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Author Topic: Pokemon Yellow NES Translation Project  (Read 129191 times)

KingMike

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Re: Pokemon Yellow NES Translation Project
« Reply #260 on: November 16, 2015, 02:14:33 am »
I would not pay $200-300 for a genuine new game, let alone a crappy bootlegged one! (no offense to Lugia, I'm sure your work on the patch is great)
Or $100. Or anywhere near that. Sorry other guy.
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CloudGamerX

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Re: Pokemon Yellow NES Translation Project
« Reply #261 on: November 28, 2015, 11:30:41 pm »

Chpexo

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« Reply #262 on: November 29, 2015, 01:37:44 am »
.
« Last Edit: January 01, 2016, 11:48:18 am by Chpexo »

SunGodPortal

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Re: Pokemon Yellow NES Translation Project
« Reply #263 on: November 29, 2015, 01:43:38 am »
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Am I seeing things or is this guy selling an NES repro of the game for $50 with a crappy label

That's funny. The label isn't even the right size. LOL
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CloudGamerX

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Re: Pokemon Yellow NES Translation Project
« Reply #264 on: November 29, 2015, 04:03:28 am »
That's funny. The label isn't even the right size. LOL

They used the Famicom label in place of an NES label. It's actually pretty common to see that for unlicensed games from china. It's only recently that they started to do full-sized NES labels, but obviously some still do a famicom label on an NES cart

November 29, 2015, 04:11:28 am - (Auto Merged - Double Posts are not allowed before 7 days.)
To be honest though, $50 is a decent price despite the lazy labeling. I, of course, won't be buying it because i know Lugia said that he is working on re-doing the game to be much closer to the original Pokemon Yellow. So I will just be patient and wait for that instead before i buy one :P
« Last Edit: November 29, 2015, 04:11:28 am by CloudGamerX »

Tharthan

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Re: Pokemon Yellow NES Translation Project
« Reply #265 on: November 30, 2015, 09:21:33 am »
Is that "basic" patch coming along, by the by?

Chpexo

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« Reply #266 on: November 30, 2015, 04:25:18 pm »
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« Last Edit: January 01, 2016, 11:47:29 am by Chpexo »

Tharthan

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Re: Pokemon Yellow NES Translation Project
« Reply #267 on: November 30, 2015, 07:13:21 pm »
If you're asking about the patch you referenced earlier that's just a translation, producing one should be pretty easy with a byte comparison if lugia2009 hasn't changed the pointers for the text which I don't think he has. The only "tricky part" is to leave the menu graphics alone that are stored similarly as the overworld map graphics. I could do this if lugia2009 can't but it is a tedious process that I don't have the time for at this moment, in a few weeks I do.

Oh, that would be good.

That reminds of when, several years ago, I was trying to get the Sa-Ga 3 title screen into Final Fantasy Legend III (this was following my Final Fantasy Legend II hack that is hosted here), and I was mostly able to but for some reason I couldn't get a small bit of garbage off of the title screen after I was finished. Eventually, I just gave up because it wasn't worth it and I had other things to do.

nachealex

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Re: Pokemon Yellow NES Translation Project
« Reply #268 on: December 22, 2015, 04:11:40 am »
Oh, If only I knew Japanese, I could join in this Pokemon Yellow NES Translation Project.
« Last Edit: December 24, 2015, 12:57:14 pm by KingMike »

Sky_Yoshi

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Re: Pokemon Yellow NES Translation Project
« Reply #269 on: December 22, 2015, 04:43:39 am »
Oh, If only I knew Japanese, I could join in this Pokemon Yellow NES Translation Project.
It's Chinese.
Not Japanese.
« Last Edit: December 26, 2015, 01:07:38 am by danke »
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drunkenmaverick

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Re: Pokemon Yellow NES Translation Project
« Reply #270 on: January 08, 2016, 03:53:29 am »
I had to admit, Lugia2009 did a good job translating this game, I might have some thoughts and suggestions here for the next update:

Graphical Issues:
As stated on the readme file for this patch, there are some occasions where the text runs over the graphics on the PPU and some untranslatable text. I also notice that the cursor is out of place, for example; on the intro when first meeting Professor Oak, the cursor is centered.

Mapper Conversion:
The strangest thing I wanted to know is, can it be possible to convert the mapper to MMC5, or similar?
This game, as well as Final Fantasy VII that are created by Shenzhen Nanjing use the INES Mapper 163 which is similar to 164, the Chinese use some weird mappers.
.//drunkenmaverick

jitterbob

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Re: Pokemon Yellow NES Translation Project
« Reply #271 on: January 13, 2016, 09:30:00 pm »
Bump. I realize this is a little off topic but I'm really interested in created an NES reproduction of this rom for personal use only. Is there anyone who can point me in the right direction? Please and thanks!

Update: Ok
« Last Edit: January 14, 2016, 12:42:19 am by jitterbob »

KingMike

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Re: Pokemon Yellow NES Translation Project
« Reply #272 on: January 13, 2016, 11:19:01 pm »
Asking about making repros is not permitted here.
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Sir Howard Stringer, chief executive of Sony, on Christmas sales of the PS3:
"It's a little fortuitous that the Wii is running out of hardware."

wyndcrosser

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Re: Pokemon Yellow NES Translation Project
« Reply #273 on: February 01, 2016, 04:49:12 pm »
I disagree with KingMike slightly here, but I actually picked up the Chinese version and burnt my own chips to make it an English one. So, I spent about $30 bucks including shipping. I wouldn't spend $100-$200 for it, unless Lugia was actually releasing it to cart form. They now have it for about $40-ish, so that's not terrible. I really enjoy the changes and the writing style that Lugia committed to. Obviously, a flash cart won't play this, so it was my only way to play it without using a darn emulator. Again, thanks Lugia for your work and sacrifice.

I.S.T.

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Re: Pokemon Yellow NES Translation Project
« Reply #274 on: February 01, 2016, 06:12:41 pm »
Did you just disagree with a moderator about a forum rule????
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wyndcrosser

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Re: Pokemon Yellow NES Translation Project
« Reply #275 on: February 06, 2016, 09:51:29 pm »
Lol, no. About the price being too much.

Camerupt

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Re: Pokemon Yellow NES Translation Project
« Reply #276 on: April 17, 2016, 03:39:40 pm »
While playing the game i noticed that when you use Bulk-Up, the game not only says the opponent pokemon was affected instead of you, but also there is a bit of untranslated chinese!

Also the level up moves are really strange compared to the real sets of the Pokemon, are there ever plans to correct those? If possible i can help with that.

Chronosplit

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Re: Pokemon Yellow NES Translation Project
« Reply #277 on: April 17, 2016, 08:45:40 pm »
Also the level up moves are really strange compared to the real sets of the Pokemon, are there ever plans to correct those? If possible i can help with that.
This sounds more like a separate project honestly.  To do that correctly you'd have to add in the relevant moves, because they're a bit limited in the NES version IIRC.

isitafox

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Re: Pokemon Yellow NES Translation Project
« Reply #278 on: September 03, 2016, 06:24:52 am »
Not sure if this has been abandoned or not so apologies for the bump if this is the case.
I just wondered why so much content has been taken out like the slot machines in Celadon City, the department store, all Pokestores sell the same things, pokemon can't hold items (this may be game specific as I only played Blue and Silver on GB), etc...?

Also there are still a few irregularities in battles, I've noted the following if they are of interest
When the move dig is performed the text says pokemon dig unleashed instead of unleashed dig
If you put someone to sleep or are put to sleep you still perform an attack for that round
There is some odd text block when you encounter an Abra and it teleports out the battle

NoOneee

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Re: Pokemon Yellow NES Translation Project
« Reply #279 on: September 03, 2016, 08:49:33 am »
pokemon can't hold items (this may be game specific as I only played Blue and Silver on GB)
The Gen I games (Red, Blue, Green, Yellow) don't have this