This patch works up to the Minotaur Boss. It's still WIP.
Hey guys. I've been working on a Secret of Mana mod for the past few days. I'm not interested in changing the dialogue or anything. My interest is in making the game more difficult, as the title is overall far too easy for my tastes.
Here's a list of my goals:
1) Remove XP from all MOBS.
XP will only be given by bosses. It's been my experience that players can get up to lvl 40 or so entirely off of boss XP. This is more than enough to beat the game with some difficulty. Skill levels and gear upgrades remain intact as powerful and essential ways of improving your characters.
Status: All mobs up to Shade are set. I'm playing the game through while modding, so I play while I mod. It's kind of fun. 16 bit unsigned stats make this easy to find in the hex editor.
2) Modify spell costs and spell system in general
So many spells in SoM cost 2 or 3 MP. This makes it easy to snipe bosses with a ridiculous number of spells. Many spell costs will be increased. Cure Water is going to get hit HARD, as it's 2MP for a spell that restores everyone's health to full. It makes all the girl's other spells worthless by comparision. MP growth curves and reserves will be adjusted as well. Since most spells are more expensive, having 8MP for most of the game will suck too hard. Final MP values will be around 50-60, most likely.
Status: Testing the magic changes. Everything up to Shade has been repriced, and many spells are now single target only. Changing the damage/heal/buff values is out of my reach for now.
3) Modify gear stats
For the most part this will stay vanilla. It seems to be working so far. I mostly aim to weaken the super armor sold by Nekko at the end of the game.
Status: Just beginning to work on this. The Gold city shop is getting tweaked, as its battle armor, duck helm, and lazuri ring are available far too early. They're being moved to the Tasnica shop, which is locked out until Lunar magic is acquired. The memory locations are different from FinS link, so these changes may be incompatible with different versions of SoM.
4) Allow XP to be given to dead party members
Some kind of check ensures that characters don't gain XP if they're KO'ed. I want to remove that.
Status: Starwin's fix seems to do the trick. Thanks!
5) Tweak bosses to not be Sprite steamrolls.
There are liberal M.Def buffs going around to all bosses. I will likely boost HP and standard defense when lunar magic comes into play. Some bosses remain weak to magic. Some will be nearly impossible without the hero's supply of charged attacks.
Status: I'm just getting ready to test the two Lumina bosses. They will be fought with tortoise armor, which means they hit HARD. But they're like 30 seconds away from the inn, so a few quick hard bosses is a nice change over the long dungeon->moderate boss formula I've been using.