News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Utilities: SMILE 1.0 RELEASED!  (Read 5357 times)

Jathys

  • Jr. Member
  • **
  • Posts: 15
    • View Profile
Utilities: SMILE 1.0 RELEASED!
« on: July 18, 2006, 12:58:27 am »

...and SABS is obsolete  :-[

Here's what's new:
1) Loads and loads of bug fixes.
2) A back up and recovery system! Each time you exit SMILE, a back up is made with just you most recent changes (to keep the files small). If an irrecoverable error happens, you can walk through the recovery system to fix it, losing only a small amount of work. How is this done?
3) IPS is now supported. You can create a patch, apply a patch, or apply an entire folder of patches! Thanks to FuSoYa, because it's his dll that's doing the bulk of the work.
4) Text editing . . . SABS handled green intro text. SMILE handles that, plus area names, bomb texts, and my own text engine (not released publically yet, but it will be).
5) Samus palette editing . . . SABS handled some of this. SMILE handles *all* of this. You can even make new fade effects! Other palettes can be edited with this as well.
6) Game properties . . . Some that were only in SABS, some that SABS never had.

I am forgetting some things, I'm sure. Just rest assured that this release is big. I've also included some small IPS patches for the public to use:
1) clearmem.ips - needed in order to make the other two work correctly
2) gravity.ips - allows you to adjust gravity in individual rooms
3) torizo.ips - allows bomb torizo to activate on any item pick-up, not just bombs... X/Y are no longer based on the hardcoded values, but rather wherever you place it in SMILE.

Visit JZD for the download and other information.

http://jathys.zophar.net/index.html

Ryusui

  • Hero Member
  • *****
  • Posts: 4989
  • It's the greatest day.
    • View Profile
    • Tumblr
Re: Utilities: SMILE 1.0 RELEASED!
« Reply #1 on: July 18, 2006, 01:04:28 am »
Oh...I love a good level editor. Too bad I usually suck at it. XD
In the event of a firestorm, the salad bar will remain open.

RedComet

  • Hero Member
  • *****
  • Posts: 3163
    • View Profile
    • Twilight Translations
Re: Utilities: SMILE 1.0 RELEASED!
« Reply #2 on: July 18, 2006, 01:11:50 am »
You know you could [http://www.romhacking.net/submitfiles/]submit the files[/url].  :)
Twilight Translations - More than just Dragonball Z. :P

Jathys

  • Jr. Member
  • **
  • Posts: 15
    • View Profile
Re: Utilities: SMILE 1.0 RELEASED!
« Reply #3 on: July 18, 2006, 01:17:54 am »
I could submit the files and probably will if no one else does . . . But I will wait until I have more time.  It's after 1am and I have to be at work (for 3 hours) in the morning.

Nightcrawler

  • Hero Member
  • *****
  • Posts: 5757
    • View Profile
    • Nightcrawler's Translation Corporation
Re: Utilities: SMILE 1.0 RELEASED!
« Reply #4 on: July 18, 2006, 10:06:29 am »
I could submit the files and probably will if no one else does . . .

That's the likely situation. ;)
TransCorp - Over 20 years of community dedication.
Dual Orb 2, Wozz, Emerald Dragon, Tenshi No Uta, Glory of Heracles IV SFC/SNES Translations

Great Red Spirit

  • Sr. Member
  • ****
  • Posts: 308
    • View Profile
Re: Utilities: SMILE 1.0 RELEASED!
« Reply #5 on: July 18, 2006, 05:05:53 pm »
Awesome, I had plenty of fun fiddling with the last version of SMILE, I'll definetly try this out. Heck, I even had a small project planned for this and I had a few pages of notes of my project and what some values did, like pallette blends.

*downloads*

Lenophis

  • IRC Staff
  • Hero Member
  • *****
  • Posts: 959
  • The return of the sombrero!
    • View Profile
    • Slick Productions
Re: Utilities: SMILE 1.0 RELEASED!
« Reply #6 on: July 18, 2006, 05:37:36 pm »
...and SABS is obsolete  :-[
And that's a bad thing? :P

Seriously, this is awesome.


https://ff6randomizer.codeplex.com/ - Randomize your FF6 experience!