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Author Topic: Capcom Games Editor (NES)  (Read 18430 times)

spiiin

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Capcom Games Editor (NES)
« on: October 11, 2013, 06:25:11 am »
Level editor for most Disney Capcom games  for NES.
http://www.romhacking.net/utilities/967/

Supports the level form editing, screens, blocks & macroblock and placement objects for Chip & Dale, Darkwing Duck, Duck Tales, Duck Tales 2 (with some limitations).
Supports editing of screens, blocks & macroblock for  Megaman 4 (first 8 levels), Tale Spin and Little Mermaid.

The editor has been developed for one and a half years.
The hacks developed using the editor:
Darkwing Duck New Levels (http://www.romhacking.net/hacks/1382/),
Chip & Dale Alternative (http://www.romhacking.net/hacks/1384/),
Chip & Dale Lomax Attack (http://www.romhacking.net/hacks/1374/, it's an incomplete version, full version video http://www.youtube.com/watch?v=Sb2muDobK5c).

Some features of the editor are not very comfortable to use, they will be improved over time. Stages of editor development will be posted in the topic (if it will be interesting for users).

MathUser2929

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Re: Capcom Games Editor (NES)
« Reply #1 on: October 11, 2013, 08:08:03 am »
That's alot of hacks for a level editor that hasn't been out for too long. I hope you continue working on and releasing versions of the editor.

Celice

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Re: Capcom Games Editor (NES)
« Reply #2 on: October 11, 2013, 03:09:28 pm »
Capcom games on the NES were the shit--if I ever get back into ROMhacking, it'll definitely be messing around with this tool. Thanks!~

spiiin

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Re: Capcom Games Editor (NES)
« Reply #3 on: October 17, 2013, 11:27:26 am »
Added support for "Tiny Toon Adventures", levels 1.1 - 1.4.


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MathUser2929

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Re: Capcom Games Editor (NES)
« Reply #4 on: October 17, 2013, 12:54:43 pm »
I think Tiny Toon Adventures was a Konami game, wasn't it? Anyway, it's one of my favorite NES games. Good to see a editor made for it. I hope you add support for all the levels.

RetroHelix

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Re: Capcom Games Editor (NES)
« Reply #5 on: October 17, 2013, 01:45:19 pm »
Added support for "Tiny Toon Adventures", levels 1.1 - 1.4.


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Wow, go for "everygameeditor"  :laugh:

Well done :thumbsup:

spiiin

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Re: Capcom Games Editor (NES)
« Reply #6 on: October 19, 2013, 12:34:34 pm »
Quote
Wow, go for "everygameeditor"  :laugh:
I think about it, but will anyone use it for making games?

And some new screens:

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btw, how can I attach files to the post, if it's possible?


MathUser2929

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Re: Capcom Games Editor (NES)
« Reply #7 on: October 19, 2013, 09:01:07 pm »
They had that option here I think. But it was disabled as it ate up too much disk space.

KingMike

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Re: Capcom Games Editor (NES)
« Reply #8 on: October 20, 2013, 01:08:20 am »
Yes, way too much space for what our large userbase could reasonably share.
Quote
Sir Howard Stringer, chief executive of Sony, on Christmas sales of the PS3:
"It's a little fortuitous that the Wii is running out of hardware."

spiiin

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Re: Capcom Games Editor (NES)
« Reply #9 on: October 26, 2013, 10:56:35 am »
Project based on the CadEditor's sources:
http://www.romhacking.net/utilities/1005/
Thunder Force 3 Editor (SMD)



azoreseuropa

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Re: Capcom Games Editor (NES)
« Reply #10 on: October 26, 2013, 08:20:13 pm »
Megaman series, perhaps ?

MarkGrass

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Re: Capcom Games Editor (NES)
« Reply #11 on: October 26, 2013, 10:40:51 pm »
Megaman series, perhaps ?

Being the definitive series for the NES, by CAPCOM, I second this notion.

...and to answer your question, spiiin, yes - I'm sure people will use this application to create some new stuff.

spiiin

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Re: Capcom Games Editor (NES)
« Reply #12 on: October 28, 2013, 08:00:55 am »
All megamen already has editors, as I know.
I can port configs ripped from sources of MegaFle X (http://www.romhacking.net/utilities/333/) to my editor, but it has more features, so you can use it for new hacks of megaman (there are almost 200 of it...)
But there are many other good games on the NES without any hacks :)

Zynk

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Re: Capcom Games Editor (NES)
« Reply #13 on: October 28, 2013, 09:04:10 am »
All megamen already has editors, as I know.
I can port configs ripped from sources of MegaFle X (http://www.romhacking.net/utilities/333/) to my editor, but it has more features, so you can use it for new hacks of megaman (there are almost 200 of it...)
But there are many other good games on the NES without any hacks :)

Heys, spiiin! Is your editor for levels only? Is it possible for you to fix sprite editors such as this too?  :D

spiiin

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Re: Capcom Games Editor (NES)
« Reply #14 on: October 28, 2013, 09:14:48 am »
Yes, it's for levels & objects lists only. But I have simple test sprite editor for darkwing duck & chip&dale 1 too :)

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c&d version:
https://dl.dropboxusercontent.com/u/852723/cad_editor/cad_enemy_editor_v2.zip
dwd version:
https://dl.dropboxusercontent.com/u/852723/cad_editor/cad_enemy_editor_dwd_v2.zip


November 02, 2013, 08:11:18 am - (Auto Merged - Double Posts are not allowed before 7 days.)
support level 1 for Flintstones: Rescue Dino & Hoppy and Mitsume ga Tooru (3 eyes).


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version 1.9 available on Github https://github.com/spiiin/CadEditor/
« Last Edit: November 02, 2013, 08:11:20 am by spiiin »

spiiin

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Re: Capcom Games Editor (NES)
« Reply #15 on: November 25, 2013, 12:43:19 pm »
Added support for many games (one level for each as demo).
Full list of supported games:

«Chip&Dale» (all levels)
«Darkwing Duck» (all levels)
«Duck Tales» (all levels)
«Duck Tales 2» (all levels)
«Little Mermaid» (all levels)
«Tale Spin»  (all levels)
«Tiny Toon» (all levels)
«Mega Man 4» (8 levels)
«Three Eyes Story» (1)
«Jungle Book» (1-9)
«Ninja Cat» («Cattou Ninden Teyandee»), (1-3)
«Battletoads & Double Dragon - The Ultimate Team» (5)
«Battletoads» (1)
«Tom & Jerry» (1)
«Chip & Dale 2» (1)
«Flintstones: The Rescue of Dino & Hoppy» (1)
«Flintstones: The Surprise at Dinosaur Peak!» (1)
«New Ghostbusters 2» (1)
«Power Blade 2» (1)
«Rockin' Kats» (1)
«Teenage Mutant Ninja Turtles» (1)
«Shatterhand» («Tokkyuu Shirei Solbrain») (1)
«Contra Force» (1)
«Little Nemo» (1)
http://www.romhacking.net/utilities/967/

There are 8 more configs at github:

Ninja sword (Ninja gaiden) (1-1)
Batman (1-1)
Teenage Mutant Ninja Turtles (1)
Monster in my pocket (1-1)
Captain America (1)
Super C (1)
Adventure Island 2 (1)
Adventure Island 3 (1)

Celice

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Re: Capcom Games Editor (NES)
« Reply #16 on: November 25, 2013, 03:20:39 pm »
Wow! I loved Flintstones on the NES when I was growing up, and the sheer amount of games that are supported is really amazing. Maybe I should get back into romhacking  :beer:

spiiin

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Re: Capcom Games Editor (NES)
« Reply #17 on: January 31, 2014, 07:36:16 am »
Project update, now supports some sega games (1 levels for each):
    Zombies Ate My Neighbors
    Contra Hard Corps
    Tiny Toon Adventures: Buster's Hidden Treasure
    QuackShot



Latest releases: https://github.com/spiiin/CadEditor/tree/master/Release
Link to all supported games: https://github.com/spiiin/CadEditor/blob/master/CadEditor/cad_editor_supported_games.txt (russian)
Link to sources: https://github.com/spiiin/CadEditor

Project page (update): http://www.romhacking.net/utilities/967/

tomaitheous

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Re: Capcom Games Editor (NES)
« Reply #18 on: January 31, 2014, 10:40:34 pm »
How about support for Bonk 1 and 2, for PC-Engine?

schtolteheim

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Re: Capcom Games Editor (NES)
« Reply #19 on: February 01, 2014, 09:36:50 am »
I would wish for an inclusion of The Lost Vikings, preferably the MD/GEN version. That game still offers so many possibilities for smarter unrealised puzzles, as the original ones are rather basic.
« Last Edit: February 01, 2014, 10:19:53 am by schtolteheim »