Sarge: I was more saying when the game's design does not suit motion controls. Epic Mickey was used as an example because it reallllllllly didn't suit them, the game being slammed in the press due to its camera controls being utter shite.
If it's a case where the game actually works with motion controls optimally, such as a light gun game, or a drawing game, or some other thing that is escaping me right now(And surely some are), then yeah motion controls only, but otherwise you just fuck over people who prefer standard controllers or those who can barely use motion controls, like myself. I'm a goddamned cripple, and a lot of games that do not need motion controls used them.
Optimal solution for Nintendo would have been to require both types of controls unless you apply and get an exception, but that's Nintendo for you. Lack of foresight(To be fair MS and Sony have lack of foresight as well, just not as bad).
I think we're mostly in agreement. Didn't know you had some physical issues, I can see where that would change your perspective on these things significantly. I completely agree, shoehorning it in is just stupid. Multiple options are certainly good as well. As much as I enjoyed it, I would have paid good money to be able to use the d-pad in the DS Zelda
games. (By the way, A Link Between Worlds
I hear you. I'm basically all about pen and paper.
Fun stuff! The permanence of pen always gives me the willies, though, I guess I'm not good enough at planning ahead.
Well, I totally understand what you mean. The day that my brother and sister played Metroid for the first time demonstrated the expectations of someone who's never gamed before. First my brother played, and once he reached the first tall vertical shaft that Samus has to ascend, he did something interesting. He would jump for a platform, and in mid-air while pressing the d-pad in the direction of the jump, he would also move the controller in an arc that would have led Samus to the platform. He did this over and over with each jump.
Once my sister's turn came, she did the exact same thing! I explained to them that the game didn't work that way, but clearly they were expecting a much more natural experience from the controller.
Yep, I remember even doing as much myself. It's just getting into it, and it just took time to condition myself to not lean or whatever. The irony, of course, is that it still
kicks in from time to time. I think the one that hits me the most is if I'm playing a 3D game, and I'm trying to look around a corner, and the camera won't let me do it, I'll literally start trying to lean the proper direction to look out further. There's got to me some interesting stuff they could do with that.
I don't see anything wrong with devising new schemes of control, but the traditional controller works quite well. The controller has evolved to make room for better and more fluid means of control, too. For example, imagine playing Katamari without analog sticks. It can be done but not as smoothly.
Oh, I definitely agree. I'm still very much an old-school gamer, so I still mostly pine for traditional controls. I also recognize that I've had 25+ years of that ingrained in my head, so I'm a little biased in that way. (Analog sticks are good for lots of things, to be sure. It benefited racing games quite well, too, although die-hards would tell you to use a racing wheel!)
I wouldn't know, I only have a second hand PlayStation 2 that someone gave me ten years ago!
Nothing wrong with that! I used to be well
behind the curve. I'm still behind it, just not quite as far anymore. I usually give in on a new system in about year two or three, now that I have income.