When my money comes up, I'm gonna throw some cash your way to help with this editor. Keep up the great work, this editor is great!
Thanks! I'm really glad that someone likes my work
April 24, 2018, 06:28:41 am - (Auto Merged - Double Posts are not allowed before 7 days.)
That's a good idea. Sometimes the only way. It can load 100-200 lines of code even from very simple procedures, but since the code many times is not viewable this is the best way. I watched that youtube video, never seen code injected that way -interesting.
I spent a lot of time to create new methods for finding data in ROM in a simple way, that reverse engineering code (mostly for NES).
For example, this script is for reading tiles from name tables and try to build all possible type of blocks with it and check, are those blocks can be found in ROM. All you need is just run level and start script (press 1,2,3 for change nametables and select fast or full search)https://github.com/spiiin/CadEditor/tree/master/Stuff/nes_lua/lua_blockfinder
And this is script for control emulator via sockets from other languages:https://www.youtube.com/watch?v=c3D5gljbkO0
Really, I think, then tools for romhackers must be more powerful, then exists now.
My English is bad, so I recording videos, when text is now very important
April 24, 2018, 06:34:32 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Some more planned games from other consoles?
My main interest is NES because I already created tools for debugging. But maybe I'll just make the plugin for SNES, and try to port some configs with it. For example, I have a script for search data from already made configs in others ROM regional versions. I checked Ninja Gaiden for NES and Ninja Gaiden Trilogy for SNES and found, that some levels in similar (blocks and screens are identical).
Really, my project is community project. I am only only one programmer, but icons, sprites for objects, configs and some other things created by others users (with my help, sometimes).
Now I need several weeks for rest and finish onther projects, later I'll back to work on CadEditor.