Having problems with this latest patch 1.00a. The game with the RPGe patch CRC32 checks out and after it becomes A27F2FFB. Is this correct?
The intro plays and loops fine. The problem begins after you press start[or any other button] to get to the beginning of the game. After the title scrolls in and goes black the game freezes. It does this regardless of the emulator used.
Did I miss a step in applying it properly?
Edit; After trial and error, I discovered the problem. It's a bit complicated so here goes.
1. First you need to find a headered
japanese rom. The CRC32 must be C1BC267D
and the file size must be 2049k[2,097,664bytes].
2. Next you need to apply the RPGe 1.10 patch[ http://www.romhacking.net/translations/353/
] to said rom. The CRC32 will change to 17444605
and the file size will be 2561k[2,621,952bytes].
3. Next you need to remove
the header from the newly patched rom. I recommend SNES ROM Utility. http://www.romhacking.net/utilities/593/
The rom should now have a files size of 2560k[2,621,440bytes].
4. Now apply Spooniest's 1.0a patch. The CRC32 should now be 6E742B43
. The file size will remain the same.
To check the CRC32 you can use the SNES9X emulator which will list it in the rom information tab[ File/Rom Information ].
Play and enjoy!
Note to Spooniest, these steps would be very useful in the readme of your patch as the detail would bring some clarity to the patching procedure. You are welcome to copy & paste.
Edit; Thanks to STARWIN for pointing out a mistake in the steps, which have now been corrected.