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Author Topic: Utilities: SBWin 3.2.0 Released  (Read 7165 times)

RHDNBot

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Utilities: SBWin 3.2.0 Released
« on: December 08, 2013, 11:50:05 am »

Update By: vectorman

SBWin, the SEGA Genesis ROM converter for Windows, has been updated to version 3.2.0.

This new version contains a number of changes and bug fixes. Here is partial list of what's new:

* Zip compression bugs fixed
* The conversion setting is now selected using radio buttons instead of a combo box
* Fixed issue where some MGD files could not be added
* Combined compression was removed due to a design decision (but individual compression is still included)
* Some menu options were renamed or removed to make the interface a bit cleaner.

More changes are coming in the future (including an eventual rewrite of the application).

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Relevant Link: (http://www.codeisle.com)

Zynk

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Re: Utilities: SBWin 3.2.0 Released
« Reply #1 on: December 09, 2013, 12:19:42 am »
Does this utility changes the file extension of a Genesis ROM? Is it like just renaming a ROM? For example "Sonic the Hedgehog.bin" renamed "Sonic the Hedgehog.smd". Or is there a more extensive use for this utility?

vectorman

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Re: Utilities: SBWin 3.2.0 Released
« Reply #2 on: December 09, 2013, 08:17:12 am »
It not only changes the extension, but also the file data.

For anyone wondering about the file format differences:  to hack or apply patches to SEGA Genesis ROMs, you may need the format to be binary (.Bin). SMD (Super Magic Drive) and MGD (Multi Game Doctor) are interleaved formats (basically, the bytes are arranged differently from .Bin).
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DSwizzy145

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Re: Utilities: SBWin 3.2.0 Released
« Reply #3 on: December 09, 2013, 10:21:32 am »
So can this be used to extract Sega Genesis.bin or .smd files meaning like the files that were compressed before now you see the game files like e.g scripts, voice samples, titles, sprites, etc... when done so?

vectorman

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Re: Utilities: SBWin 3.2.0 Released
« Reply #4 on: December 09, 2013, 05:20:57 pm »
So can this be used to extract Sega Genesis.bin or .smd files meaning like the files that were compressed before now you see the game files like e.g scripts, voice samples, titles, sprites, etc... when done so?
It currently has two main functions: the first (primary) is the conversion between SMD, MGD, and binary ROMs. The second is an optional zip compression of each ROM after conversion. I plan on adding more features in the future (when it is rewritten).
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DSwizzy145

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Re: Utilities: SBWin 3.2.0 Released
« Reply #5 on: December 10, 2013, 01:59:34 am »
It currently has two main functions: the first (primary) is the conversion between SMD, MGD, and binary ROMs. The second is an optional zip compression of each ROM after conversion. I plan on adding more features in the future (when it is rewritten).
ah I see, awesome! :) can't wait till then

VicVergil

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Re: Utilities: SBWin 3.2.0 Released
« Reply #6 on: December 10, 2013, 04:47:50 am »
A checksum repair option would be nice to have.

vectorman

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Re: Utilities: SBWin 3.2.0 Released
« Reply #7 on: December 16, 2013, 03:38:54 pm »
A checksum repair option would be nice to have.
Yeah, this is something I definitely plan on putting in a future version. I will start on version 4 (a complete rewrite) sometime next year.
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KingMike

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Re: Utilities: SBWin 3.2.0 Released
« Reply #8 on: December 16, 2013, 05:56:07 pm »
So can this be used to extract Sega Genesis.bin or .smd files meaning like the files that were compressed before now you see the game files like e.g scripts, voice samples, titles, sprites, etc... when done so?
No. Most cartridge games do not a file system. Therefore it is not possible to make a generic tool to extract text, graphics, whatever else. It will be pretty much game-specific.
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vectorman

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Re: Utilities: SBWin 3.2.0 Released
« Reply #9 on: December 20, 2013, 05:59:06 pm »
I would just like to add that I have just released a portable version of 3.2.0, requiring no install; I know some people don't like installers. It is currently on my website (relevant link).
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