Woahhh at the jobs thing you got going on there! Are you planning on implementing that in your Combat Boost hack (Which I'm looking forward to! I hope it's going well!)
Also, can anyone get a hold of chillyfeez for me? I sent him a PM. I've been trying to demo his 'A Threat From Within' project, but can't figure out what type of rom I need to patch.
Keep up the good work everyone!
Thank you for the kind words. The plan is to implement this into Combat Boost, yes. Though I have to say Combat Boost is going through quite a bit of a makeover... which I fear is going to alienate the older crowd that had played it.
All that's left now is to change the text "Arms" to "Job".
Do you have any plot/flavor reasoning behind how the jobs work? If they're crystal shards like in FF5 you could use the crystal symbol for the job items...
Yep! The notes on how to do that is on the reference book, so I can get to that soon enough.
Well the plot is changed up a bit this time to make full use of Chillyfeez's beautiful Enemy Level Ups and Shadow Party hacks. The plan is this... you will re-acquire party members at the earliest opportunity to make full use of the Job Classes and new spells. Edward will rejoin in Troia (or I may have him do some solo-adventuring to rescue his friends in-person against the Dark Elf). The Twins can be unstoned once you get back from the Underworld with the optional sidequest to get a Supersoft (Old rumor from back in the day, referenced in FFIX I would like to include it) or they will rejoin when you're headed to the Giant. Cid, as in the original Combat Boost will stick around for longer in the subplot with the other two Dark Crystals and rejoin when you meet him before the Sealed Cave. Yang will take the longest, still requiring the Frying Pan. If not, he'll rejoin the party at the Giant.
The issue than becomes dealing with them in the plot... likely I'll throw in one of the optional characters here and there in dialogue and scenes but the plot will assume that the entire party is together at all times. There will be some exceptions though and this leads into the second thought...
Jobs will be obtained through sidequests, item drops, treasures and main plot (That's the plan, this may change). For instance when Tellah is dying he'll call Edward to his side and give him the Red Mage job and doing a sidequest in Kaipo for a young Harley will earn Edward the Scholar job. The obvious place for Cecil to regain the Dark Knight Job is with Odin, but that's too far so maybe something with Mysidia that will open up before going underground. These are all just thoughts on what to do with the Jobs, since the plot of FFIV can't really let the Crystals break
Wow! You constructed a job system!
The kinds of things that are going on with FF4 these days amaze me.
Thank you very much Spooniest, Chillyfeez put it best saying that FFIV is so bare-bones basic that there is room for this sort of experimentation whereas the games past it are a little too nuanced or expansive for these sorts of changes.
But I should clarify...
The way this will work is that each character will have three Jobs, their basic Class and two earned Jobs. Each Job has its own unique set of Commands and can learn up to eight spells that are acquired through a Job Tracker.
For example Yang...
Say Monk Yang has fought 85 Battles, this means that he has gained 4 Skills(Spells) from his Job, (Aura)Blast, Revert, Press(ure), Seal Break. If he changes to another job by equipping either the Master or Samurai Job another Job Tracker will kick into effect at the end of battle and look at those instead.
One of the main draws of this is to acquire all 24 Skills for a character (some will have less). I'm fooling around with the proper numbers but Job Mastery can't go beyond 255 Battles, which shouldn't be too much of a problem.
I am also considering some kind of Job Level bonus to stats or some such, but I need to work very hard to balance this accordingly.
Way to go on the job system! I'd say you just blew my mind, but I've said that so many times since I started messing around with FF4kster and seeing so many different awesome things being done with FF4, that "mind blowing" doesn't seem to do enough justice anymore haha.
Thank you Bahamut ZERO. I thought it the only proper way to make proper use of the 73 New Spells was with an extended Job System.