@Dashman: me's way, in its current state, works only for a certain type of mission:
1) There has to absolutely be a Briefing before the mission begins, this is the entire foundation of me's way.
2) Though untested, I think the Briefing has to be a single-layered TIM. If I understood her correctly, the order in which the lines are shown is: the Briefing TIM (12 lines max per layer), then it jumps over to the other lines for mission text (25 lines max per layer). I could try testing this with 2 layers, meaning layer 1 with briefing on the left side and mission text on the left, and put a layer 2 with briefing again on and mission text underneath but I'm not sure if it'd work
3) After I was done making the last showcase video, I had to revert the changes I'd made to Mission 05 becasue weird things were happening. Like during my last, and unsuccessful, tests on Mission 01, the wingmen weren't speaking, their mission dialogue wasn't even being loaded. Moreover, during after-mission Replays, the BGM was completely wrong and I think I even heard Keith speaking during M01, not to mention the inability to play via Mission Simulator.
I was going to get into detail about how to replace mission text this way but thanks to me's latest inputs it is safe for me to say that we can leave that behind us as yet another stepping stone, and an important one at that. Our work has been completely clean until now, what we're lacking right now are two things: an ULZ repacker
for the mission text, as pointed out by me (I think we had talked about this earlier this year) and an AC3 toolkit for Disc 2
@me: thank you for yet another appearance. I'm sad to hear about your own translation project, there are echoes of that lack of interest in our own project too.
On the other hand, I'm really happy to hear about your own ULZ repacking tests. Does that mean you actually managed to translate, say, Mission 01's mission text/dialogue? If so, then my theory was correct, that the game requires an ulz in order to display the mission text in-game.
Keep us posted, this could be our next major milestone.
Here are her latest messages:
"You could edit the HUD green text by editing the 0000/0003 tim file. It is a tim file with 4 palettes, the 4th pallete is like this :http://s11.postimg.org/3t7xaeug3/4th_palette.png
The problem is, you could only change the character without changing the number of "word". For example changing R505U to R525K is possible (and easy). But to add even a letter is troublesome for me, because ideally I need to tamper "area allocation" thingy in the executable or dll alike. So I propose another solution, rather than considering AH66B is 5 letters and RAH66B is 6 letters, consider the area of the text. I mean, you could fit RAH66B text into AH66B textspace of course with smaller font.
Frustatingly, the resolution of the text itself is already low. Shrinking the font size will pixelate the text, I'm afraid.http://s22.postimg.org/jq6k2nh4x/i_hate_low_res.png
How could I achieve the result below?http://s28.postimg.org/vmfw8qs2l/SLUS000.png
Because that was done with the infamous "emulator mode", that is, I change a pointer value using nopsx debugger, so instead pointing Erich, it was pointing Keith. I said infamous because even it's easy, it isn't permanent. Reload the mission and it'll revert back, unless the opcodes/instruction had been altered/patched .
Anyway I can extract any tim palette with PSicture, but I'm not yet able to put it back (replace 4th palette of 0000/0003.tim).
"Only problem now is the game still won't load the mission, at this point I'm beginning to suspect re-compressing it int a ULZ may be necessary."
Isn't there ulz repacker already? It's nearly 2 month since my last visit to your thread, and I can't find any ulz repacker. Honestly, I even abandon my own translation project (into my non-english language) around July, because most of my friends aren't interested in this wargame genre, some even said the plot is too complex. These reasons fatally reduce my interest enough :p
"Keep up the great work and may those walls crumble when you run into them
Most important is, the person who create such wall is to blame. Yep, that's me. I didn't know yet that 0015.ulz containing bin file that could be split/extracted furthermore. So which is the problem, the method of creating 0015.bin is problematic, or the ulz recompressor didn't yet exist?"October 11
"Hmm, it seemed no speedy reply for me again.. Guessing the ulz compressor doesn't yet exist, I just start making it yesterday and it's fun enough to kill my boredom (tons of lab reports, hmph). Turns out that Dashman's bin splitter/merger is flawless, and my fake ulz compressor worked too. Just put the 0015.bin together with the compiled executable, and you will get a 0015.ulz. Now, please build with it, tested by me on M01, M02, M03. I wonder if we break the 700 MB CD size limit? whatever, here is the source :http://en.file-upload.net/download-9664636/repackbyme.cs.html
(The real download button is above the "tip : affiliate" text, and mind you it still open a pop up which you can close/ignore. In my case, the pop up is fake virus alert, annoying.)
About the HUD thing, I made mistake when saying it is the 0003.tim, I mean the file inside 0000/0003 is the 0001.tim, browse to the 4th palette using PSicture, but, hi ! it's me again :]"October 11
"Everything went fine, and our translation too.. I had tested that after modifying 0015.bin's content, and repacking it back into ulz, everything went smoothly, without crash. Say goodbye to my crankish vram workaround tee-hee..
It seems midnight on your time, isn't it? Thank you for your reply, and have a nice night (or rest if you aren't nocturnal being). I could understand you had lots of work, and I just joking about the quasi insta-reply that had usually done by you ;]"
October 12, 2014, 04:29:32 am - (Auto Merged - Double Posts are not allowed before 7 days.)
"After I was done making the last showcase video, I had to revert the changes I'd made to Mission 05 becasue weird things were happening. Like during my last, and unsuccessful, tests on Mission 01, the wingmen weren't speaking, their mission dialogue wasn't even being loaded. Moreover, during after-mission Replays, the BGM was completely wrong and I think I even heard Keith speaking during M01, not to mention the inability to play via Mission Simulator."
I would be glad if you provide step by step to replicate such anomaly. Dashman said the thing that make the game explode could give solution, because I agree this kind of explosion reveal how things work. Unfortunately, t'was all fine when I tried the crankish vram overload method, I mean, no weird thing, even in mission simulator (everything went fine except the greenbox, which just left blank).
Maybe this gives us a clue to accomplish FIX: change M29 "Betrayal" BGM from "Mind Flow" to "The Execution"
I don't know how much this can be of help, but here is how I got those glitches. First I followed the steps as described by me, which was to replace the original 0015.ulz with the the one prepared by me. Then I went and made a double-width TIM with help of Dashman's AC3 tools, TIMViewer and IrfanView. (edit: and usenti)
This was for Mission 05 Broken Truce which would work just fine. Then I left it as it was and went back to editing/testing the other missions as usual. Then weird things started to happen here and there.
Sometimes there'd be no dialogue at all loaded during M01, sometimes it would load but it'd be the normal mission text with Keith's voice (!), and the replay would have a BGM from one of Keith's mission later on, which is really not the way it's suposed to be. I reverted the changes soon after as I thought the things done to M05 were affecting the rest of the game.
I'm pretty sure I could replicate the glitches, I hadn't done all that much, just replacing one 0015 for M05.October 12
"Finished, just test it yourself (of course with normal briefing tim file) :http://en.file-upload.net/download-9669512/0015.ulz.html
here it's on minehttp://s15.postimg.org/5mwgwmr1n/SLUS0000.pnghttp://s4.postimg.org/r8sy2g3ql/SLUS0001.png
next time, please post something if an error has occured (i.e. bug for certain mission).
Anyway, did you notice the flash after the NAMCO startup logo? It's split second, and like this :http://s29.postimg.org/6hjvxms13/SLUS0002.png
"By the way, did you notice how there's a "Nemo" designation in that 4th palette, even though it never appears anywhere in the game."
Now you sounded like Fabian, and aren't you happy :p, it means we are treasure hunter too, or an AC3 scholar eh?"
To whom this may concern,
after this eventful weekend the first tests for "clean" replacements of mission text have been successful.
Thanks to "me" and esper we can all expect to see the entirety of Disc 1 translated by the end of the year.
Man, this project is taking me through some highs and lows!