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Author Topic: Estpolis Denki II NTSC-JAP Prototype  (Read 7206 times)

trevormacro

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Estpolis Denki II NTSC-JAP Prototype
« on: September 05, 2012, 11:47:16 am »
Hi,

I am a new member here.

Anyone can help me please?

http://www.assemblergames.com/forums/showthread.php?41435-Estpolis-Denki-II-NTSC-JAP-Prototype

Thanks in advance

Best Regards,

Trevormacro

gadesx

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Re: Estpolis Denki II NTSC-JAP Prototype
« Reply #1 on: September 06, 2012, 04:49:46 am »
OMG you have the beta cartridge?
Im very interested in see this beta  :beer:

trevormacro

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Re: Estpolis Denki II NTSC-JAP Prototype
« Reply #2 on: July 12, 2013, 05:54:59 am »
Hi guys,

I decided to release the ROM.

- Original, unmodified ROM:

http://depositfiles.com/files/7sm5rbfs8

- Fixed ROM:

http://depositfiles.com/files/yprps5ana

- Bugfix IPS patch

http://depositfiles.com/files/caxomrlg7


Have fun.

Best Regards,
Trevor.
« Last Edit: July 13, 2013, 11:16:24 am by trevormacro »

locolol

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Re: Estpolis Denki II NTSC-JAP Prototype
« Reply #3 on: July 14, 2013, 04:18:04 am »
Awesome! Hope it gets translated someday  :thumbsup:

justin3009

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Re: Estpolis Denki II NTSC-JAP Prototype
« Reply #4 on: July 14, 2013, 01:54:07 pm »
I thank you so much for releasing this!
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Celice

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Re: Estpolis Denki II NTSC-JAP Prototype
« Reply #5 on: July 14, 2013, 09:52:26 pm »
It should be noted that the original owner of this early copy of the game damaged the gamedata when it was improperly being dumped. Or something like that. This poster acquired the damaged game after-the-fact, and has now released, from my understanding, an unmodified-but-damaged copy of the game, and then another copy of the game where assets from the final release have been transplanted to get the early copy working.

It's hard to tell whether the damaged prototype had bugs or problems because of the damage, or because it is an early copy of the game.

Santhacklaus

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Re: Estpolis Denki II NTSC-JAP Prototype
« Reply #6 on: July 15, 2013, 08:18:09 am »
and then another copy of the game where assets from the final release have been transplanted to get the early copy working.

If the readme file of the patch is to be trusted, the game can run without imported assets, as long as 4 or 5 corrupt bytes have been fixed (as well as the internal header). I think he just imported the enemy encounter data because he wanted to see the monster sprites or something like that. There's a post about this in the thread on Assembler or another forum (not sure where.)

Edit - Forgot to say this: thank you, trevormacro!

etking

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Re: Estpolis Denki II NTSC-JAP Prototype
« Reply #7 on: July 15, 2013, 01:31:30 pm »
This may be a stupid question, but does the fixed ROM already include the bugfix patch?

ze10

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Re: Estpolis Denki II NTSC-JAP Prototype
« Reply #8 on: July 15, 2013, 07:46:54 pm »
Thank you very much! I'm having a blast playing this! Some of the enemies in this version look so funny! XD

Santhacklaus

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Re: Estpolis Denki II NTSC-JAP Prototype
« Reply #9 on: July 15, 2013, 07:50:40 pm »
This may be a stupid question, but does the fixed ROM already include the bugfix patch?

It seems so. Snes9x says that the fixed ROM has the same CRC32 as the damaged ROM with bugfix patch applied.

Celice

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Re: Estpolis Denki II NTSC-JAP Prototype
« Reply #10 on: July 16, 2013, 04:57:03 am »
If the readme file of the patch is to be trusted, the game can run without imported assets, as long as 4 or 5 corrupt bytes have been fixed (as well as the internal header). I think he just imported the enemy encounter data because he wanted to see the monster sprites or something like that. There's a post about this in the thread on Assembler or another forum (not sure where.)

Edit - Forgot to say this: thank you, trevormacro!
If that's the case, then that's some awesome news :) I remember when the damage was first revealed, it was a bit of a shocker to many people interested in early and prototype videogames.

SC

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Re: Estpolis Denki II NTSC-JAP Prototype
« Reply #11 on: August 01, 2013, 03:56:13 pm »
Any info on how to do Sundletan Cave puzzle to get the key?
Pillars don't seem to work. And no clue is given in the game.