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Author Topic: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.01)  (Read 115103 times)

Yoyoenix91

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #580 on: February 09, 2018, 08:20:34 pm »
Made an account just to say thank you for all of your hard work and effort on this! It runs perfectly on SNES9X for me.

Curiously, when I inject this as a Virtual Console game on my New 3DS, the song titles are missing from the music player. This also happens when I try to inject it with a Retroarch core, either PocketSNES or Catsfc. Haven't run into any other issues yet though.  :)

edale

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #581 on: February 09, 2018, 09:50:07 pm »
Did the timing for Draco's first part in the Opera (Overture Part 2, at the very start of the opera) get changed at all?

https://youtu.be/tgCZOtc4mm8?t=102
That bit.

Because weirdly enough none of the updated parts of the opera have any timing problems with the audio I've already edited for the MSU-1 mod, but I'll need to redo the timing for that part because it doesn't line up anymore...

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #582 on: February 10, 2018, 12:08:07 am »
Did the timing for Draco's first part in the Opera (Overture Part 2, at the very start of the opera) get changed at all?

https://youtu.be/tgCZOtc4mm8?t=102
That bit.

Because weirdly enough none of the updated parts of the opera have any timing problems with the audio I've already edited for the MSU-1 mod, but I'll need to redo the timing for that part because it doesn't line up anymore...

From what is shown there, yes. The timing is much better now. In fact, I posted a video of how it currently is here:

https://www.youtube.com/watch?v=yKYLmNuWKx8
« Last Edit: February 10, 2018, 01:09:46 am by Rodimus Primal »

q8fft

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #583 on: February 10, 2018, 03:11:29 am »
why this happen to me ?
in the wall ?!!
how to fixed this ?


Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #584 on: February 10, 2018, 10:24:43 am »
why this happen to me ?
in the wall ?!!
how to fixed this ?



Interesting. I guess I was looking at the script overall and missed that. I double checked and yes, it does indeed happen. I don't know what is causing that, but I will have to look into how to fix it. Anyone have any suggestions where it is coming from?


Thanks to Gi Nattak (with his post on FF6hacking.com), this has now been fixed. I don't know what caused it, but at least now Edgar won't be walking through walls.
« Last Edit: February 10, 2018, 10:45:48 pm by Rodimus Primal »

Chronosplit

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #585 on: February 11, 2018, 08:37:59 am »
Setzer was just trapping Edgar. :laugh:

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #586 on: February 14, 2018, 03:27:38 pm »
Setzer was just trapping Edgar. :laugh:

LOL. Well the lecherous king was too busy flirting that he didn't realize he walked through the wall. It's been fixed now.

As of right now, all of my tests have been successful. The update is coming soon!

Chronosplit

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #587 on: February 16, 2018, 12:27:19 pm »
Everyone get hype!

You wouldn't happen to have a full list of patches that were introduced since the last version now, would you?  I'm just curious is all, since there was a bit of discussion on what to have and what not to have since the last roundup.

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #588 on: February 16, 2018, 11:43:28 pm »
Everyone get hype!

You wouldn't happen to have a full list of patches that were introduced since the last version now, would you?  I'm just curious is all, since there was a bit of discussion on what to have and what not to have since the last roundup.

Here's my complete list SO far. Of course I wanted to stay true to the purpose of TWUE, and compatibility is always key as well. I'm confident this will be the final list, unless you have a suggestion.

Base patch, these are in ALL patches:

-Original Final Fantasy VI Title Screen (Yazoo)
-B Button Dash (Master Zed)
-Kefka Final Battle Tiers Graphics (Dr Meat)
-Restore Ability Names (angelo) - This was modified to correct spell names
-Extended item descriptions (Dr Meat) - Again modified to correct incorrect descriptions
-Gogo Yellow Streak (assassin17)
-Esper Battle Menu MP Fix (Lenophis)
-Tritoch Graphical Fix (bydoless)
-Auction Chocobo Fix (Madsiur)
-Inconsistent Gungho (assassin17)
-Gerard and Sabin (Leet Sketcher)
-Sketch Glitch Bugfix (assassin17)

All of these are in the "With Bugfixes" patches:

-Elemental Display (Lenophis)
-Border Crossing (Imzogelmo, Lenophis, Novalia Spirit)
-Homesick Gau (Djibriel)
-255 hours Display (Leviathan Mist)
-For What Ails Ya! (Imzogelmo, Lenophis, Novalia Spirit)
-Bad Decoration (Lenophis)
-I condemn thee to hell! (Lenophis)
-Suplex wrongfully splits damage fix (assassin17)
-Allo Ver (Death Warden) fix (using FFUSME)
-Step Mine (Traveler) missing digit fix (assassin17)
-Some MP changes don't update menus fix (assassin17)
-Pink Gogo bugfix (Imzogelmo)
-Reflect barrier shown on bodyguards fix (assassin17)
-Running Popsicle / Lead-footed Esper fix (assassin17)
-Mine Cart Fix (Imzogelmo)
-Deceptive Tapir (assassin17)
-Evade Bug Fix (Terii Senshi)
-Rippler Bug Fix (Terii Senshi)
-FC 05 Bugfix (Master ZED)
-Invisible Chests on Phantom Train fix (Shaded Magus)
-Frozen Terra Fix (Madsiur)
-Jump/Launcher and Jump/Super Ball fix (assassin17)
-Rage Restoration (Terii Senshi)
-Pincer+Row Bugfix (assassin17)
-Jump Megafix A (assassin17)
-Miscolored Command Names - Gear Based (assassin17)
-Recapture the Glory (assassin17)
-Bridge Correction (Mike Ferrell)
-Wrong Way, Idiot! (Mike Farrell)
-Banon Riding (Leet Sketcher)
-Backwards Jump (Leet Sketcher)
-Bird Bars (Leet Sketcher)
-Castle Party (Leet Sketcher)
-Chain of Command - Gear Based (Leet Sketcher)
-False Knight (Leet Sketcher)
-Imp's Rage (Leet Sketcher)
-Imp's Call (Leet Sketcher)
-Imp Skimp (Leet Sketcher)
-Item/Magic Counter (Leet Sketcher)
-Lens Cap (Leet Sketcher)
-Magitek Madness (Leet Sketcher)
-Morph Mayhem (Leet Sketcher)
-Phoenix Chest (Leet Sketcher)
-Ultimate Damage (Leet Sketcher)
-Unequipium (Leet Sketcher)
-Vanish/Runic (Leet Sketcher)
-Zombie/Tapir A (Leet Sketcher)
-Zombie/Rippler A (Leet Sketcher)

In addition to Bugfixes, these are included in the "Add-Ons" patches:

-Rewards Display (Hatzen08)
-Blitz Screen (Leet Sketcher)
-Y Equip Relics (Leet Sketcher)
-Mini-Maps Upgrade (Madsiur)

« Last Edit: February 17, 2018, 12:04:49 am by Rodimus Primal »

Special

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #589 on: February 17, 2018, 12:19:54 am »
So is FF6 the game with the most patches or what.

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #590 on: February 17, 2018, 12:35:24 am »
So is FF6 the game with the most patches or what.

Yep. You have to understand that there are THAT many bugs in the game. Some are even game breaking. The fact that Square had to release a 1.1 version for the SNES to fix the Sketch bug is proof enough. The GBA version patched up quite a bit of what's listed above too, and I believe the Mobile/Steam version goes even further as well. I'm including a document when I release this beast that will DETAIL every patch used so you don't have to go looking for them around web. Trust me when I tell you that what IS added in, is worth having fixed.

If I don't add anything else in, the only thing I need to do is tweak the Music Player. I've played up until the beginning of the WOR, tested the Gerard and Sabin (since I am NOW using the newer version) as well as the King's Robes patches, and edale was kind enough to test out Lens Cap.

Chronosplit

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #591 on: February 17, 2018, 10:01:43 am »
Thanks for the list Rodimus!  I see that the base has a few more now than before.

So is FF6 the game with the most patches or what.
Believe it or not it's not the biggest RPG.  Pokemon games still win, what's on RHDN is only a drop in the bucket.

As far as Bugfix patches though?  Yeah this is the biggest, though games like Suikoden 2 certainly try to be second.

vivify93

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #592 on: February 17, 2018, 03:42:44 pm »
There's this Final Fantasy VI bug fix compilation by a guy named C. V. Reynolds. Has 183 patches in it, and it doesn't even include any of the enhancements patches. So yeah, FFVI has a lot for an RPG, but not the most.
All my life I've tried to fight what history has given me.

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #593 on: February 17, 2018, 04:21:09 pm »
It's official. Version 2.00 has been submitted for approval!

Here's the complete list of changes made here:

-Major update. Numerous script fixes and updates.
-Fixed event where an Actor walked through a WALL! (thanks to Gi Nattak for the fix!)
-Updated Opera patches now have the full Opera updated.
-Ensured that the Sketch bug fix was applied to all patches.
-Removed older version of Gerard and Sabin and replaced with current one.
-Added these to all bug fix patches:
   -Rage Restoration (Terii Senshi)
   -Pincer+Row Bugfix (assassin17)
   -Jump Megafix A (assassin17)
   -Miscolored Command Names - Gear Based (assassin17)
   -Recapture the Glory (assassin17)
   -Bridge Correction (Mike Ferrell)
   -Wrong Way, Idiot! (Mike Farrell)
   -Banon Riding (Leet Sketcher)
   -Backwards Jump (Leet Sketcher)
   -Bird Bars (Leet Sketcher)
   -Castle Party (Leet Sketcher)
   -Chain of Command - Gear Based (Leet Sketcher)
   -False Knight (Leet Sketcher)
   -Imp's Rage (Leet Sketcher)
   -Imp's Call (Leet Sketcher)
   -Imp Skimp (Leet Sketcher)
   -Item/Magic Counter (Leet Sketcher)
   -Lens Cap (Leet Sketcher)
   -Magitek Madness (Leet Sketcher)
   -Morph Mayhem (Leet Sketcher)
   -Phoenix Chest (Leet Sketcher)
   -Ultimate Damage (Leet Sketcher)
   -Unequipium (Leet Sketcher)
   -Vanish/Runic (Leet Sketcher)
   -Zombie/Tapir A (Leet Sketcher)
   -Zombie/Rippler A (Leet Sketcher)
-Added these additions to the Add-Ons patches:
   -Mini-Maps Upgrade (Madsiur)
   -Y Equip Relics (Leet Sketcher)
-Corrected naming with Music Player patches (Thanks again Madsiur)
-Added monster and item name lists
-Added Bugfixes Used Compendium document
-Updated patch compatibility document

Digitsie

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #594 on: February 17, 2018, 06:48:58 pm »
There's this Final Fantasy VI bug fix compilation by a guy named C. V. Reynolds. Has 183 patches in it, and it doesn't even include any of the enhancements patches. So yeah, FFVI has a lot for an RPG, but not the most.

Either you mean Final Fantasy VII (or VII, or some variation of V), or FFVI still has the most.

lexluthermiester

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #595 on: February 17, 2018, 08:50:08 pm »
It's official. Version 2.00 has been submitted for approval!
Sweet! Been a long time coming.

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
« Reply #596 on: February 18, 2018, 12:43:58 am »
Woot! Version 2.00 is now live!

Cahos Rahne Veloza

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
« Reply #597 on: February 18, 2018, 01:40:34 pm »
I'm just a lowly lurker here but I am closely following this project as well as Rodimus's "Namingway Edition" hack. And I just wanted to congratulate Rodimus in his great work.

Also if I may ask, does this 2.0 release mark the completion of the project? Or is there still room for improvement?

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
« Reply #598 on: February 18, 2018, 02:33:48 pm »
I'm just a lowly lurker here but I am closely following this project as well as Rodimus's "Namingway Edition" hack. And I just wanted to congratulate Rodimus in his great work.

Also if I may ask, does this 2.0 release mark the completion of the project? Or is there still room for improvement?

Personally, I hope this is the completion of the project. This last update took a lot of time and effort and I would like to move onto new things. Perhaps make more ROM hacks, work on my Youtube channel (which is growing quite a bit), or anything else. However, if there is something that does arise, be sure to let me know.

Special

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.00)
« Reply #599 on: February 18, 2018, 03:21:53 pm »
Grats on the release.

Question, Is there a way to have "Final Fantasy VI (TWUE).ips" regular version with the Add-Ons Patch?