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Author Topic: Drakon's mini hacks  (Read 5057 times)

Drakon

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Drakon's mini hacks
« on: January 01, 2014, 09:21:30 am »
M-Tee made a good point I shouldn't make a new thread for every mini hack I post so I'll just stick them all in here.  Sorry for all the new hacks all at once I only recently got good enough at romhacking to start fixing a lot of things that bothered me in great games:

Castlevania 3 J music tracks

http://www.youtube.com/watch?v=syVvFzw2Ps0

https://www.mediafire.com/?bf08w8fc756fvk1

Castlevania 3 J (akumajou densetsu) where I changed which song plays at which point.



Gimmick! Plus

http://www.youtube.com/watch?v=LcyU01A6Bgw

This is a further improvement of my Gimmick! Easy Type romhack.  It's easy type where I changed the music tracks played on various stages of the game.  I call it Gimmick! Plus like Windows 98 Plus!

http://www.mediafire.com/download/yaap492on37b1hc/Gimmick!+Plus.zip



Gimmick! Easy Type

http://www.youtube.com/watch?v=DsA5_t5INao&feature=youtu.be

http://www.mediafire.com/download/ahhhwqmtyjx4h9r/Gimmick!+Easy+Type.ips

In this version of gimmick! for the famicom you start with 15 health blocks and 20 lives.  Those numbers can easily change I just haven't bothered tweaking what values are balanced.  Since gimmick only draws up to four health blocks I hacked the "lives" number to display the number of health blocks remaining when you get hit or when you pick up some health.  When the stage starts the "lives" number displays the number of lives remaining, it only changes to how much health is remaining when you get hit or pick up health.  Point based one-ups are disabled, I could probably have kept that I just left it out because I re-wrote a lot of the code for updating the lives number.  Point based one-ups aren't necessary since I changed the number of lives you start with.  I disabled the game checking if you collected the secret items so you get the hidden final stage even if you didn't get any of the hidden items.  When the true last boss dies the explosion sprites display the wrong tiles, I find this entertaining.  The above video is recorded from a real av famicom with a viletim nesrgb kit, my reworked audio circuit, and a real sunsoft 5b gimmick cartridge with the prg rom socketed so I can play gimmick hacks.


Konami GB Collection Vol.4 (E) [C][!] Belmont's Revenge improvement edition romhack

http://www.youtube.com/watch?v=XxtfAizvNAA



http://www.mediafire.com/download/1oyuedqdggjz3d3/Belmont%27s+Revenge+Awesome+Edition.zip

I decided I don't like going through that menu of four games to get to my colorized castlevania 2 for the gbc.  Therefore, I romhacked the menu to auto-start castlevania 2 for me.  I also included in this hack the speed hack that makes the walking speed much better.  I then further hacked it to also adjust the speed you climb the ropes.  Lastly I changed what music track gets played at certain points.



Gimmick! License to Kill Edition

http://www.youtube.com/watch?v=vFlIgLy9jDA&feature=youtu.be



This is a joke hack I did for fun.  In this version of Gimmick! You start with 99 lives and it's impossible to gain or lose a life (from the limited play testing that I did).  Therefore you have unlimited lives.  You start with just one health bubble and it's impossible to gain health (again only mildly tested).  Therefore everything kills you in one hit, but remember you do have unlimited lives.  I edited the intro to include the hack name.  See the above video.

I named this hack "Licence to Kill Edition" after the n64 goldeneye "license to kill mode" code that makes everything kill you in one shot / hit.



Journey to Silius + Trip World Easy Type Romhacks

Journey to Silius is too hard no matter what, but in this quick hack I gave you way more life to make the game somewhat more enjoyable:

http://www.mediafire.com/download/92pwk2hgg4c2rny/Journey+to+Silius+ET.ips

Here's trip world, I haven't tested this one fully yet.  Report bugs / whatever:

http://www.mediafire.com/download/6sn9lo6b1ku31ba/Trip+World+Easy+Type.ips



Contra - Super C Spread Shot Edition

I think both the original Contra and Super C are two of the best games ever made for the nes / famicom.  Unfortunately I find both of these games are way too difficult.  The solution?  I decided to sit down and see how easy they are to romhack.  I managed to fairly easily hack Super C so you start the game with the spread shot gun and also so you start with the spread shot gun after you die.  Finally the game is playable.  Simple hack:

http://www.mediafire.com/download/ukq4b3lkhu33kcb/Contra%2520-%2520Super%2520C%2520SSE.ips



Contra 3 Load'em'up Edition

https://www.youtube.com/watch?v=gn_A4mhXrD4

http://www.mediafire.com/download/rz3u52ehsgaxohn/Contra+3+LEU.ips

This is another quick romhack I did of contra 3 alien wars for the snes where you start with the spreadshot gun.  In this hack on any stage whether you die or continue you keep both your main and secondary guns.  You never lose whatever gun you currently have.  You even keep your bombs.  I changed in the options menu from being able to select between 3, 5 and 7 lives to being able to select 7, 10 and 30 lives.
« Last Edit: January 14, 2014, 02:03:41 pm by Drakon »

M-Tee

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Re: Drakon's mini hacks
« Reply #1 on: January 01, 2014, 10:19:25 am »
Much better, man.  Is there a particular reason you chose Gimmick?


Drakon

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Re: Drakon\'s mini hacks
« Reply #2 on: January 01, 2014, 11:08:24 am »
Much better, man.  Is there a particular reason you chose Gimmick?

My pleasure sir, thank you for pointing it out so nicely.

I like gimmick! because it's a great game that's just too difficult (the music in gimmick is phenomenal too).  My next hack is an "easy mode" gimmick which is almost done there's one minor glitch I need to work out.

I like to be sure that my hacks run on the real thing.  I cleared the game start to finish and it ran fine on a real cartridge.


January 01, 2014, 05:01:50 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Added Gimmick! Easy Type to the first post.  Here it is again:

http://www.mediafire.com/download/1ghtzehid34zzz3/Gimmick!+Easy+Type.ips

Description coming when I feel like adding one.
« Last Edit: January 01, 2014, 11:02:07 pm by Drakon »

Vanya

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Re: Drakon's mini hacks
« Reply #3 on: January 01, 2014, 09:14:01 pm »
Nice! I really should try this beast out.

Drakon

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Re: Drakon's mini hacks
« Reply #4 on: January 01, 2014, 11:03:44 pm »
Nice! I really should try this beast out.

You'll hopefully like how I handled the health display.  The game only draws up to four health sprites but I wanted to increase it to 15 and be able to know how much health is remaining.  Therefore I changed the programming to change your "lives" number to the number of remaining health when you get hit or when you pick up a life container.  I learned a lot about nes programming from this, now that I think of it this is the first time I've ever done nes programming.

This was a lot of work but I really love gimmick! so it was completely worth it, also now I have a much better understanding of nes assembly as a result.

Special T

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Re: Drakon's mini hacks
« Reply #5 on: January 01, 2014, 11:34:51 pm »
Are you planning on adding these to the database? I think they should be uploaded as they are neat "mini hacks"

Drakon

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Re: Drakon\\\\\\\'s mini hacks
« Reply #6 on: January 02, 2014, 07:33:56 am »
Are you planning on adding these to the database? I think they should be uploaded as they are neat "mini hacks"

I usually wait for romhacking.net staff to ask to add them on my behalf.

January 02, 2014, 01:29:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Gimmick! Easy Type hack updated, I fixed all the graphics bugs.

January 03, 2014, 10:48:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Added Gimmick! Plus romhack.

January 04, 2014, 06:46:25 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Updated my belmont's revenge hack to have the music tracks changed around.
« Last Edit: January 04, 2014, 06:46:25 pm by Drakon »

Vanya

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Re: Drakon's mini hacks
« Reply #7 on: January 05, 2014, 03:24:11 am »
What music did you change around specifically?

Drakon

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Re: Drakon's mini hacks
« Reply #8 on: January 05, 2014, 07:23:09 am »
What music did you change around specifically?

Just changed which song is played at what point.  See the above playthrough videos in the first post.

For kicks I cranked the walking speed in belmont's revenge up as high as I think it goes, it wasn't that fast, maybe I need to adjust something else.
« Last Edit: January 05, 2014, 07:29:29 am by Drakon »

M-Tee

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Re: Drakon's mini hacks
« Reply #9 on: January 11, 2014, 12:06:51 am »
What's the purpose in changing the audio tracks?

Also, do you have any other mini-hacks in the works?

Drakon

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Re: Drakon\'s mini hacks
« Reply #10 on: January 11, 2014, 12:57:18 am »
What's the purpose in changing the audio tracks?

Also, do you have any other mini-hacks in the works?

A lot of games with great tracks don't use them enough and have some bad tracks I'd rather replace with good ones.  I'm currently uploading a playthrough video of my castlevania 3 j romhack that changes the tracks around and starts you off with 5 extra lives instead of 2.  For me great / bad music can really make / ruin a gaming experience.

The purpose of these mini hacks is to make changes to classic games that I feel makes them better, which may not necessarily be popular choices for things to change.  Taking the time to figure out how to make these changes is a fun way to help me improve at romhacking.  I get to experience great games in a way I more prefer and I get better at romhacking while doing it.

January 14, 2014, 02:04:01 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Added Castlevania 3 J (akumajou densetsu) where I changed which song plays at which point.
« Last Edit: January 14, 2014, 02:04:01 pm by Drakon »