Making pallets I have two goals: first is making something totally bright in opposite to totally dark in Dark Gimmick! and second, to make non contrast (currently in GUI is horrible fashion to make everything extremely contrast i.e Material Design, ModernUI etc - I don't like it and even hate it). However I still experimenting with world map colours, maybe something less greenish will be better.
First stage is a watery world so I trying make everything shining blue and white.
On second dominating is "morning green".
On third is also little green (to accent "strange forest") and in underground with bugs "rotten red".
Four stage is extreme sunny, to make player feeling this real hot (starting on beach, then desert, to ancient ruins). ;p It even brighter when player climb to "cities of gold" and CRT luminofor killer in secret item area.
You call it washed out, I calling it consistence. Of course I'm open to proposition, as NES is hard to make good looking colouring on PAL and NTSC in the same time.
Thanks for opinion. I really appreciate it.