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Author Topic: Zelda Minish Cap Level Editor  (Read 16423 times)

lexluthermiester

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Re: Zelda Minish Cap Level Editor
« Reply #20 on: December 07, 2017, 11:48:38 pm »
For those still interested in this project, I've recovered spikeman's code and am in the process of refactoring it into something functionally usable. I would like to know if anyone else has attempted to further this project. I'm also going to be working on the European version of the game. If anyone wishes to contribute, i'm best contacted on Discord as Mikesky#3456, or Twitter as @m1kesky.
Very nice. Are you going to do a beta testing period or just go for a full release?

Shade Aurion

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Re: Zelda Minish Cap Level Editor
« Reply #21 on: December 19, 2017, 03:06:40 am »
Really surprising this project didn't get a lot more love.

Yeah seriously. If anything i'm surprised this sort of software wasn't used to remake Zelda 2 into a more proper Zelda game =X
I might have to play around with it for just that reason

For those still interested in this project, I've recovered spikeman's code and am in the process of refactoring it into something functionally usable. I would like to know if anyone else has attempted to further this project. I'm also going to be working on the European version of the game. If anyone wishes to contribute, i'm best contacted on Discord as Mikesky#3456, or Twitter as @m1kesky.

I most certainly am! I'd love to use it to remake Zelda 2. 3rd Quest is a fine remake of 1 and Link to the past holds up, as does Links Awakening and Oracle of Ages/Seasons but something REALLY needs to be done about 2 lol The Map, plot and general outline are there, it just needs de-sidescroll-ifying and put in a more tradition Zelda style and BAM! Done!

Sorry to necro this post, but I think a fair amount of people might come across it.

It seems as if the original creator of the Minish Magic tool (Spikeman)'s Dropbox links have died. While I don't have the notes they posted anywhere, I was able to find an old copy of the source code for Minish Magic, so here it is rehosted if anyone would like it. If you face any problems compiling, make sure you change the AppPath constant in the MainForm's code.

http://misc.nommiin.xyz/gba/mc/files/MinishMagic.zip

This might be a dumb question but where is the link? I cannot find it :/

« Last Edit: December 19, 2017, 03:13:54 am by Shade Aurion »

Mikesky

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Re: Zelda Minish Cap Level Editor
« Reply #22 on: January 03, 2018, 08:45:25 pm »
Very nice. Are you going to do a beta testing period or just go for a full release?

I've been pretty busy with university stuff this year but I hope to release a beta with basic level editing in the coming months.

Yeah seriously. If anything i'm surprised this sort of software wasn't used to remake Zelda 2 into a more proper Zelda game =X

This might be a dumb question but where is the link? I cannot find it :/

Both of these projects were very early days and only allowed level viewing, but that sounds like an awesome project once we somewhere with this editor.

I have both Lin's and Spikeman's original code on the project's Discord Server (https://discord.gg/ndFuWbV) if people are interested in joining the project, or simply playing around and observing development. Please be aware that progress will be slow due to more pressing commitments like university.


Shade Aurion

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Re: Zelda Minish Cap Level Editor
« Reply #23 on: January 05, 2018, 05:14:36 am »
I appreciate the offer but i've moved onto Solarus. And a fair ways into the project ;)

ChaosPrime8

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Re: Zelda Minish Cap Level Editor
« Reply #24 on: January 05, 2018, 06:05:24 am »
One thing I would like to do with a Minish Cap editor is to make the game less linear.  The game is gated way too much just like OoX and there are no i-frames when getting hit.

ThegreatBen

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Re: Zelda Minish Cap Level Editor
« Reply #25 on: January 05, 2018, 09:19:06 am »
I just want to be able to get the houses for all three sisters instead of just two.

lexluthermiester

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Re: Zelda Minish Cap Level Editor
« Reply #26 on: January 12, 2018, 12:03:27 am »
I appreciate the offer but i've moved onto Solarus. And a fair ways into the project ;)
Solarus?

Vanya

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Re: Zelda Minish Cap Level Editor
« Reply #27 on: January 13, 2018, 03:15:02 am »
Solarus is a game making engine somewhat similar to programs such as GameMaker. It's specifically for making Zelda 3 style adventure games.
It has a resource pack for Zelda 3 resources meant to be used to create fan games.
However, that is a separate download, and the main program can be used to create commercial games on its own.

ChaosPrime8

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Re: Zelda Minish Cap Level Editor
« Reply #28 on: January 13, 2018, 12:31:57 pm »

Mikesky

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Re: Zelda Minish Cap Level Editor
« Reply #29 on: Today at 02:01:36 pm »
That's just caused by the (DEBUG) Cell Overwrite Set item in the game, and isn't permanent. Interesting how it continues to store all the tile's properties though.