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Author Topic: About the Street Fighter II games...  (Read 1454 times)

Gary_Oak

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About the Street Fighter II games...
« on: January 20, 2014, 01:42:36 pm »
How hard would it be to hack them in order to implement a combo system similar to that of the Smash Bros./Tales of series?

Something like this:

A = Normal Attack
B + Up = Shoryuuken
B + Left or Right = Hadouken
L or R = Guard
Up or (other face buttons) = Jump
« Last Edit: January 20, 2014, 03:18:28 pm by Gary_Oak »

FAST6191

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Re: About the Street Fighter II games...
« Reply #1 on: January 20, 2014, 01:59:00 pm »
At the risk of having something thrown at me what version of SF2? It matters a bit as reading through http://streetfighter.wikia.com/wiki/Street_Fighter_II it seems there are more differences than I first realised (and I knew there were some).

More generally it is an entirely reasonable hack to ask for (so very far from "can I run Halo on my NES" style questions) with an interesting premise, I certainly would not mind seeing a Street Fighter game with simple controls as it would change how it plays out quite a bit.
I am not sure I can quite call it standard control remapping (is this guard a timed guard and can I also time it right and get a counter or something*) but if you understand the reasoning behind it all then it is all the same ideas really.

*that said such a thing, if it is the case, would probably be in line with smash brothers anyway.