The IPS PatchThe Palette Editor Program
The zip with the editor includes the IPS patch.
Do whatever you'd like with either.
This modifies only the in-battle palettes of pokemon. None of the in-battle trainers or any other sort of palette has been altered.
If Pokemon Lei melts your eyes while playing, you probably have to change your emulator's palette settings. This brought up a question I wondered about: does the Famiclone system this game was made for, does it have a different system palette than the Famicom?
A before/after; most of these are on the more dramatic side of the transformation.
(An aside: I tried to add this image along with its RH entry, as I feel it's a better representation of the scope of my three days of effort. It was summarily rejected by the system in place, which makes me sad.)
My intention here was "what if the colors selected for the pokemon were developed by a human being, and not by the automated sprite-ripper/stuffer/plagiarizer software they use?"
In an ideal world, the GBA colors trumped the GBC ones. Much more often then not, that fell through:
* The pokemon in question has a few components that require more than two colors to color. The Bulbasaur series is an example - you can't have a green plant and
a cyan lizard-frog. The colors in GBC are what they are for a reason.
* Irresponsible cross hatching. Sometimes a perfectly good sprite was ruined by Game Freak's automated cross-hatching algorithms for no reason. As trivia, the biggest offenders of this are: Blastoise, Ekans, Exeggutor and Farfetch'd. Ekans could have a red mouth and purple body if only his body segments were outlined in black. Farfetch'd in particular is grating since they shipped the game with neon green speckles all over his body - it's like a joke character no one ever looked at during QA or something. Slowbro also has a little of this - his shell could be any color, if it also weren't the same colors of the black lines on his body.
So in practice, this ended up applying only to Venomoth and the Machop line.Quality disclaimer
I checked all 160 front sprites with the editor - I'm pretty sure they're modified correctly. The backsprites....... well let's just hope I didn't botch one or two of them, which is completely possible.
Even if the editing locations were 100% correct, it is possible I made some errors in input (just a few minutes ago I discovered I didn't match Chansey's back with its front) or some terrible color combination selections. There's only two chinpokomon who I don't have using the same palette front and back: Arbok and Rattata. Any other mismatch, and it's probably an error from being on autopilot.Post Mortem Thoughts
The nes palette desperately needs someone to build a time machine and add some brown and another grey or two to it. I now hate the color orange to a potentially irrational level.
You know how every pokemon game has a trillion new water types added? I think I know the REAL reason: the designers just desperately want to add the color blue to the game. And they can't add it anywhere else easily.
The party menu screen could use the lime > light orange shift for Pikachu's sprite too. And it has some old palatte selections of its own, such as the blue Nidoran Female being lime in the menu, and the purple Nidoran being blue. I remember these being pretty janky back in the Game Boy days though..
I always wondered if the team that made this game ever aspired to creating an original title of their own. I suppose from a practical standpoint that's a "maybe" - they clearly don't have the manpower to develop art and music assets on their own. But on the other hand, a cunning use of plagiarism can give you more than ample resources to put together a fantastic, original, patchwork game...
A GBC-exclusive Pokemon Gold/Silver could have looked way better, couldn't it have? A colored ground in the battle screen, extra sprites layered over the existed sprites to add more colors (there's only two static monsters on screen at once - they have room for overlapping some moar sprites onto things). Just an odd what-might've been..
*** Thanks again to Aerezoloh for the save file; saved me a lot of time.
Very close to finishing the address list and doing an automated test run to see if I hit everything.
If anyone has a save/state with a lot of guys already caught or just a very high number of monsters "seen" so they show in the pokedex, that'd help kickstart my QA immensely.
June 11, 2013, 12:06:42 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Confirmed face sprites 100%. Have not confirmed all back sprites - but I'm sure it'll be fine. It'll be fine.
The NES's palette is pretty miserable when it comes to anything with red in it. Three highlights for magenta, one shade available as blue-magenta. Nidoran isn't going to look that good with his ordinary scheme..
And GameFreak themselves seems to be trying to destroy me, with sprites like this.
[/url] Why are there blue speckles on his chest? That does not make sense! All it does is limit the contrast you can have between skin and outline or shell to hide the ugly. Arrrg
But fortunately the in battle colors for this game are easy to improve - Charmeleon looks about three or four times better than how they had him.
June 11, 2013, 02:20:02 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
An amusing thing about this rom - they keep shuffling the order on their palettes so instead of Black - Shade - Color they could be stored in any order. Apparently... even they found this slightly confusing: I am almost certain they put Fearow's colors in backwards on accident.