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Author Topic: Dark Gimmick!  (Read 19548 times)

Berion

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Dark Gimmick!
« on: February 17, 2013, 04:20:10 pm »
After few years of absence, I'm back. :)

Dark Gimmick! v0.4e have already completely redesigned first three levels. Difficulty level increased (don't worry, a little bit). Details in readme file.





Patch (*.ups):
http://www.sendspace.com/file/vmgi3v

For lazy peoples, here is a walkthrough: ;]
http://www.youtube.com/playlist?list=PLSAU7pjCb3hL95pnX_RCoTlioM_0yFHEv

MathUser2929

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Re: Dark Gimmick!
« Reply #1 on: February 17, 2013, 04:34:48 pm »
I assume this is based off a game called Gimmick? Haven't played that game but this hack looks good.

M-Tee

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Re: Dark Gimmick!
« Reply #2 on: February 18, 2013, 03:16:51 am »
Haven't played Gimmick either.  Are those clouds/gears/ background art custom?

Ness

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Re: Dark Gimmick!
« Reply #3 on: February 18, 2013, 05:24:21 am »
I'm a huge fan of Gimmick!, it's one of the best platformers on NES/Famicom (and THE most technically impressive one). Sadly I could never get the best ending though.

Glad to see somebody's making a romhack of it! I was hoping to see this since there is an easy to use level editor for it.

Berion

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Re: Dark Gimmick!
« Reply #4 on: February 18, 2013, 05:58:08 am »
@MathUser2929
Yes, this is hack of  "Gimmick!" (not "Mr.Gimmick!" which have poor sfx, it is the same game but on different cheaper mapper).

Gimmick! is not only one of the most beautiful games on NES/Famicom, with incredible soundtrack but also have excellent level design, physics, and many little details which game checking (i.e: //SPOILER when you kill 2nd boss, he drop his sword. Sword could stick into wood, could reflect from metal and fall to the sea. You can jump on it, destroy it, nail your star on blade etc. If you are really fast go to boss screen, he still... sleep and alarm clock wake him up, if you go to him ultra fast he will sleep much longer and you could drop him to the sea without fight - such things are on every level). This is why I love and recommend this game. Shame that Sunsoft never made a sequel. :)

Thanks.


M_tee
No, they are original. I hope that I did not disappoint you. ;] Only what I done is level design and colour pallets modifications. In future I planing to add few more missing tiles, pallet swap for bottom hud, level select and eight level (I hope there's free space for it, didn't checked this yet).


@Ness
True!
And yes, I using smkdan's Gimmick Editor. Great piece of software.
« Last Edit: February 18, 2013, 06:12:20 am by Berion »

Chpexo

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« Reply #5 on: February 21, 2013, 05:52:46 pm »
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« Last Edit: January 01, 2016, 10:54:35 am by Chpexo »

Berion

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Re: Dark Gimmick!
« Reply #6 on: February 21, 2013, 07:08:27 pm »
Have you checked checksums? There are two versions of Gimmick! (j)[!] but only one work. Rom must be headered (iNES).
Below is v0.4f in four formats: IPS, UPS, RUP and XDELTA.

http://www.sendspace.com/file/x4frir

Chpexo

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« Reply #7 on: February 22, 2013, 09:56:27 pm »
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« Last Edit: January 01, 2016, 10:53:53 am by Chpexo »

Berion

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Re: Dark Gimmick!
« Reply #8 on: February 23, 2013, 06:07:25 am »
Thanks for playing and your opinion. I really appreciate it.

Cons: I played all the levels that you did so far and I think level 2 and 3 are great however level 1 is not my favorite. Level one is the hardest in a very cheap way and most of the time I didn't know where to go. Also I put A LOT of effort into overcoming obstacles to get items like bombs.
(...)
Suggestions and Bugs: Make level 1 easier and more linear, it's quit hard to be a level one. If you want, make level 1 super easy as a joke or just make it the last level

LV1 gave me much more freedom than other two (because I must fit with level design to triggering events). Also I really like when player have some freedom to taking choice of way, when he have open world which he could explore, etc. Of course Gimmick! is just only a platform game but I trying inject this idea to this hack. So, for me it's not a "cheap way", just different point of view for level construct. But of course I appreciate and respect your opinion.

Quote
Pros: I like the color scheme of the levels they really fit the mood of "Dark Gimmick". And you really did want this to be a gimmick style game by utilizing the star and level 2's secret item was cleverly hidden. If your goal was to make a hard game harder, you succeeded. I have so experience with Gimmick! or so I thought until I played this hack.

Thank you. And yes, a little harder (I must rethink one more time some obstacles). I love Gimmick! physics, so I trying use it as much as could be.

Quote
Suggestions and Bugs: (...) Also it wouldn't hurt to have custom music and graphics, though I know that is a lot of work. As an easy tweak, make the world map a darker palette.

Gimmick! using music chip which Famitracker doesn't support. This is the first problem. Second one is fact that I have zero skills to compose music.
I'll think about custom gfx, there are quite a lot of free space for it, maybe for some little improvements (or just make 8th level).
I'll planing remodel world map (also colours which are easy to find) but I leave it until done other normal levels which editor handle.

Chpexo

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« Reply #9 on: February 23, 2013, 12:29:22 pm »
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« Last Edit: January 01, 2016, 10:53:39 am by Chpexo »

Drakon

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Re: Dark Gimmick!
« Reply #10 on: February 25, 2013, 07:47:44 pm »
As awesome as this is, I really wish it were easier.

VicVergil

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Re: Dark Gimmick!
« Reply #11 on: June 28, 2013, 04:31:52 pm »
Hi  :)
Does anyone know where the START / CONTINUE / GAME OVER text is located in this game?
After modifying the graphics for the letters in the ROM so that I can use the relative search like this:
G-A-M-E-
O-V-R-.-
S-T-C-N-
I-*-U-,

(- being a blank tile that shows on top of the tile of the character before it)
becomes ABCDEFGH...

the text appears like this in-game

GAME OVER: ACEG IKGM
START: QSCMS
CONTINUE: UIWSYWbG

but I would like to change these three words

I tried searching for these strings via relative search but it doesn't seem to return anything (even when I try this Q*S*C*M*S)

Any ideas what's causing this? Thanks a lot in advance

Trax

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Re: Dark Gimmick!
« Reply #12 on: June 29, 2013, 01:49:52 am »
Probably because the original programmers wanted to save as much space as possible for graphics, so they mapped only the strict minimum tiles to spell "GAME OVER", "START" and "CONTINUE". Most probably, the tiles that correspond to the letters are not layed out in any logical order, let alone alphabetical order. The best course of action would be to look at the PPU and check manually which tile corresponds to the respective letters, and make your search with these tile codes...

Trax

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Re: Dark Gimmick!
« Reply #13 on: July 07, 2013, 07:33:43 pm »
Okay, I found them. The text strings are displayed as sprites, not as background tiles. If you look closely, the letters are drawn over the background, so it can't be mapped to a Name Table. You have to check into CPU RAM range 200-2FF, where the standard sprite attributes are stored, then transfered to the Sprite RAM using DMA. You get 4 bytes per sprite:

3B488: Sprite Attributes for GAME OVER Text (8 * 4 = 20 bytes)

5F 20 02 58   G
5F 22 02 60   A
5F 24 02 68   M
5F 26 02 70   E
5F 28 02 80   O
5F 2A 02 88   V
5F 26 02 90   E
5F 2C 02 98   R

361BA: Sprite Attributes for START Text (5 * 4 = 14 bytes)

7C 30 00 60   S
7C 32 00 68   T
7C 22 00 70   A
7C 2C 00 78   R
7C 32 00 80   T

361BA: Sprite Attributes for CONTINUE Text (5 * 4 = 14 bytes)

8C 34 01 60   C
8C 28 01 68   O
8C 36 01 70   N
8C 32 01 78   T
8C 38 01 80   I
8C 36 01 88   N
8C 3C 01 90   U
8C 26 01 98   E


Googie

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Re: Dark Gimmick!
« Reply #14 on: July 07, 2013, 07:47:19 pm »
Does any of you fellas have the patch to this hack? I really wanna try this out, thanks. :D

Mega-Dog

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Re: Dark Gimmick!
« Reply #15 on: July 07, 2013, 11:45:08 pm »
I think at 1 time someone asked for me to do an editor.  And I think it was you Googie.

Ness

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Re: Dark Gimmick!
« Reply #16 on: July 08, 2013, 05:24:15 am »
Is it still possible to play this beta? All the links ITT are broken...  :-\

Chpexo

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« Reply #17 on: July 08, 2013, 11:40:45 am »
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« Last Edit: January 01, 2016, 10:33:18 am by Chpexo »

Berion

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Re: Dark Gimmick!
« Reply #18 on: July 10, 2013, 04:47:26 pm »
Sorry but actually I haven't my own FTP. That's why I'm using temporary file shares. Also sorry for my silence. Last times I have few free time.

For now, the last version of this hack is 0.4f, which works only on Japanese headered Gimmick! rom.

Satoshi_Matrix

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Re: Dark Gimmick!
« Reply #19 on: July 11, 2013, 02:44:00 pm »
Gimmick is a downright sadistic game as it is. It's awesome, but it's too difficult for it's own good. Why would you make a hack that makes it harder??