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Author Topic: Project II: Final Fantasy IV  (Read 104320 times)

Rodimus Primal

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Re: Final Fantasy IV - Project II
« Reply #60 on: December 18, 2013, 02:28:10 am »
The error you are having initially with it not working is caused by it not being Final Fantasy II 1.1 (U).

I use NSRT to add a header to my ROMs when the hack calls for it, like Project II does. Make sure the ROM has a header before patching.

vivify93

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Re: Final Fantasy IV - Project II
« Reply #61 on: December 19, 2013, 11:25:50 am »
Thanks for helping SabinSuplexedATrain, Rodimus Primal! :)

v1.02 is out. It fixes a pretty nasty bug with the song Halting Aria, and fixes more typos.
[...] right here we have an example of the capacity human beings have for altruistic behavior...

...We call it romhacking.net. ;)
I'm not a translator; I don't know any language other than English.

SabinSuplexedATrain

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Re: Final Fantasy IV - Project II
« Reply #62 on: December 25, 2013, 04:12:33 pm »
Thanks for all the help so far, but I'm STILL having problems and I just don't know why.

If I use the correct rom, (U) 1.1 w/ header, everything, snes9x and zsnes both say it's corrupted and won't load.
If I use a (U) 1.1 rom without a header, it loads but has the messed up title screen.

I've tried roms from all the major places and none of them work as Project II intends.

vivify93

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Re: Final Fantasy IV - Project II
« Reply #63 on: December 28, 2013, 09:57:27 pm »
I've contacted you via PM, SabinSuplexedATrain.
[...] right here we have an example of the capacity human beings have for altruistic behavior...

...We call it romhacking.net. ;)
I'm not a translator; I don't know any language other than English.

SabinSuplexedATrain

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Re: Final Fantasy IV - Project II
« Reply #64 on: December 29, 2013, 02:41:09 pm »
To anyone else who may have problems, you MUST use Lunar IPS to apply the patch. IPSWin will screw it up.
Thanks again for the help!!

Rodimus Primal

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Re: Final Fantasy IV - Project II
« Reply #65 on: January 04, 2014, 02:12:10 am »
So I've spent some time working on a mock up Box Art for Project II. Tell me what you think.


Kiyoshi Aman

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Re: Final Fantasy IV - Project II
« Reply #66 on: January 04, 2014, 03:01:56 am »
It literally looks like you copied and pasted the right side of that V instead of trying to make it, y'know, actually work in the font. It doesn't fit at all.

In fact, if you'd just snipped the V-like portion of the Y and enlarged it, it'd look at least marginally competent. (Use a higher-res, non-artifacted scan of the box art, for fuck's sake.)
« Last Edit: January 04, 2014, 03:09:53 am by Kiyoshi Aman »

vivify93

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Re: Final Fantasy IV - Project II
« Reply #67 on: January 04, 2014, 04:20:29 am »
So I've spent some time working on a mock up Box Art for Project II. Tell me what you think.


I like it a lot! Thank you so much, Rodimus Primal. :)
[...] right here we have an example of the capacity human beings have for altruistic behavior...

...We call it romhacking.net. ;)
I'm not a translator; I don't know any language other than English.

Bregalad

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Re: Final Fantasy IV - Project II
« Reply #68 on: January 04, 2014, 06:10:21 am »
Oh no, there will be people making reproes of this and selling it for $100 on ebay.

Rodimus Primal

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Re: Final Fantasy IV - Project II
« Reply #69 on: January 04, 2014, 11:06:15 pm »
Believe it or not, that is high res but Photobucket must have lowered it when I uploaded it. Also I appreciate the constructive criticism, just not the vulgar comment. To top that off my Photoshop skills are a bit rusty so it gives me something to work on. The V itself was actually the Roman Numerals shaped into a V. Stretching out the Y sounds like a better idea to keep it in font. The only problem I ran into was the V overlapping the black portion on the right.

Edit: so I tried it that way. Let me know what you think.

« Last Edit: January 04, 2014, 11:48:03 pm by Rodimus Primal »

Kiyoshi Aman

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Re: Final Fantasy IV - Project II
« Reply #70 on: January 05, 2014, 12:31:00 am »
Well, now it actually fits, but it still has a lot of artifacting. I'd suggest redrawing it from scratch, honestly. (And putting it on imgur instead of photobucket.)

vivify93

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Re: Final Fantasy IV - Project II
« Reply #71 on: June 01, 2014, 09:01:46 pm »
v1.03 is out! Some textual updates were made, and I imported the Heroine Robe's (Minerva Robe in Project II) changes from Easy Type. It now only gives +10 Strength, Agility, and Vitality, but the -15 penalty to Wisdom and Willpower is gone now.

Also, for those who didn't know, you can plug in a second controller and play FFII US with a friend! You both have total control over everything. This has been in since the beginning, so I updated one of the more useless Beginner's Classroom messages to instead include this.

Lastly, I think I've finally decided on a good balance for Warp. It now has an insane casting delay to make up for its total brokenness of before. Fatal's (Doom in Project II) casting delay has been lowered slightly to make it a more attractive choice over Warp. (Of course, Stone / Break is still objectively better than either of them...)

You can find the latest update on Project II's RHDN page.

Unless I hear of anything else that I desperately need to remedy, this is it until v2.00, which will finally update the item descriptions.
[...] right here we have an example of the capacity human beings have for altruistic behavior...

...We call it romhacking.net. ;)
I'm not a translator; I don't know any language other than English.

elsoldorado

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Re: Final Fantasy IV - Project II
« Reply #72 on: June 26, 2014, 11:38:40 pm »
Help!
I'm up at the Lodestone Cavern, trying to fight the Dark Elf. Trying being the key word: in the first phase it just attacks and does 9999 to anyone in the party. So I'm just dying and not dealing enough damage to reach the second part. My question is: Is this a bug or I have to suck it up and just grind? Cecil is in level 27 btw.

KingMike

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Re: Final Fantasy IV - Project II
« Reply #73 on: June 27, 2014, 02:01:05 am »
Assuming this is a balancing hack and the story/events, etc. aren't changed, you missed a plot event/key item.
You'll get a game over after DarkElf beats you (unavoidable) if you don't have that item.
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TheZunar123

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Re: Final Fantasy IV - Project II
« Reply #74 on: June 27, 2014, 11:21:47 am »
Like KingMike said, you probably missed a key item. Go back to Troia (I forget how it's spelled in this game) Castle and look around for a while until you find an old friend.
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elsoldorado

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Re: Final Fantasy IV - Project II
« Reply #75 on: June 27, 2014, 11:25:47 pm »
You're right! I have played this game to death and I totally forgot to talk to Edward in Troia Castle!
 :banghead:
Sorry about that!  :beer:
« Last Edit: June 28, 2014, 05:28:05 pm by elsoldorado »

vivify93

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Re: Final Fantasy IV - Project II
« Reply #76 on: June 28, 2014, 12:50:03 am »
Don't feel bad, elsoldorado, I missed it on one of my test play-throughs of Project II. >.> And it's spelled Troia in the Project, TheZunar123. :)
[...] right here we have an example of the capacity human beings have for altruistic behavior...

...We call it romhacking.net. ;)
I'm not a translator; I don't know any language other than English.

TheZunar123

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Re: Final Fantasy IV - Project II
« Reply #77 on: June 28, 2014, 05:38:07 pm »
It's spelled Troia in the Project, TheZunar123. :)
Ah, thanks. There's so many Final Fantasy 4 hacks out there I get them confused sometimes. So many different names >_<
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Midna

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Re: Final Fantasy IV - Project II
« Reply #78 on: June 29, 2014, 01:11:39 am »
Troia is how every official translation of FFIV except the original spells the town's name anyway, so...

TheZunar123

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Re: Final Fantasy IV - Project II
« Reply #79 on: June 29, 2014, 11:26:10 am »
Are you sure? I could've sworn J2e spelled it Toroia.
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