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Author Topic: Introduction Topic  (Read 627354 times)

BurningTyger

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Re: Introduction Topic
« Reply #1340 on: November 03, 2020, 11:36:55 am »
Hey, Joe here from VA. Some years ago i discovered emulation and the hacking community, allowing me to play games that never made it to the States. I'm mostly a fan, but I can also write, so if you need script tweaks I'll be glad to help.

uchikuri

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Re: Introduction Topic
« Reply #1341 on: November 04, 2020, 03:18:02 am »
hey there. i am newbie too

ThroughT1m3

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Re: Introduction Topic
« Reply #1342 on: November 04, 2020, 08:29:19 pm »
 Hello all. Trying to learn asm for nes. Specifically for SMB. Having troubles understanding it all and such. but having fun none-the-less. I have experience in  graphical hacking and simple hex editing with SMB. want to up my game and create something better.

Elcaro

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Re: Introduction Topic
« Reply #1343 on: November 07, 2020, 03:34:32 pm »
Good day folks, I am Elcaro.  I'm new to the Romhacking culture, but have long been an admirer of you talented folks who've made such great work in maximizing the playing experience with your coding/hacking knowhow and ingenuity.  Though short on time for it with my work, I'm a gaming fan and an avid patron of reading, film/tv and sports.  It's a pleasure to be here, and I look forward to communicating with you folks in my time here!

Demon4

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Re: Introduction Topic
« Reply #1344 on: November 08, 2020, 11:42:13 am »
Hello, I'm Nana. I've been a fan of your works for a very long time! I joined to learn and keep myself up to date with everything. Thank you all for your amazing efforts.

idealjoker

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An introduction
« Reply #1345 on: November 08, 2020, 01:38:47 pm »
Greetings all,

I am new to this forum but I am not new to ROM hacking. In the 1980s I learned to code with a Multitech MPF-1 and soon after I cut my teeth at reverse-engineering with the Apple ][ monitor ROM, as well as the boot sequences of a few games of the era... ::) In 2012 I bought a Jungle Lord pinball game and played it to death. As I was beginning to get bored I found some information on the web describing it's operating system, which includes a really elegant virtual machine. I was hooked. In 2013/14 I released and later updated a "Home ROM" (Improvement Patch) called "Jungle Lord new tricks" (easy to find on google) with quite a few game-rule changes, including two skill shots, a combo shot and an extra-ball progression.

More recently, I have spent a healthy bunch of time to de-compile, analyze and create patch for Pinbot, another pinball game from the 1980s. This time I was much more ambitious, adding a ball saver and quite drastic changes to the game rules. I am *very* happy with the results, which have been beta-tested by a bunch of volunteers from the Pinside community. In my search for a good place to host and advertise my new patch and perhaps share some of my findings (if there is interest) I have come across RHDN.

I hope that this post and my patches will be accepted as I do not think that I will be able to stop doing analyzing and hacking pinball games...

hitafomi

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Re: Introduction Topic
« Reply #1346 on: November 09, 2020, 05:03:23 am »
My name is Drew. I am entering the romhacking space in an effort to personally tinker with some of my favorite video games. I have browsed casually for a few years now, and I felt it was time to experiment directly as there are seldom any mods for some of the games I enjoy. Why not give it a try and expand my knowledge? This work also fits with my interest as a general researcher!

JamRules

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Re: Introduction Topic
« Reply #1347 on: November 10, 2020, 05:29:12 pm »
Hi everyone  :)

My main interest is looking at Japanese PlayStation Portable games that were never released in English.

OrangeBronzeDaisy

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Re: Introduction Topic
« Reply #1348 on: November 11, 2020, 05:00:44 am »
I'm not necessarily new but on this site.

I'm OrangeBronzeDaisy currently or OBD for short, I am a Daisy fan and Pokemon lover, Sailor Moon and Winx Club also I started getting into rom hacking after playing a few back then and was a nice experience you may see me around so feel free to drop by and say hi.

whiteshadow

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Re: Introduction Topic
« Reply #1349 on: November 13, 2020, 07:10:30 am »
Hi, just call me whiteshadow, i want to learn about hacking rom for english translate, and just make new friends in this forum

PapaPTSD_1776

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Re: Introduction Topic
« Reply #1350 on: November 16, 2020, 03:52:11 pm »
Hey everyone, you can call me Papa but if that's weird to you just call me 1776 or whatever you feel like :laugh: really interested in checking out the romhacking scene, I've dabbled in emulators for a few years now but romhacking is a new idea to me. My hope is that maybe I can make my own romhack someday if I get around to understanding them that much. I play a lot of games anywhere from the n64/psx era to current gen, love em all equal; really interested in breathing new life into the older games I play a lot.

SabithaSuki

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Re: Introduction Topic
« Reply #1351 on: November 21, 2020, 01:57:30 am »
Evening! I am SabithaSuki.

Long time lurker, and now looking for more retro fun n' tools round the forums

noodle495

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Re: Introduction Topic
« Reply #1352 on: November 24, 2020, 01:54:10 am »
Hello everyone! I've come here to find someone to make a custom rom of Sonic 3 & Knuckles for me.

Of which I want the following done:

  • Replace all of tracks made during Michael Jackson's involvement with that of the original prototypes.
  • Add back the originally scrapped Drop Dash mechanic which was eventually seen in Christian Whitehead's Sonic Mania.
  • Correct all known glitches within the original game itself and give Super Sonic frames for rotating animations such as in Carnival Night.

Now can someone please help me figure out how I can add a profile picture?

90s comeback

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Re: Introduction Topic
« Reply #1353 on: November 28, 2020, 06:31:13 am »
Recently seen a hack where a guy took sprites from mk2 and inserted into umk3 for snes via hex editor, i actually saw the video once, but it's been deleted from youtube by this guy. Is there any tutorial on how to do this? (changing sprites obviously), thanks.

Vendest

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Re: Introduction Topic
« Reply #1354 on: November 29, 2020, 08:41:36 am »
Hi, Jerome here from Singapore, found out about this site maybe a year ago while looking for translation of rpg games for the snes. I am not skilled to help out in the rom hacking scene but I am keen to learn the basics.
Really grateful to the people working on the hacks and making them available.
Thanks

DragonAtma

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Re: Introduction Topic
« Reply #1355 on: November 30, 2020, 09:43:54 pm »
Hello everyone! I've been modding games for close to a decade now, but there's always room for assistance.

pabbles

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Re: Introduction Topic
« Reply #1356 on: December 02, 2020, 05:49:43 am »
Hello! I've been aware of roms and emulators since 1998 when the cool computer guy family friend brought a 1.44mB floppy full of NES roms to our internet-less home. Blew my 12 year old mind away.

Then 22ish years of stuff happened, as my rom folder kept growing. At some point I studied IT and got pigeonholed into PHP/WordPress stuff, quit the 9 to 5 after some years to go freelance, freelance sucked, and now I'm teaching English to elementary school kids in some corner of Japan.

At some point I got inspired by my town's mascot character to try and make a game. This guy's design is just perfect. I picked up GameMaker and my unrelated, and now rusty coding knowledge and away I went.


I knew I wanted to make it SNES-like, including the music, and I found out about this plugin for Game Maker that incorporates GMEPlayer dll's and stuff to play .spc files directly, with channel muting. With a bit of FamiTracker under my belt, I decided to look at what's going on on the SNES side of things and found out about SNES GSS.

"Huh, that's cool and all, but there's no Echo." I bet I was at least the 10,000th person to tell themselves that. After investigating some more I found about that time a while ago when a bunch of people got really pushy and demanding towards Shiru and he just flipped the table on their ungrateful asees and left the world an incomplete SNES GSS, with all its well-written and well-commented source code.

So, as far as I knew, no musical SNES messiah was coming to give me (more) free beer, and I wanted that damn echo effect, and I wanted it in tiny retro-chic 64kB spc files so using picopicose's excellent C700 vst was out of the question. Looking at its code wasn't though, and when I noticed that it, and more or less all of the SNES-related ecosystem uses the same code base, I went into it with the vague notion that I could just "copy some code without having to do too much".

Well, here we are, 4 months later. Echo kinda works. I also now know way too much about registers and flags and stuff for a historical sub-chip of a historical game console. I rekindled my hate for Delphi from my early 2000's college days. I faked c++ knowledge well enough for the IDE to believe me. I searched for an obscure older version of the unofficial Bass assembler because the most recent one doesn't have 'align'. I banged my PHP toddler head on the basic principles of assembly just to write a thing in a thing when a thing equals another thing. I wondered if "ora" was also somewhat of a JoJo reference for the Western world back in 200X. Progress on my actual game is in complete cryogenic suspension since then.

I also gained a ton of respect for the console hacking community. I've been mostly taking and taking without giving it too much thought for over 20 years. And what took me four months to poorly accomplish with great difficulty, most people here seem to eat for breakfast before tackling a real problem.

Intimidated but excited, I'll let you know when my modded SNES GSS is presentable. It works "enough", but right now you have to dance around and know certain things. In the meantime you can pm me and I'll send you a copy with a rundown of the quirks. Also, since I'm only after the .spc files from "Export Song as spc", at some point I'll ask for someone using the .asm and .bin files generated by "Export and Save" in their workflow to test if it still works. That would be my first useful, tangible contribution to anything that I'm actually proud of if it did :laugh:

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update: if anyone wants to follow along here's my messy github https://github.com/pabbster/snesgss (the snesgss.exe that's actually getting updated is in /src/) It's still buggy/quirky as hell but I managed to add an individual echo dontcare/on/off and a noise instrument yes/no setting per individual instrument, and you can change delay, reverb, evolL and evolR, and the FIR coefficients in an extra "Noise/Echo" tab. Just uh... be sure to open the program *then* open a file because double-clicking on a gsm file vomits infinite access violations and I don't know why lol
« Last Edit: January 06, 2021, 06:47:59 am by pabbles »

tohiqari

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Re: Introduction Topic
« Reply #1357 on: December 06, 2020, 10:05:37 pm »
Hi, just joined up - I'm interested in PC-Engine hacks at the moment.

DocStrangelove

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Re: Introduction Topic
« Reply #1358 on: December 07, 2020, 05:21:55 am »
Hello everyone!

I'm a total newb to ROM hacking, I'm coming from a very different angle and only started getting into this very recently. I started some hobbyist C++/C programming earlier this year, with the lofty long-term goal of porting one of my favourite games of all time--Gargoyle's Quest 1--to PC, with extensive modding support, widescreen support etc. and even much loftier, possibly procedurally-generated content.

Very recently, unsatisfied with some of GQ2's physics, I started digging into that and learning some basic 6502 assembly, and fixed what I felt was flawed (I'll start a topic about that after this post). This stuff fascinates me and I was unaware of the sheer scope of ROM hacking being done by others, I'm just beginning to explore.

Onizukalex

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Re: Introduction Topic
« Reply #1359 on: December 09, 2020, 05:49:02 am »
Hi!

I'm Onizukalex, 37.
I started playing video games at 6. I've played from NES to the PS4/XboX One/PC/ and Nintendo Switch. I'm waiting next year (or the next 2 years) to buy the machines.
I love retrogaming. I prefer modding my system when the next générations'releases.
I recently modded a PS Vita.  ;D

I discovered this forum by searching a Final Fantasy Tactics: War of the Lions iso with no lags.

See ya!  :thumbsup: