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Author Topic: Sega Saturn Castlevania Symphony of th Night Translation.  (Read 77550 times)

John Enigma

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #40 on: July 09, 2016, 05:27:32 pm »
^Well, from what I've seen in his forum profile, he was last active at April 20, 2016.

In other words, he's active, but more through PM like he said. Of course, I don't know if he's still working with the translation.

I've already sent him a PM asking him if he has made any progress. So far, he hasn't replied back.

paul_met

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #41 on: July 10, 2016, 02:35:10 am »
Work on the project is suspended, as Bruno has no free time to it.

renanbianchi

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #42 on: April 22, 2017, 11:42:02 pm »
Sorry for bringing this up, just wanted to congrat everyone involved on this project, if you need any assistance on it, let me know. We can't let this project die.

Aterbust

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #43 on: July 02, 2018, 03:02:19 pm »
Hi everybody.
I go back this topic to have news.
I looked at the files and found the pointers for the texts.
They are memory addresses.

Exemple:
The texts for the objects are in the file "GAME.PRG".
With a Hexa editor, the text "カプセルモンスター1" is at the address 0x3694.
In Yabause the GAME.PRG file is loaded at address 0x06066000.
So: 3694 + 06066000 = 06069694. The text in yabause is at address 0x06069694.

Then I search 06069694 with the hex editor and it brings me back to the address 0x16284
We see 2 address here: 06069694 and 06069670
The 1st is the pointer for the name of the object and the 2nd is the pointer for the description of the object,

The TITLE.MAP file contains the alphabet for the title screen
The Kanji.Font file for the objects.

And as far as the scenario is concerned, I did some testing:


Edit: July 05, 2018:

The translation is well underway.
I will need some help to continue please.
If people want to help me.
The problem I have is the 80's that use jap writing.
example:
for the text: マ ン ト in hexedit it's written: 837D 8393 8367
Is it possible to remove its 80's marker to save space?
And also a person who can decompress the graphics to translate the texts.
« Last Edit: July 05, 2018, 04:54:42 am by Aterbust »

feelless

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #44 on: August 13, 2018, 03:45:01 pm »
Count on me! I can help you with the translation :crazy:

SpringSonic9187

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #45 on: August 13, 2018, 05:24:11 pm »
OMG, Finally! I always wanted a translation of the Japanese only Saturn version of SotN to exist.

GhaleonUnlimited

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #46 on: August 22, 2018, 11:13:10 am »
Really appreciate your work! I've always wanted to play the Saturn version through as well.

I just started learning ROM hacking this week, working on the script for Phantasy Star IV -- I'll keep notice of this project and after I finish that (about half the work is done?) I'll see if help is needed still.

I know like preschool-level Japanese, lol, but it's better than nothing.

Aterbust

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #47 on: September 12, 2018, 04:39:28 am »
I have already extracted the texts and translated on paper.
I modify some description :
for "Signed Pencil Board" that description is "Get it!!" and on the website http://castlevania.wikia.com/wiki/Signed_Pencil_Board
it was a contest for won an autograph by Ayami Kojima
so I changed the description to : "A pencil board signed by Ayami Kojima"


Kallisto

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #48 on: October 07, 2018, 02:44:52 pm »
Oh wow I was not expecting this, I was checking around to see what projects were currently active and I never expected this one! I just have one question, but will this have the English Dub?

stormragez

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #49 on: October 27, 2018, 01:55:31 pm »
is there a place where we can follow the translation progress?

yanvbraz

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #50 on: October 28, 2018, 12:35:28 am »
I just registered on this forum to say I would like to congratulate everyone involved with the translation project! I can't wait to see progress on this! Perhaps the translation project could open doors to future improvements to the Saturn version of SOTN.

SCD

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #51 on: October 28, 2018, 06:15:35 am »
@Aterbust

For the translation script, you should based it on the original Japanese script instead of the American script.

Just like this hack did: http://www.romhacking.net/translations/1427/

You should also gets someone to help you on translating the script, fix some of the bugs & glitches, get rid of some of the slowdown & long loading times and restore some of the missing enemy death animations & special effects from the PSX port as well.
« Last Edit: October 31, 2018, 07:43:43 am by SCD »

Harlemhero

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #52 on: October 29, 2018, 07:32:43 pm »
Definitely following this! Good job so far!

Aterbust

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #53 on: October 30, 2018, 04:01:21 pm »
Hello everybody,
For the translation, I am based on the jap script. But, I try to do the best with the limited space.




SCD

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #54 on: October 31, 2018, 07:44:55 am »
That's looks really good, you're doing a great job so far.

yanvbraz

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #55 on: November 01, 2018, 07:04:16 pm »
Wow, this is looking really great so far Aterbust :) Keep up the good work  ;)

diowireless

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #56 on: November 02, 2018, 07:19:04 am »
Hello everybody,
For the translation, I am based on the jap script. But, I try to do the best with the limited space.



Can we use or at least try this patch?
Doing this we can help you, and give you an help if you need

Aterbust

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #57 on: November 02, 2018, 07:58:18 pm »
Thanks to those who want to help me with the project, I will need someone who can find the location of the compressed images and make a tool for decompressing them.

also, I found a super nice option with the emulator SSF
This option makes the windows transparent.




And in "Program1" check the box "GPU Rendering"
« Last Edit: November 02, 2018, 09:22:55 pm by Aterbust »

yanvbraz

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #58 on: November 03, 2018, 12:40:58 am »
Looking very impressive so far! I'm gonna show this topic to some people who could perhaps have programming knowledge and help you in some way. Looking forward to see more progress on this.

Also, very nice tip to deal with transparencies. Thanks!

yanvbraz

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Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Reply #59 on: November 13, 2018, 11:25:26 am »
@Aterbust

I believe this could be interesting for your translation project :thumbsup:

https://www.youtube.com/watch?v=ZIdrkUGaE08

https://www.youtube.com/watch?v=aFX-SuJ0wo0

https://www.youtube.com/watch?v=V-L_PnSV6Q0

Apparently this guy is also doing a translation project for SOTN, but instead, for portuguese language. Maybe you can try to contact him, I'm sure you both could share a lot of knowledge involving the dialogues.  :)