other description space as well as including more tutorial from Kain at the start of the game in regards to Sprint and ATB, but not the User Options patch yet...
When I try to apply User Options to the game, even though the ROM is now headered and everything, it crashes the emulator outright when loaded. I'm not sure what the issue is there.
I may have noticed an issue with increased power of the Level 1 spells... but we'll see, I wonder if it makes certain early foes too powerful?
In any case here is version 0.05 then.Final Fantasy IV-Combat Boost! v0.05
December 06, 2014, 03:56:06 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
So there are currently two dragons in the Overworld at the moment and they are fairly tricky foes. One is meant to be an introduction to Kain's way of obtaining magic so he's not that difficult to deal with, but the second one will involve a great amount of strategy.
Long ago I tallied up the amount of dragons in the game, there are 13 Dragons that can teach spells (two are bosses though so actually only 11) but the vast majority are in the Lunar Subterrane.
As for the five main dragons that teach Kain unique spells, I wanted to distribute them evenly. Two in the Overworld, Two in the Underworld and One on the Moon. I accomplished this. I was thinking of making 2 more Dragons in the Overworld section of the game at the 1% and 4% Encounter Rate (which means you should probably be saving up Sirens whenever you get one) as the way the game has the dragons distributed by default...
Green Dragon - 3-Step Penninsula in Underworld, Tower of Babil Revisited (nearly all rooms through being summoned)
Mech Dragon - (Moved in Combat Boost as a rare encounter near Baron) Giant of Babil (meaning if you miss it, you can never find it again in the normal game)
Silver Dragon/Gold Dragon/Blue Dragon/Red Dragon - All in the Lunar Subterrane.
Yellow Dragon - 3-Step Penninsula, Chest in Tower of Babil
Clapper - Land of Summoned Monsters
So as you can see by default the game has the dragons all bunched together basically which is not a good way to balance Kain obtaining spells.
I was thinking of adding two dragons as rare encounters in each of the Overworld, Underworld, and Moon sections...
The Overworld has two dragons on it currently but I could place the Green and Yellow Dragon in an actual area somewhere with hints in dialogue to their locations. (Say Mt. Hobbs could have a dragon as a rare encounter) That would be 4 dragons for the Overworld.
The Underworld has one dragon on it and one inside a dungeon, I like the idea of the Clapper on the way to the Land of Summoned Monsters. I think the ideal solution in this case would be to place another in the Underworld and another in a dungeon. That would be 4 dragons for the Underworld.
Finally the Moon can have its initial supply of dragons which would also offer opportunity to get some spells that may have been missed before.
I'm writing this because I just got finished trying to see if it was possible to subdue the strongest dragon on the overworld, and it is.
Maybe I should even put one in the Mist Cave which might realistically be able to be tackled by Cecil and Kain at a low level? Or should this be purely an extra activity that should require a full party?