They actually have a working palette for the menu on each section, tested and it does work. Just something with the code I had was horrifically screwing up somewhere.
It's kinda sloppy anyhow so I may just try to redo it.
Edit: I've reverted back slightly and I still have this issue. I have no idea what the heck would cause this nor why. It seems like it's just pushing it suddenly for no reason.
- This is how it should appear and does usually.
Enter status menu, skills menu and go to your skill selection, etc..
- This occurs. It's position will flop anywhere depending on where Layer 1 was previously in the original screen (But the coordinates are not even near the same). Anything on Layer 3 gets completely ignored by that and doesn't screw up. Just Layer 1/2 do.
Edit: Well, I went to look at the GBA one and there is another method I could do even though it's a bit whacked out. The GBA's menu text are SPRITES. Using Sprites for the text would actually make it much easier to customize and put anywhere with whatever color, and that would eliminate the need for any kind of HDMA on screen which would allow me to put all the text back onto Layer 3 without any issues A LONG with the boxes properly working.