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Author Topic: Gimmick! License to Kill Edition  (Read 2429 times)

Drakon

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Gimmick! License to Kill Edition
« on: December 28, 2013, 12:52:40 pm »
« Last Edit: January 01, 2014, 11:20:20 am by Drakon »

KingMike

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Re: Gimmick! License to Kill Edition
« Reply #1 on: December 28, 2013, 12:58:19 pm »
If you edited the opening text, you know it is used as a copy-protection check in the final level (of the Famicom version, apparently)?
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Drakon

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Re: Gimmick! License to Kill Edition
« Reply #2 on: December 28, 2013, 01:10:49 pm »
If you edited the opening text, you know it is used as a copy-protection check in the final level (of the Famicom version, apparently)?

Really?  I didn't play it that far yet.  I'll make a version where you can't die and see what happens when I get that far.

Chpexo

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« Reply #3 on: December 30, 2013, 08:40:43 pm »
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« Last Edit: January 01, 2016, 10:22:50 am by Chpexo »

Drakon

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Re: Gimmick! License to Kill Edition
« Reply #4 on: December 30, 2013, 11:05:39 pm »
That's good to know, this is certainly not a serious hack.

VicVergil

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Re: Gimmick! License to Kill Edition
« Reply #5 on: December 30, 2013, 11:18:17 pm »

Your hack apparently doesn't trigger the anti-piracy as far as I know.

It does. He tampered with the Sunsoft copyright, and it's the Japanese version.
You're in for a nasty surprise in the last secret level :P
As a fix (that's how the AP was disabled by Sunsoft for the PAL release) you could change the byte at 20035 from AA to FE.

Chpexo

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« Reply #6 on: December 31, 2013, 12:53:04 am »
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« Last Edit: January 01, 2016, 10:22:33 am by Chpexo »