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Author Topic: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)  (Read 84390 times)

edale

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #520 on: January 10, 2018, 01:30:29 am »
If you're wondering about the Updated Opera, I chose to release this with the option for people to use the OLD translation for that section of the game as its a preference thing. Square currently uses the updated lyrics in their live performances as they BETTER match the actual melody of the song.
I can verify this after all my work on the different opera versions for the MSU patch. The updated lyrics match almost perfectly with the spoken lyrics in most of the versions, and the spoken parts match up to the point that the lip flaps match up once the song is timed properly.

Hey hey. :)  I have never ever played FF VI and now I'm deciding to take it by the horns.
Might I suggest trying out the Dancing Mad MSU-1 patch as well, it's 100% compatible with this patch, and massively enhances the audio.
https://github.com/Insidious611/DancingMadFF6/releases
(run the Dancing Mad installer targeting an unmodded unheadered 1.0 ROM, then apply the Ted Woolsey patch on top of that)

An MSU-1 patch basically allows the SNES to play CD quality audio. It is playable through RetroArch using the "lr-snes9x (current)" emulation core.

https://www.youtube.com/watch?v=4WHT98HBgpE
This video shows an example, and is from MUCH earlier in development than it is now (it's essentially finished atm, and pretty much all the bugs have been eliminated, and is on a public beta), but gives a good idea of the improvement on the music (and yes, the music has been properly normalized since that video was made).

There are several options for pretty much every track, so if you don't like a particular version of a song you can just replace it with a different one. Also, if you find a version of a song online that you'd like converted for use with the MSU-1 mod, just PM me and I'll convert it for you. (For the closest to the original, select "OST" as the music option, it's the offical remastered FFVI soundtrack CD released by Square; One thing, I'd use the OTH version of the opera, rather than the ost one if you go this route, sooo much better with actual vocals)

https://mega.nz/#F!PJZg1IRb!kS3ECIgKhAkc-qHWkVGRAg
This is a little mod I made, called the 'Cut Songs Restoration mod', that is applied after the Dancing Mad patch which seamlessly reintroduces 4 songs from the FFVI Special Tracks album, which were written for FFVI, but not implemented in the final game.

https://mega.nz/#!3UR0nShJ!6V6FlV9kgMGIztJ5oGjS8C1QoojhaOrxtdtqZzP5crM
This is a version of Madsiur's Music Player mod (the same one included with the Ted Woolsey patch) altered to be fully compatible with both this patch and the MSU-1 mod. Credit to Madsiur for coding it. There is also a version in there with the songs from my mod added to the music player, should you choose to use my patch as well. Apply this patch after the Ted Woolsey patch.

Patching order for all 4 patches would be:
1. Dancing Mad
2. Cut Songs Restoration
3. Ted Woolsey
4. Music Player
« Last Edit: January 11, 2018, 07:12:25 am by edale »

Dispo96

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #521 on: January 10, 2018, 06:21:12 pm »
That music sounds unbelievable to be honest, for a video game, I have Sen 550's, sounds stellar.  I'm already like 5 hours in to the game though and don't want to restart or I would have done that. :)

edale

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #522 on: January 13, 2018, 04:34:53 pm »
That music sounds unbelievable to be honest, for a video game, I have Sen 550's, sounds stellar.  I'm already like 5 hours in to the game though and don't want to restart or I would have done that. :)
You should be able to apply the MSU-1 patch, and carry the save (.srm file) over from your current playthrough to the new ROM. You'll lose any savestates, but you don't want to use savestates when changing the coding in the ROM anyways (that way lies glitching and madness).

*edit- The .srm will be compatible even if you need to switch emulators to get the MSU-1 mod working.
« Last Edit: January 13, 2018, 11:07:58 pm by edale »

vivify93

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #523 on: January 15, 2018, 06:11:03 pm »
Hey Rodimus! So, I'm using the Updated Opera patch and noticed that The Dream Oath, when Draco crashes Ralse's ball, still uses the old lyrics when Draco and Ralse declare they'll duel for Maria's hand.

I actually re-timed that sequence, as well as portions of Spoons' updated Aria, and it matches up really well now. I can send a video over of how it matches up, if you'd like.

Take care.
All my life I've tried to fight what history has given me.

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #524 on: January 15, 2018, 06:22:46 pm »
Hey Rodimus! So, I'm using the Updated Opera patch and noticed that The Dream Oath, when Draco crashes Ralse's ball, still uses the old lyrics when Draco and Ralse declare they'll duel for Maria's hand.

I actually re-timed that sequence, as well as portions of Spoons' updated Aria, and it matches up really well now. I can send a video over of how it matches up, if you'd like.

Take care.

I would. If we are updating the Opera, might as well do it the best we can. I was also thinking about looking into other smaller lines in game that might need some tweaking. If anyone has any suggestions, please let me know.

vivify93

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #525 on: January 15, 2018, 07:58:39 pm »
https://youtu.be/bNoxvkJQzqw

Here's the video example. I even replaced the speaking parts with (Abbreviated for space) versions of the GBA script. Sorry about the audio popping and I apologize for using speedup in parts where there isn't singing, but I attempted to record this 5 times and something went wrong for 4 of them... I was kinda getting sick of it lmao
All my life I've tried to fight what history has given me.

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #526 on: January 15, 2018, 10:01:31 pm »
https://youtu.be/bNoxvkJQzqw

Here's the video example. I even replaced the speaking parts with (Abbreviated for space) versions of the GBA script. Sorry about the audio popping and I apologize for using speedup in parts where there isn't singing, but I attempted to record this 5 times and something went wrong for 4 of them... I was kinda getting sick of it lmao

Nice. I think I will update that part. I actually like the timing on the lines there a lot better. In the meantime, was there anything else you might have noticed that needed a bit of tidying up in the script so far?

vivify93

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #527 on: January 16, 2018, 05:02:19 am »
It all looks pretty solid to me. I've been dabbling off and on in it.

I'll post a Pastebin in a bit of the retimed singing sections. Do you want the speaking parts too or no?
All my life I've tried to fight what history has given me.

samuricex

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #528 on: January 16, 2018, 10:11:49 am »
Is there anyway to get the 1.97a version?  I was running the 1.97 version, got the the Gerad bug, installed 1.98 over it but it's not recognizing my saves.  Hoping 1.79a would change that.

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #529 on: January 16, 2018, 12:48:09 pm »
It all looks pretty solid to me. I've been dabbling off and on in it.

I'll post a Pastebin in a bit of the retimed singing sections. Do you want the speaking parts too or no?

Yeah that works. Just send me a PM.

Is there anyway to get the 1.97a version?  I was running the 1.97 version, got the the Gerad bug, installed 1.98 over it but it's not recognizing my saves.  Hoping 1.79a would change that.

ALWAYS install onto a clean unheadered ROM. Don't patch over an already patched ROM. It should work then.

Chronosplit

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #530 on: January 16, 2018, 01:07:40 pm »
Is there anyway to get the 1.97a version?  I was running the 1.97 version, got the the Gerad bug, installed 1.98 over it but it's not recognizing my saves.  Hoping 1.79a would change that.
Never, ever patch a newer version of the same patch on top of another for anything unless it says specifically that you can.  That's why anti-patches exist for bugfixes, and also one reason why some patches check for checksums.
« Last Edit: January 16, 2018, 08:38:53 pm by Chronosplit »

edale

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #531 on: January 16, 2018, 09:00:41 pm »
Hey Rodimus! So, I'm using the Updated Opera patch and noticed that The Dream Oath, when Draco crashes Ralse's ball, still uses the old lyrics when Draco and Ralse declare they'll duel for Maria's hand.
*Has flashbacks of after he sent his 4th revision of PCM's for the Opera scenes to Insidious for the MSU-1 patch, and then realized he had only fixed the timing on the Aria, he hadn't even touched on the rest of the spoken parts, let alone matching the musical cues up to the action on the non-spoken parts...*

Ah... Good times.

https://youtu.be/bNoxvkJQzqw

Here's the video example. I even replaced the speaking parts with (Abbreviated for space) versions of the GBA script. Sorry about the audio popping and I apologize for using speedup in parts where there isn't singing, but I attempted to record this 5 times and something went wrong for 4 of them... I was kinda getting sick of it lmao
Love the new lyrics in there.

I'll have to keep an eye out for when/if this makes it into the patch, and check to make sure I don't need to tweak the audio in the Dancing Mad MSU-1 patch to keep everything matched up properly (in some cases I had to edit the tempo of the music word by word to make things match up).

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.98)
« Reply #532 on: January 21, 2018, 06:36:46 pm »
*Has flashbacks of after he sent his 4th revision of PCM's for the Opera scenes to Insidious for the MSU-1 patch, and then realized he had only fixed the timing on the Aria, he hadn't even touched on the rest of the spoken parts, let alone matching the musical cues up to the action on the non-spoken parts...*

Ah... Good times.
Love the new lyrics in there.

I'll have to keep an eye out for when/if this makes it into the patch, and check to make sure I don't need to tweak the audio in the Dancing Mad MSU-1 patch to keep everything matched up properly (in some cases I had to edit the tempo of the music word by word to make things match up).

I hope it all works when its all said and done. In addition to those lines during the opera, I am also polishing a few lines in a few spots. I'm hoping that if anyone has any suggestions as to what lines could use some TLC to let me know.

I've also been doing additional tweaks in preparation for the next release. I've found that there are some empty tiles I can use to help with some of the longer monster names that look a bit off when abbreviated. I don't think I can go as crazy as I did for Namingway Edition, but squish tiles like it, ti, il, li, and ll will come in handy. For example, The Cloud Wraith is currently called Cld Wraith, but can fully say CloudWraith when finished.

The Platinum Dragon and Phantom Train in battle will be called PlatinumDgn and PhantomTrn respectively.

Further, I'm going to fully write out name changes for folks wondering what guide to use. This will be similar to the list in Namingway Edition, but will say SNES - GBA/Mobile/Steam - TWUE so people know where the names come from.

Again, to those who've played through this recently, if there are any lines you think could use some sprucing, please do so soon!