News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Castlevania: Umbral Genesis (CV1)  (Read 4328 times)

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 544
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #20 on: June 28, 2018, 04:04:34 pm »
Cool. :)

Plus Stage 2 is looking great so far,keep up the great work Sinis,Im looking forward to play this mod in 2019. :)

Sinis

  • Sr. Member
  • ****
  • Posts: 386
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #21 on: June 28, 2018, 04:30:32 pm »
Thanks :)

Found out that the candles are hard coded in those areas so its not a glitch however the door is.  I don't remember too many things on Castlevania's level layout and candle placements since I don't play it much.  In time I'll see if Sephirous can change those around.
Castlevania ROM Center on Discord
https://discord.gg/eXDzAyg

Discord: Sinis#4332

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 544
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #22 on: June 28, 2018, 04:45:52 pm »
Anytime. :)

Ah I see,well I hope you guys get solve that problem?

Sinis

  • Sr. Member
  • ****
  • Posts: 386
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #23 on: July 19, 2018, 11:23:41 am »
I'm able to focus on projects again so finished the front of the area for UG.






Changed the story area to base it within Bodley Mansion, the final mansion before the demonic castle in Castlevania 2: Simon's Quest.






On another note, I'm going to stick with the game's original sound engine.  Was talking to Optomon about a sound engine swap and due to how Castlevania has it all placed out for its own sound its impossible for that to happen.  Learn something every day lol :)
Castlevania ROM Center on Discord
https://discord.gg/eXDzAyg

Discord: Sinis#4332

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 544
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #24 on: July 19, 2018, 11:44:42 am »
Look good so far Sinis,keeo up the great work. :thumbsup:

Sinis

  • Sr. Member
  • ****
  • Posts: 386
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #25 on: July 20, 2018, 12:48:28 pm »
As always David, thank you :)



An update for Umbral Genesis.  I am going with RetroRain's MMC5 patch after all due to it allowing me to have a ton of extra stuff and am somewhat talking to someone that might make a modified version of Snake's Revenge sound engine to MMC5 if they have the time in the future once I'm done with everything else.



There will be no more changes towards the sound engine as I've finally got the info I've been seeking.
Castlevania ROM Center on Discord
https://discord.gg/eXDzAyg

Discord: Sinis#4332

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 544
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #26 on: July 20, 2018, 03:37:09 pm »
No problem Sinis,Im looking forward to playing around 2019. :)

Sinis

  • Sr. Member
  • ****
  • Posts: 386
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #27 on: July 25, 2018, 10:08:33 am »
Stage 3, Inner Corridor, is halfway done.  Still adjusting stuff so its not too difficult to navigate through.





Once I'm done decorating the boss room and see how much space I have left over I'll be adding stuff to the hallways so they aren't bland.  This level has a ton of space to use in Stake for editing the level layout so going to take full advantage of detailing stuff.  Almost feels like Stage 1 on Castlevania 3 since I have a ton of freedom to mess with on this stage :)
Castlevania ROM Center on Discord
https://discord.gg/eXDzAyg

Discord: Sinis#4332

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 544
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #28 on: July 25, 2018, 10:48:07 am »
Nice work so far,keep it up Sinis,only three levels to go! :D

Sephirous

  • Sr. Member
  • ****
  • Posts: 384
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #29 on: July 25, 2018, 11:17:55 pm »
That is the nice thing about CVI projects, Only a few levels to do...compared to another game I know.... :banghead:
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

Sinis

  • Sr. Member
  • ****
  • Posts: 386
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #30 on: July 26, 2018, 10:04:27 am »
That is the nice thing about CVI projects, Only a few levels to do...compared to another game I know.... :banghead:


I know the feeling though I had more freedom on Castlevania 3's level editing as that was a literal blast to do.  Still waiting for a level editor specifically for Akumajou Densetsu but its like asking a bowl of Skittles to turn into a pile of gummy bears  :P
Castlevania ROM Center on Discord
https://discord.gg/eXDzAyg

Discord: Sinis#4332

Sinis

  • Sr. Member
  • ****
  • Posts: 386
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #31 on: August 09, 2018, 02:26:10 pm »
First MMC5 track is done.  Howling Hybrid as been remixed :)


https://www.youtube.com/watch?v=J0CQ0svMSDo&feature=youtu.be



Been talking around with people about the MMC5 patch for Umbral Genesis.  I would have more than enough room for anything and everything to what I want done towards Castlevania.  With the help of Sephirous he'll be able to expand whatever areas necessary for the game however the MMC5 patch will come very last once sprites, level design and enemy data is changed.  I asked Optomon about helping with the enemy data and he would assist though it won't be until possibly later this year or next as he's busy with his own stuff let alone CoA as I'm in no hurry to get the programming done just yet as I am balancing things out with the level layouts so things will be challenging but fair, even  to first time Castlevania players :)



That's about all for  now :)
Castlevania ROM Center on Discord
https://discord.gg/eXDzAyg

Discord: Sinis#4332

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 544
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #32 on: August 09, 2018, 04:46:39 pm »
IT's great to see that this project is going strong,as well as CoA,plus I hope to see more tracks uploaded from that game etc,keep up the great work Sinis. :thumbsup:

Sinis

  • Sr. Member
  • ****
  • Posts: 386
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #33 on: August 10, 2018, 01:32:36 pm »
Yes, CoA is still going nicely.  There are rumors going around that it went on permanent hiatus/cancelled are not true at all.  Not sure on who would start a thing but they can go eat a big one  and enjoy it  :-*



Small touch to Stage 3, Inner Corridor :)




Decided to use the statue that I made for CoA and place it in to this stage.  I could have done a lot more but didn't exactly design the level around the bigger objects that I had created so this is just filler to use all of the allotted areas in the level editor via Stake :)
Castlevania ROM Center on Discord
https://discord.gg/eXDzAyg

Discord: Sinis#4332

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 544
    • View Profile
Re: Castlevania: Umbral Genesis (CV1)
« Reply #34 on: August 10, 2018, 04:17:29 pm »
Beats me too but anyways Im glad the game is going great,Im eager to play it! :D

Also nicely done on Stage 3. :)