So I've started work on a project and I'm new at this but I'm making yet another Final Fantasy III(VI) SNES hack. I know its got so many hacks that I'm taking a bunch from here and other places to work on this and I will be looking at the GBA script to correct mistranslations and will basically be proof-reading Woosley's script. The idea is to keep the nostalgia of the original translation but bringing the best changes of the GBA version. In other words lines like Son of a Submariner will stay, Terra and Sabin are not Tina and Mash, but NPCs like Vicks and Madonna will be renamed Biggs and Madeline. I want this to be as if Ted Woolsey didn't have to censor anything and had more time to correct his script.
So far this is what I have-
Uncensored Graphics Hack
Dash Restore (Press B to Dash)
Esper Menu Fix
Possible fixes - Evade Fix, GengiOff Fix, SrBehemoth Fix.
As for items and spells, I'm looking at making a compromise. Pearl SHOULD be Holy, Tonic should be Potion etc but the glory days of the SNES Fire 2 and 3 worked with the character limit. I'm open to suggestions. EDIT- I have chosen to use the GBA names for spells, items, and monsters as these are the official names translated from the Japanese. So Ice, Ice 2, and Ice 3 are Blizzard, Blizzara, and Blizzaga respectively. Fenix Down is Phoenix Down.
Also I really want to add the class names in the menu but I don't know the first thing about making it happen. Angelo26 has a hack that also increases character limit but the changes are in hex(which I know nothing of) and the ease of FF3usME cannot be used.
I am open to suggestions on this since I'm totally new to the world of ROM Hacking and translations.
______________________________________________________________________________________________________Current version has been updated to V2.00. Updates include:
-Major update. Numerous script fixes and updates.
-Fixed event where an Actor walked through a WALL! (thanks to Gi Nattak for the fix!)
-Updated Opera patches now have the full Opera updated.
-Ensured that the Sketch bug fix was applied to all patches.
-Removed older version of Gerard and Sabin and replaced with current one.
-Added these to all bug fix patches:
-Rage Restoration (Terii Senshi)
-Pincer+Row Bugfix (assassin17)
-Jump Megafix A (assassin17)
-Miscolored Command Names - Gear Based (assassin17)
-Recapture the Glory (assassin17)
-Bridge Correction (Mike Ferrell)
-Wrong Way, Idiot! (Mike Farrell)
-Banon Riding (Leet Sketcher)
-Backwards Jump (Leet Sketcher)
-Bird Bars (Leet Sketcher)
-Castle Party (Leet Sketcher)
-Chain of Command - Gear Based (Leet Sketcher)
-False Knight (Leet Sketcher)
-Imp's Rage (Leet Sketcher)
-Imp's Call (Leet Sketcher)
-Imp Skimp (Leet Sketcher)
-Item/Magic Counter (Leet Sketcher)
-Lens Cap (Leet Sketcher)
-Magitek Madness (Leet Sketcher)
-Morph Mayhem (Leet Sketcher)
-Phoenix Chest (Leet Sketcher)
-Ultimate Damage (Leet Sketcher)
-Unequipium (Leet Sketcher)
-Vanish/Runic (Leet Sketcher)
-Zombie/Tapir A (Leet Sketcher)
-Zombie/Rippler A (Leet Sketcher)
-Added these additions to the Add-Ons patches:
-Mini-Maps Upgrade (Madsiur)
-Y Equip Relics (Leet Sketcher)
-Corrected naming with Music Player patches (Thanks again Madsiur)
-Added monster and item name lists
-Added Bugfixes Used Compendium document
-Updated patch compatibility document http://www.romhacking.net/hacks/1386/