Oh, geez, I'm sorry; I had no idea you were still editing that post. I feel terrible now.
I also noticed some inconsistency regarding the il icon; you used it by default for Cecil, but didn't make use of it for Sheila (Yang's wife). Not a huge deal, just thought I'd point it out.
Well, I used it for Cecil because you can actually name him. If you noticed, I didn't use any of the il / li / ll icons in the out-of-battle dialogue, just the menu text and in-battle stuff. Since "Cecil" is a name variable, it counts as a menu item even when drawn in the out-of-battle dialogue, so it can display properly in dialogue because of that. il / li / ll all use the same hex byte as dual-tile encoding for the main game script; even if I wanted to insert them, it wouldn't work. In the Sheila example, it would show up as "Shetha" due to the il icon sharing the "th" DTE's byte. I hope this makes sense.
One more thing. This is probably me just being nitpicky, but I think you should change Rosa from a "Wh.Wiz." to a "Wh.Mage". Wizard implies a guy, right? Besides, Mage doesn't need an abbreviation, so in my opinion it would look better.
I kept Rosa as a White Wizard because I felt she would be much wiser than a fledgling White Mage like Porom.
Lastly, I have a quick question/request. Once you finish with this game, is there a possibility of you doing something like this for Final Fantasy 6? I know it doesn't need a touch-up near as bad as 4, but there are occasionally spots in 6 where I think the dialogue could use a touch-up or where Slattery did a better job on with the GBA script. Not to mention the whole name-in-caps-by-default thing that bugs the tar out of me, as well as errors in naming (Fenix Down, Vicks, memebers, etc.)
The Woolsey Uncensored Edition is a good patch, as previously linked, but if you want something closer to the Project's ideal, I recommend Stand Guard, which reinvigorates the vast majority of the text.
I was going to make a Project I and a Project III, actually, but the ideas fell through since I figure one could just play the GBA version of FFVI for its edited text; just get the European release, slap on the font facelift, the uncensored graphics patch, General Violence, color restorer, sound restorer, and maybe the Woolsey-Slattery Compromise patch if you're feeling festive.
Not so with Final Fantasy IV "Slowdown Glitch-fest" Advance. If people want to play something with the original-size sprites and original-style graphics, they're stuck with FFIV PS1 (Slowdown), FFII US (Terrible script, missing content), J2e's translation (Need I say more?), or the GBA game.